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(Spellcasting Feat)
(Other Feats)
 
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==Spellcasting Feat==
==Spellcasting Feat==
===Magical Knack [Investing]===
===Magical Knack [Investing]===
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''Prerequisites:'' Base Attack Bonus +6, Charisma 13+
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''Prerequisites:'' Charisma 13+
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''Benefit:'' You gain moderate, spontaneous spellcasting ability according to the amount of prowess you invest in this feat, according to the following table:
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''Benefit:'' You gain moderate, spontaneous spellcasting ability according to the amount of prowess you invest in this feat, according to the following tables:
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'''Spells Known'''
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{|class="bordered zebra header"
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!Prowess !!0th !!1st !!2nd !!3rd !!4th !!5th
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|-
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| 1 || - || - || - || - || - || -
 +
|-
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| 2 || - || - || - || - || - || -
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|-
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| 3 || - || - || - || - || - || -
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|-
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| 4 || 1 || - || - || - || - || -
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|-
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| 5 || 1 || - || - || - || - || -
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|-
 +
| 6 || 1 || - || - || - || - || -
 +
|-
 +
| 7 || 2 || - || - || - || - || -
 +
|-
 +
| 8 || 2 || 1 || - || - || - || -
 +
|-
 +
| 9 || 2 || 1 || - || - || - || -
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|-
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|10 || 2 || 1 || - || - || - || -
 +
|-
 +
|11 || 2 || 2 || 1 || - || - || -
 +
|-
 +
|12 || 2 || 2 || 1 || - || - || -
 +
|-
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|13 || 3 || 2 || 1 || - || - || -
 +
|-
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|14 || 3 || 2 || 2 || 1 || - || -
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|-
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|15 || 3 || 2 || 2 || 1 || - || -
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|-
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|16 || 3 || 3 || 2 || 1 || - || -
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|-
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|17 || 3 || 3 || 2 || 2 || 1 || -
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|-
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|18 || 3 || 3 || 2 || 2 || 1 || -
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|-
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|19 || 4 || 3 || 3 || 2 || 1 || -
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|-
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|20 || 4 || 3 || 3 || 2 || 2 || 1
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|-
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|21 || 4 || 4 || 3 || 2 || 2 || 1
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|-
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|22 || 4 || 4 || 3 || 3 || 2 || 1
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|-
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|23 || 4 || 4 || 3 || 3 || 2 || 2
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|}
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'''Spells Per Day
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{|class="bordered zebra header"
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!Prowess !!0th !!1st !!2nd !!3rd !!4th !!5th
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|-
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| 1 || - || - || - || - || - || -
 +
|-
 +
| 2 || - || - || - || - || - || -
 +
|-
 +
| 3 || - || - || - || - || - || -
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|-
 +
| 4 || 0 || - || - || - || - || -
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|-
 +
| 5 || 0 || - || - || - || - || -
 +
|-
 +
| 6 || 0 || - || - || - || - || -
 +
|-
 +
| 7 || 1 || - || - || - || - || -
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|-
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| 8 || 1 || 0 || - || - || - || -
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|-
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| 9 || 1 || 0 || - || - || - || -
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|-
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|10 || 1 || 0 || - || - || - || -
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|-
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|11 || 2 || 1 || 0 || - || - || -
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|-
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|12 || 2 || 1 || 0 || - || - || -
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|-
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|13 || 2 || 1 || 0 || - || - || -
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|-
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|14 || 2 || 1 || 1 || 0 || - || -
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|-
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|15 || 3 || 2 || 1 || 0 || - || -
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|-
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|16 || 3 || 2 || 1 || 0 || - || -
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|-
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|17 || 3 || 2 || 1 || 1 || 0 || -
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|-
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|18 || 3 || 2 || 2 || 1 || 0 || -
 +
|-
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|19 || 4 || 3 || 2 || 1 || 0 || -
