D20r:Skills

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(Skill Sets)
(Using Skills)
 
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To make an untrained skill check, roll 1d20 + your relevant ability modifier, plus any other modifiers from items, feats, or class features.
To make an untrained skill check, roll 1d20 + your relevant ability modifier, plus any other modifiers from items, feats, or class features.
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To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier, plus any other modifiers from items, feats, or class features.
+
To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier + 4, plus any other modifiers from items, feats, or class features.
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To make a journeyman or master skill check, roll 1d20 + your hero value + twice your relevant ability modifier, plus any other modifiers from items, feats, or class features.
+
To make a journeyman skill check, roll 1d20 + your hero value + your relevant ability modifier + 8, plus any other modifiers from items, feats, or class features.
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 +
To make a master skill check, roll 1d20 + your hero value + your relevant ability modifier + your Intelligence bonus (if any) + 8 , plus any other modifiers from items, feats, or class features.
This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result.
This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result.

Current revision as of 14:01, 9 February 2011

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