D20r:Skills

From Fax Encyclopedicus

Jump to: navigation, search
(Using Skills)
Line 12: Line 12:
When your character uses a skill, you make a skill check to see how well he or she does. The higher the result of the skill check, the better. Based on the circumstances, your result must match or beat a particular number (a DC or the result of an opposed skill check) for the check to be successful. The harder the task, the higher the number you need to roll.
When your character uses a skill, you make a skill check to see how well he or she does. The higher the result of the skill check, the better. Based on the circumstances, your result must match or beat a particular number (a DC or the result of an opposed skill check) for the check to be successful. The harder the task, the higher the number you need to roll.
-
To make an untrained skill check, roll 1d20 + your relevant ability modifier + your Wisdom modifier, plus any other modifiers from items, feats, or class features.
+
To make an untrained skill check, roll 1d20 + your hero value + your relevant ability modifier, plus any other modifiers from items, feats, or class features.
-
To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier + your Wisdom modifier, plus any other modifiers from items, feats, or class features.
+
To make an apprentice skill check, roll 1d20 + your hero value + your relevant ability modifier + 4, plus any other modifiers from items, feats, or class features.
-
To make a journeyman or master skill check, roll 1d20 + your hero value + twice your relevant ability modifier + your Wisdom modifier, plus any other modifiers from items, feats, or class features.
+
To make a journeyman skill check, roll 1d20 + your hero value + your relevant ability modifier + 8, plus any other modifiers from items, feats, or class features.
 +
 
 +
To make a master skill check, roll 1d20 + your hero value + your relevant ability modifier + your Intelligence bonus (if any) + 12 , plus any other modifiers from items, feats, or class features.
This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result.
This roll works just like an attack roll or a saving throw--the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you're trying to beat another character's check result.

Revision as of 14:01, 9 February 2011

Personal tools
Google AdSense