D20r:Silly Feats

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(Using Another Game)
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''Benefit'': In the course of each half-hour of play time (:00 to :30 and :30 to :00), you may hide the die on any roll a number of times equal to one-third your character level, round up. When you do, you may claim any number you wish... But someone can say "prove it", forcing you to reveal the die. If you weren't lying, and it was the GM, you can force any one NPC to take the ''worst'' of three rolls on any one check made before the end of the session. If you ''were'' lying, the die is now a natural 1, with all penalties that entails.
''Benefit'': In the course of each half-hour of play time (:00 to :30 and :30 to :00), you may hide the die on any roll a number of times equal to one-third your character level, round up. When you do, you may claim any number you wish... But someone can say "prove it", forcing you to reveal the die. If you weren't lying, and it was the GM, you can force any one NPC to take the ''worst'' of three rolls on any one check made before the end of the session. If you ''were'' lying, the die is now a natural 1, with all penalties that entails.
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=== Using Another Game ===
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=== Using Another Game (Investing) ===
You can use cards from a completely unrelated game to your advantage! Somehow!
You can use cards from a completely unrelated game to your advantage! Somehow!
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''Benefit'': Once per session, you may shuffle the deck, have the GM cut it, and draw one card. The GM improvises a relevant effect for that card. (Common examples may include monster cards being summoned as if by a relevant ''summon monster'' spell, or you being able to set a trap card for use later <strike>when no one expects it</strike>.) If the card is useless in context, then the GM can let you re-draw.
''Benefit'': Once per session, you may shuffle the deck, have the GM cut it, and draw one card. The GM improvises a relevant effect for that card. (Common examples may include monster cards being summoned as if by a relevant ''summon monster'' spell, or you being able to set a trap card for use later <strike>when no one expects it</strike>.) If the card is useless in context, then the GM can let you re-draw.
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If you invest eight points in this feat, you can use this ability once per encounter, instead.
''Normal'': Your children's card games are ''useless'' here!
''Normal'': Your children's card games are ''useless'' here!

Revision as of 05:38, 27 August 2010

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