 +
|-
 +
|20 || 4 || 3 || 2 || 1 || 1 || 0
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|-
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|21 || 4 || 3 || 2 || 2 || 1 || 0
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|-
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|22 || 4 || 3 || 3 || 2 || 1 || 0
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|-
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|23 || 5 || 4 || 3 || 2 || 1 || 1
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|}
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This feat allows you to cast arcane spells, which are drawn from one of the unique lists associated with this feat: one list is chosen upon selecting this feat and cannot be changed. You can cast any spell you knows without preparing it ahead of time. To learn or cast a spell, you must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a spell cast using this feat is 10 + the spell level + your Charisma modifier.
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Like other spellcasters, you can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on the table. In addition, you receive bonus spells per day if you have a high Charisma score. When the table indicates that you get 0 spells per day of a given spell level, you gain only the bonus spells you would be entitled to based on your Charisma score for that spell level.
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Your selection of spells is extremely limited: you know only the indicated number of spells on the table. Unlike spells per day, the number of spells you know is not affected by your Charisma score.
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Your caster level for these spells is equal to your Hero Value.
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In addition, you may use ''detect magic'' and ''prestidigitation'' as spell-like abilities with a caster level equal to your Hero Value a number of times per day each equal to your Charisma modifier.
''Normal:'' Your spellcasting abilities are determined by your race and class.
''Normal:'' Your spellcasting abilities are determined by your race and class.
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''Special:'' If you already possess spellcasting ability, this feat does not alter it: instead, it acts as a second set of spellcasting, with separate spells known, caster level, and similar.
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This feat can be taken multiple times: each time, select a spell list you do not currently have access to.
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''Spell Lists:'' '''Explorer:''' 0th - ''know direction, light, mage hand, message''; 1st - ''alarm, comprehend languages, detect secret doors, identify''; 2nd - ''knock, locate object, spider climb''; 3rd - ''arcane sight, shrink item, water breathing''; 4th - ''clairaudience/clairvoyance, tiny hut''; 5th - ''overland flight, passwall''
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'''Hexer:''' 0th - ''daze, flare, lullaby, touch of fatigue''; 1st - ''cause fear, ray of enfeeblement, reduce person, sleep''; 2nd - ''blindness/deafness, scare, touch of idiocy''; 3rd - ''deep slumber, rage, ray of exhaustion''; 4th - ''crushing despair, fear''; 5th - ''symbol of pain, waves of fatigue''
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'''Spellsword:''' 0th - ''detect poison, guidance, resistance, virtue''; 1st - ''expeditious retreat, mage armor, magic weapon, shield''; 2nd - ''enlarge person, feral might, resist energy''; 3rd - ''greater magic weapon, heroism, protection from energy''; 4th - ''fire shield, magic vestment''; 5th - ''faithful hound, stoneskin''
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'''Street Magician:'''  0th - ''dancing lights, flare, light, open/close''; 1st - ''color spray, disguise self, obscuring mist, silent image''; 2nd - ''alter self, invisibility, minor image''; 3rd - ''gaseous form, illusory script, major image''; 4th - ''illusory wall, rainbow pattern''; 5th - ''persistent image, seeming''
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'''Warmage:''' 0th - ''acid splash, disrupt undead, flare, ray of frost''; 1st - ''burning hands, chill touch, magic missile, shocking grasp''; 2nd - ''acid arrow, flaming sphere, scorching ray''; 3rd - ''fireball, flame arrow, lightning bolt''; 4th - ''ice storm, wall of fire''; 5th - ''cone of cold, telekinesis''
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==Other Feats==
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{{feat|name=Beckon The Thaw|prereq=Con 13+, Fire In Our Throats|benefit=Creatures that are damaged by the breath weapon granted to you by Fire In Our Throats take an additional +1 damage per die from [Fire] effects for a number of rounds equal to your Constitution modifier. Creatures with the [Cold] subtype affected by this ability increase the additional damage per die by an additional +1 (to a total of an additional +2 damage per die).|normal=}}
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{{feat|name=Fire In Our Throats|prereq=Con 13+|benefit=You gain a breath weapon. Activating your breath weapon is a standard action that does not provoke attacks of opportunity. Creatures within your breath weapon take a number of d4s of fire damage equal to your Hero Value. You may use your breath weapon once every 1d4 rounds. This ability offers a Reflex save (DC 10 + your Hero Value + your Constitution modifier) for half damage. This is a [Breath, Fire] effect. This feat is a supernatural ability.|normal=}}
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{{feat|name=Vindicator|prereq=Con 13+|benefit=In any round in which an ally of yours within 30' is damaged and you are not, you gain an insight bonus on damage rolls equal to your Hero Value until the beginning of your next turn.|normal=}}
==Barbarian Alternate Class Features==
==Barbarian Alternate Class Features==

Current revision as of 21:45, 5 December 2011

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