D20r:Silly Feats

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(Created page with 'What, <small>FNORD</small> the Silly skill uses wasn't enough for you? You ''really'' want to <small>FNORD</small> mess with the campaign and be utterly…')
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What, <small>FNORD</small> the [[d20r:Silly_Skill_Uses|Silly skill uses]] wasn't enough for you? You ''really'' want to <small>FNORD</small> mess with the campaign and be utterly silly?
What, <small>FNORD</small> the [[d20r:Silly_Skill_Uses|Silly skill uses]] wasn't enough for you? You ''really'' want to <small>FNORD</small> mess with the campaign and be utterly silly?
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Okay, here's some feats you can take. Some are even Investing!
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Okay, here's some of the feats from there you can take. Some are even Investing.
== Feats ==
== Feats ==
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=== Ammo Written In Pencil ==
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=== Ammo Written In Pencil ===
You still have plenty of ammo! Really!
You still have plenty of ammo! Really!
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''Special'': In weirder campaigns, you can swap Bluff for a different skill to represent things like a character stopping time to grab their own arrows before they fly out of the combat zone.
''Special'': In weirder campaigns, you can swap Bluff for a different skill to represent things like a character stopping time to grab their own arrows before they fly out of the combat zone.
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=== Bad Touch ===
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=== Bad Touch (Investing) ===
You can attempt to seduce enemies ''in the middle of combat''.
You can attempt to seduce enemies ''in the middle of combat''.
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''Prerequisites'': Memetic Sex God
''Prerequisites'': Memetic Sex God
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''Benefit'': You can, once per battle, attempt to seduce an enemy. You gain no bonuses from Memetic Sex God on this attempt.
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''Benefit'': You can, once per battle, attempt to seduce an enemy. You gain no bonuses from Memetic Sex God on this attempt, unless you have invested at least eight prowess in this feat.
''Normal'': Your mack daddy skills won't work in the heat of combat.
''Normal'': Your mack daddy skills won't work in the heat of combat.
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''Special'': Successfully seducing seven people in the course of a single night grants you this feat for free. Successfully making a (highly difficult) disguise check to seduce someone who is normally ''not'' attracted to your gender by making them think you're the usual gender counts as three seductions for this counter.
''Special'': Successfully seducing seven people in the course of a single night grants you this feat for free. Successfully making a (highly difficult) disguise check to seduce someone who is normally ''not'' attracted to your gender by making them think you're the usual gender counts as three seductions for this counter.
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=== Cross Training (Investing) ===
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Steal your friend's abilities. Woo!
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''Prerequisites'': None, but someone else has to have this feat to use it, so...
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''Benefit'': You can trade character sheets, for the purposes of skill checks ''only'', with another player, as a full-round action for both your characters. (You still use your own stats.)
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If either of you have invested at least ten points in this feat, you can make this exchange as a free action; essentially, whichever bonus is better is the one you roll with.
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=== Cuisinart Attack ===
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Low-level foes fall before you.
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''Prerequisites'': Str 13+, Cleave, at least ten points invested into a Style feat.
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''Benefit'': Whenever you make a full attack, make a bonus attack at maximum attack bonus on all enemies whose level is 5 or more lower than yours in the ''entire combat'' (no matter how ridiculously out of melee range they are).
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=== Devestating Wit ===
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Your puns allow you an advantage in all kinds of social situations!
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''Prerequisites'': You must successfully, within one session, make a minimum of seven puns (regardless of quality), in character.
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''Benefit'': Any time you make a pun in in-character conversation with another PC or NPC, you get a +1 bonus to all Charisma-based checks targeting anyone in the conversation, with a maximum equal to your charisma bonus. If you successfully make the GM laugh, your bonus is immediately set to maximum - so save your best puns for checks that ''really'' matter!
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''Normal'': Your puns, at best, only bring goodwill from other players.
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=== Hidden Die Roll ===
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You can hide dice rolls just like the GM!
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''Prerequisites'': A good real-life bluff skill. '''Not allowed in online tables.'''
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''Benefit'': In the course of each half-hour of play time (:00 to :30 and :30 to :00), you may hide the die on any roll a number of times equal to one-third your character level, round up. When you do, you may claim any number you wish... But someone can say "prove it", forcing you to reveal the die. If you weren't lying, and it was the GM, you can force any one NPC to take the ''worst'' of three rolls on any one check made before the end of the session. If you ''were'' lying, the die is now a natural 1, with all penalties that entails.
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=== Using Another Game ===
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You can use cards from a completely unrelated game to your advantage! Somehow!
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''Prerequisites'': None, but the deck must be declared at the start of the session, and may be GM-checked for validity for that game. '''GM's permission mandatory, sorry!'''
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''Benefit'': Once per session, you may shuffle the deck, have the GM cut it, and draw one card. The GM improvises a relevant effect for that card. (Common examples may include monster cards being summoned as if by a relevant ''summon monster'' spell, or you being able to set a trap card for use later <strike>when no one expects it</strike>.)
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''Normal'': Your children's card games are ''useless'' here!

Revision as of 22:50, 26 August 2010

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