D20r:Science

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(Magical Knack [Investing])
(Other Feats)
 
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''Spell Lists:'' '''Explorer:''' 0th - ''know direction, light, mage hand, message''; 1st - ''alarm, comprehend languages, detect secret doors, identify''; 2nd - ''knock, locate object, spider climb''; 3rd - ''arcane sight, shrink item, water breathing''; 4th - ''clairaudience/clairvoyance, tiny hut''; 5th - ''overland flight, passwall''
''Spell Lists:'' '''Explorer:''' 0th - ''know direction, light, mage hand, message''; 1st - ''alarm, comprehend languages, detect secret doors, identify''; 2nd - ''knock, locate object, spider climb''; 3rd - ''arcane sight, shrink item, water breathing''; 4th - ''clairaudience/clairvoyance, tiny hut''; 5th - ''overland flight, passwall''
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Hexer: 0th - ''daze, flare, lullaby, touch of fatigue''; 1st - ''cause fear, ray of enfeeblement, reduce person, sleep''; 2nd - ''blindness/deafness, scare, touch of idiocy''; 3rd - ''deep slumber, rage, ray of exhaustion''; 4th - ''crushing despair, fear''; 5th - ''symbol of pain, waves of fatigue''
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'''Hexer:''' 0th - ''daze, flare, lullaby, touch of fatigue''; 1st - ''cause fear, ray of enfeeblement, reduce person, sleep''; 2nd - ''blindness/deafness, scare, touch of idiocy''; 3rd - ''deep slumber, rage, ray of exhaustion''; 4th - ''crushing despair, fear''; 5th - ''symbol of pain, waves of fatigue''
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Spellsword: 0th - ''detect poison, guidance, resistance, virtue''; 1st - ''expeditious retreat, mage armor, magic weapon, shield''; 2nd - ''enlarge person, feral might, resist energy''; 3rd - ''greater magic weapon, heroism, protection from energy''; 4th - ''fire shield, magic vestment''; 5th - ''faithful hound, stoneskin''
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'''Spellsword:''' 0th - ''detect poison, guidance, resistance, virtue''; 1st - ''expeditious retreat, mage armor, magic weapon, shield''; 2nd - ''enlarge person, feral might, resist energy''; 3rd - ''greater magic weapon, heroism, protection from energy''; 4th - ''fire shield, magic vestment''; 5th - ''faithful hound, stoneskin''
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Street Magician:  0th - ''dancing lights, flare, light, open/close''; 1st - ''color spray, disguise self, obscuring mist, silent image''; 2nd - ''alter self, invisibility, minor image''; 3rd - ''gaseous form, illusory script, major image''; 4th - ''illusory wall, rainbow pattern''; 5th - ''persistent image, seeming''
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'''Street Magician:''' 0th - ''dancing lights, flare, light, open/close''; 1st - ''color spray, disguise self, obscuring mist, silent image''; 2nd - ''alter self, invisibility, minor image''; 3rd - ''gaseous form, illusory script, major image''; 4th - ''illusory wall, rainbow pattern''; 5th - ''persistent image, seeming''
'''Warmage:''' 0th - ''acid splash, disrupt undead, flare, ray of frost''; 1st - ''burning hands, chill touch, magic missile, shocking grasp''; 2nd - ''acid arrow, flaming sphere, scorching ray''; 3rd - ''fireball, flame arrow, lightning bolt''; 4th - ''ice storm, wall of fire''; 5th - ''cone of cold, telekinesis''
'''Warmage:''' 0th - ''acid splash, disrupt undead, flare, ray of frost''; 1st - ''burning hands, chill touch, magic missile, shocking grasp''; 2nd - ''acid arrow, flaming sphere, scorching ray''; 3rd - ''fireball, flame arrow, lightning bolt''; 4th - ''ice storm, wall of fire''; 5th - ''cone of cold, telekinesis''
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==Other Feats==
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{{feat|name=Beckon The Thaw|prereq=Con 13+, Fire In Our Throats|benefit=Creatures that are damaged by the breath weapon granted to you by Fire In Our Throats take an additional +1 damage per die from [Fire] effects for a number of rounds equal to your Constitution modifier. Creatures with the [Cold] subtype affected by this ability increase the additional damage per die by an additional +1 (to a total of an additional +2 damage per die).|normal=}}
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{{feat|name=Fire In Our Throats|prereq=Con 13+|benefit=You gain a breath weapon. Activating your breath weapon is a standard action that does not provoke attacks of opportunity. Creatures within your breath weapon take a number of d4s of fire damage equal to your Hero Value. You may use your breath weapon once every 1d4 rounds. This ability offers a Reflex save (DC 10 + your Hero Value + your Constitution modifier) for half damage. This is a [Breath, Fire] effect. This feat is a supernatural ability.|normal=}}
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{{feat|name=Vindicator|prereq=Con 13+|benefit=In any round in which an ally of yours within 30' is damaged and you are not, you gain an insight bonus on damage rolls equal to your Hero Value until the beginning of your next turn.|normal=}}
==Barbarian Alternate Class Features==
==Barbarian Alternate Class Features==

Current revision as of 21:45, 5 December 2011

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