D20r:Sorcerer

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#REDIRECT [[Talk:D20r:Sorcerer]]
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!rowspan=2|Level !!rowspan=2|BAB !!rowspan=2|Fort !!rowspan=2|Ref !!rowspan=2|Will !!rowspan=2|Special !!colspan=10|Eternal Spells Readied Per Day
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!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th !!10th
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|'''1st''' || +0 || +0 || +0 || +2 || Cantrips || 2 || - || - || - || - || - || - || - || - || -
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|-
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|'''2nd''' || +1 || +0 || +0 || +3 ||  || 3 || - || - || - || - || - || - || - || - || -
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|'''3rd''' || +1 || +1 || +1 || +3 || - || 3 || 1 || - || - || - || - || - || - || - || -
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|'''4th''' || +2 || +1 || +1 || +4 ||  || 3 || 2 || - || - || - || - || - || - || - || -
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|'''5th''' || +2 || +1 || +1 || +4 ||  || 4 || 2 || 1 || - || - || - || - || - || - || -
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|'''6th''' || +3 || +2 || +2 || +5 || - || 4 || 2 || 2 || - || - || - || - || - || - || -
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|'''7th''' || +3 || +2 || +2 || +5 || Thaumaturgy || 4 || 3 || 2 || 1 || - || - || - || - || - || -
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|'''8th''' || +4 || +2 || +2 || +6 ||  || 5 || 3 || 2 || 2 || - || - || - || - || - || -
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|'''9th''' || +4 || +3 || +3 || +6 || - || 5 || 3 || 3 || 2 || 1 || - || - || - || - || -
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|'''10th''' || +5 || +3 || +3 || +7 ||  || 5 || 4 || 3 || 2 || 2 || - || - || - || - || -
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|'''11th''' || +5 || +3 || +3 || +7 ||  || 6 || 4 || 3 || 3 || 2 || 1 || - || - || - || -
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|'''12th''' || +6/+1 || +4 || +4 || +8 || - || 6 || 4 || 4 || 3 || 2 || 2 || - || - || - || -
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|'''13th''' || +6/+1 || +4 || +4 || +8 ||  || 6 || 5 || 4 || 3 || 3 || 2 || 1 || - || - || -
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|'''14th''' || +7/+2 || +4 || +4 || +9 ||  || 7 || 5 || 4 || 4 || 3 || 2 || 2 || - || - || -
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|'''15th''' || +7/+2 || +5 || +5 || +9 || - || 7 || 5 || 5 || 4 || 3 || 3 || 2 || 1 || - || -
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|'''16th''' || +8/+3 || +5 || +5 || +10 ||  || 7 || 6 || 5 || 4 || 4 || 3 || 2 || 2 || - || -
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|'''17th''' || +8/+3 || +5 || +5 || +10 ||  || 8 || 6 || 5 || 5 || 4 || 3 || 3 || 2 || 1 || -
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|'''18th''' || +9/+4 || +6 || +6 || +11 || - || 8 || 6 || 6 || 5 || 4 || 4 || 3 || 2 || 2 || -
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|'''19th''' || +9/+4 || +6 || +6 || +11 ||  || 8 || 7 || 6 || 5 || 5 || 4 || 3 || 3 || 2 || 1
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|'''20th''' || +10/+5 || +6 || +6 || +12 ||  || 9 || 7 || 6 || 6 || 5 || 4 || 4 || 3 || 2 || 2
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|}
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'''HD:''' d6
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'''Prowess:''' A sorcerer gains two Prowess per level.
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'''Skills:''' A sorcerer is trained in the Mage skill set and chooses one other set.
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'''Proficiencies:''' Sorcerers are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
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'''Spellcasting [Arcane, Progressing]:''' A sorcerer casts arcane spells, which are drawn from the sorcerer spell list. He must prepare spells before casting them. To ready or cast an eternal spell, a sorcerer must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier. In addition, he receives bonus readied spells per day if he has a high Charisma score. A sorcerer may only ready a spell that he has selected as one of his spells known.
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Unlike many other spellcasters, a sorcerer's magic is virtually limitless. Once readied, he may cast the readied spells as frequently as he likes. However, spells readied in this fashion must be spells that have the [Eternal] descriptor, and any spell cast this way uses its eternal effect, rather than its standard one: see the individual spell descriptions for details.
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'''Spells Known [Arcane, Progressing]:''' A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 1st-level spells of your choice chosen from the sorcerer spell list. At each new sorcerer level, he gains one or more new spells, as indicated on the table below. The number of spells a sorcerer knows is not affected by his Charisma score.
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{|class="bordered zebra header class"
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!Level !!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th !!10th
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|'''1st''' || 4 || - || - || - || - || - || - || - || - || -
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|'''2nd''' || 5 || - || - || - || - || - || - || - || - || -
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|-
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|'''3rd''' || 5 || 4 || - || - || - || - || - || - || - || -
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|'''4th''' || 5 || 4 || - || - || - || - || - || - || - || -
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|'''5th''' || 6 || 5 || 4 || - || - || - || - || - || - || -
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|'''6th''' || 6 || 5 || 4 || - || - || - || - || - || - || -
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|'''7th''' || 7 || 5 || 5 || 3 || - || - || - || - || - || -
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|'''8th''' || 7 || 6 || 5 || 4 || - || - || - || - || - || -
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|'''9th''' || 7 || 6 || 5 || 4 || 3 || - || - || - || - || -
