D20r:Skills
From Fax Encyclopedicus
(→Using Skills) |
(→Using Skills) |
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To make a journeyman skill check, roll 1d20 + your hero value + your relevant ability modifier + 8, plus any other modifiers from items, feats, or class features. | To make a journeyman skill check, roll 1d20 + your hero value + your relevant ability modifier + 8, plus any other modifiers from items, feats, or class features. | ||
- | To make a master skill check, roll 1d20 + your hero value + your relevant ability modifier + your Intelligence bonus (if any) + | + | To make a master skill check, roll 1d20 + your hero value + your relevant ability modifier + your Intelligence bonus (if any) + 8 , plus any other modifiers from items, feats, or class features. |
This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result. | This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result. |