D20r:Skills
From Fax Encyclopedicus
(→Using Skills) |
(→Using Skills) |
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When your character uses a skill, you make a skill check to see how well he or she does. The higher the result of the skill check, the better. Based on the circumstances, your result must match or beat a particular number (a DC or the result of an opposed skill check) for the check to be successful. The harder the task, the higher the number you need to roll. | When your character uses a skill, you make a skill check to see how well he or she does. The higher the result of the skill check, the better. Based on the circumstances, your result must match or beat a particular number (a DC or the result of an opposed skill check) for the check to be successful. The harder the task, the higher the number you need to roll. | ||
- | To make an untrained skill check, roll 1d20 | + | To make an untrained skill check, roll 1d20 + your relevant ability modifier, plus any other modifiers from items, feats, or class features. |
To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier + 4, plus any other modifiers from items, feats, or class features. | To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier + 4, plus any other modifiers from items, feats, or class features. |