D20r:Skills

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(Using Skills)
 
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===Skill Sets===
===Skill Sets===
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Upon taking the first level of a class, the player chooses a number of "skill sets" for that class. Any skill listed within those skill sets trains the character in the skill as an apprentice. If a skill appears more than once, the character is trained as a journeyman. One can only be trained as a master by first being a journeyman and then taking a feat or class feature that makes you into a master of the skill.
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Upon taking the first level of a class, the player chooses a number of "skill sets" for that class, plus an additional number of skills (not skill sets) equal to the character's Intelligence modifier. Any skill listed within those skill sets trains the character in the skill as an apprentice. If a skill appears more than once, the character is trained as a journeyman. One can only be trained as a master by first being a journeyman and then taking a feat or class feature that makes you into a master of the skill.
All classes are apprentices in the Profession and Craft skills, regardless of skill sets.
All classes are apprentices in the Profession and Craft skills, regardless of skill sets.
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To make an untrained skill check, roll 1d20 + your relevant ability modifier, plus any other modifiers from items, feats, or class features.
To make an untrained skill check, roll 1d20 + your relevant ability modifier, plus any other modifiers from items, feats, or class features.
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To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier, plus any other modifiers from items, feats, or class features.
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To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier + 4, plus any other modifiers from items, feats, or class features.
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To make a journeyman or master skill check, roll 1d20 + your hero value + twice your relevant ability modifier, plus any other modifiers from items, feats, or class features.
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To make a journeyman skill check, roll 1d20 + your hero value + your relevant ability modifier + 8, plus any other modifiers from items, feats, or class features.
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To make a master skill check, roll 1d20 + your hero value + your relevant ability modifier + your Intelligence bonus (if any) + 8 , plus any other modifiers from items, feats, or class features.
This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result.
This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result.

Current revision as of 14:01, 9 February 2011

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