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|'''10th''' || 8 || 7 || 6 || 5 || 4 || - || - || - || - || -
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|'''11th''' || 8 || 7 || 6 || 5 || 4 || 3 || - || - || - || -
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|'''12th''' || 9 || 7 || 7 || 5 || 5 || 3 || - || - || - || -
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|'''13th''' || 9 || 8 || 7 || 6 || 5 || 4 || 3 || - || - || -
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|'''14th''' || 9 || 8 || 7 || 6 || 5 || 4 || 3 || - || - || -
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|'''15th''' || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || - || -
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|'''16th''' || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || - || -
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|'''17th''' || 11 || 9 || 9 || 7 || 7 || 5 || 5 || 3 || 3 || -
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|'''18th''' || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || -
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|'''19th''' || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2
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|'''20th''' || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3
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|}
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'''Cantrips (Sp) [Arcane]:''' A sorcerer knows a number of cantrips equal to his Charisma modifier. He may cast these at will. If a sorcerer's cantrip allows a saving throw, the DC for his cantrips is 10 + the sorcerer's Hero Value + his Charisma modifier.
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'''Prepared Spells [Arcane, Progressing]:''' Starting at fourth level, a sorcerer also gains limited control over more powerful magics, though these are limited in use per day. Each day after resting, he prepares a limited number of spells of each level: he may cast these spells as long as he has spell slots capable of casting them. Use the table below to determine how many spells a sorcerer may prepare of each level. He does not receive additional prepared spells for having a high Charisma score. A sorcerer may only prepare a spell that he has selected as one of his spells known.
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Each prepared spell slot can hold one spell of the appropriate level. A spell may be cast once for each time it is prepared, after which the sorcerer must rest to recover his spell slots. He can cast any spell he has prepared at any time, assuming he has not yet used up all uses of that spell. If a sorcerer knows any metamagic feats, he applies them to his prepared spells when he prepares his spells for the day.
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A sorcerer may recover spell slots by spending an hour in meditation, study, or prayer, and may only do so once a day. A sorcerer may only change his prepared spells when he recovers his spell slots.
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{|class="bordered zebra header class"
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!Level !!1st !!2nd !!3rd !!4th !!5th !!6th
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|-
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|'''1st''' || - || - || - || - || - || -
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|'''2nd''' || - || - || - || - || - || -
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|'''3rd''' || - || - || - || - || - || -
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|'''4th''' || 2 || - || - || - || - || -
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|'''5th''' || 2 || - || - || - || - || -
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|'''6th''' || 3 || - || - || - || - || -
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|'''7th''' || 3 || 2 || - || - || - || -
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|'''8th''' || 3 || 2 || - || - || - || -
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|'''9th''' || 3 || 3 || - || - || - || -
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|'''10th''' || 4 || 3 || 2 || - || - || -
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|'''11th''' || 4 || 3 || 2 || - || - || -
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|'''12th''' || 4 || 3 || 3 || - || - || -
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|'''13th''' || 4 || 4 || 3 || 2 || - || -
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|'''14th''' || 5 || 4 || 3 || 2 || - || -
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|'''15th''' || 5 || 4 || 3 || 3 || - || -
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|'''16th''' || 5 || 4 || 4 || 3 || 2 || -
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|'''17th''' || 5 || 5 || 4 || 3 || 2 || -
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|'''18th''' || 6 || 5 || 4 || 3 || 3 || -
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|'''19th''' || 6 || 5 || 4 || 4 || 3 || 2
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|'''20th''' || 6 || 5 || 5 || 4 || 3 || 2
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|}
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'''Thaumaturgy (Su) [Arcane]:''' Starting at seventh level, a sorcerer can expend an eternal spell slot to power an item with limited uses or limited uses per day. To do so, he attempts to activate the item as normal (making a Use Magic Device check if necessary) and expends an eternal spell slot. Once done, the item activates as normal, and this activation is not counted against the item's uses.
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A spent eternal spell slot is sealed until the sorcerer re-readies his spells, and the spell contained in the slot is unusable until it is re-readied. To power an item, the expended spell slot must be capable of holding a spell of level equal to or greater than the highest level spell used to craft the item.
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Expending a spell slot powers an item once: further activations require additional expended spell slots. This ability has no effect on an item that is out of uses (whether they be per day or otherwise).

Current revision as of 04:39, 4 March 2011

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