D20r:Sorcerer

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!rowspan=2|Level !!rowspan=2|BAB !!rowspan=2|Fort !!rowspan=2|Ref !!rowspan=2|Will !!rowspan=2|Special !!colspan=10|Eternal Spells Prepared Per Day
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!rowspan=2|Level !!rowspan=2|BAB !!rowspan=2|Fort !!rowspan=2|Ref !!rowspan=2|Will !!rowspan=2|Special !!colspan=10|Eternal Spells Readied Per Day
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'''Proficiencies:''' Sorcerers are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
'''Proficiencies:''' Sorcerers are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
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'''Spellcasting [Arcane, Progressing]:''' A sorcerer casts arcane spells, which are drawn from the sorcerer spell list. He must prepare spells before casting them. To prepare or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier.
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'''Spellcasting [Arcane, Progressing]:''' A sorcerer casts arcane spells, which are drawn from the sorcerer spell list. He must prepare spells before casting them. To ready or cast an eternal spell, a sorcerer must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier. In addition, he receives bonus readied spells per day if he has a high Charisma score.
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Unlike many other spellcasters, a sorcerer's magic is virtually limitless. Once prepared, he may cast the prepared spells as frequently as he likes. However, spells prepared in this fashion must be spells that have the [Eternal] descriptor, and any spell cast this way uses its eternal effect, rather than its standard one: see the individual spell descriptions for details.
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Unlike many other spellcasters, a sorcerer's magic is virtually limitless. Once readied, he may cast the readied spells as frequently as he likes. However, spells readied in this fashion must be spells that have the [Eternal] descriptor, and any spell cast this way uses its eternal effect, rather than its standard one: see the individual spell descriptions for details.
'''Cantrips (Sp) [Arcane]:''' A sorcerer knows a number of cantrips equal to his Charisma modifier. He may cast these at will. If a sorcerer's cantrip allows a saving throw, the DC for his cantrips is 10 + the sorcerer's Hero Value + his Charisma modifier.
'''Cantrips (Sp) [Arcane]:''' A sorcerer knows a number of cantrips equal to his Charisma modifier. He may cast these at will. If a sorcerer's cantrip allows a saving throw, the DC for his cantrips is 10 + the sorcerer's Hero Value + his Charisma modifier.
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'''Prepared Spells [Arcane, Progressing]:''' Starting at fourth level, a sorcerer also gains limited control over more powerful magics, though these are limited in use per day. Each day after resting, he prepares a limited number of spells of each level: he may cast these spells as long as he has spell slots capable of casting them. Use the table below to determine how many spells a sorcerer may prepare of each level. In addition, he receives bonus prepared spells per day if he has a high Charisma score.
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'''Prepared Spells [Arcane, Progressing]:''' Starting at fourth level, a sorcerer also gains limited control over more powerful magics, though these are limited in use per day. Each day after resting, he prepares a limited number of spells of each level: he may cast these spells as long as he has spell slots capable of casting them. Use the table below to determine how many spells a sorcerer may prepare of each level. He does not receive additional prepared spells for having a high Charisma score.
Each prepared spell slot can hold one spell of the appropriate level. A spell may be cast once for each time it is prepared, after which the sorcerer must rest to recover his spell slots. He can cast any spell he has prepared at any time, assuming he has not yet used up all uses of that spell. If a sorcerer knows any metamagic feats, he applies them to his prepared spells when he prepares his spells for the day.
Each prepared spell slot can hold one spell of the appropriate level. A spell may be cast once for each time it is prepared, after which the sorcerer must rest to recover his spell slots. He can cast any spell he has prepared at any time, assuming he has not yet used up all uses of that spell. If a sorcerer knows any metamagic feats, he applies them to his prepared spells when he prepares his spells for the day.

Revision as of 23:58, 25 February 2011

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