D20r:Science

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(Magical Knack [Investing])
(Magical Knack [Investing])
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This feat allows you to cast arcane spells, which are drawn from the either the sorcerer or the bard spell list: one list is chosen upon selecting this feat and cannot be changed. You can cast any spell you knows without preparing it ahead of time. If you select the bard's spell list, keep in mind that every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, you must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a spell cast using this feat is 10 + the spell level + your Charisma modifier.
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This feat allows you to cast arcane spells, which are drawn from one of the unique lists associated with this feat: one list is chosen upon selecting this feat and cannot be changed. You can cast any spell you knows without preparing it ahead of time. To learn or cast a spell, you must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a spell cast using this feat is 10 + the spell level + your Charisma modifier.
Like other spellcasters, you can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on the table. In addition, you receive bonus spells per day if you have a high Charisma score. When the table indicates that you get 0 spells per day of a given spell level, you gain only the bonus spells you would be entitled to based on your Charisma score for that spell level.
Like other spellcasters, you can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on the table. In addition, you receive bonus spells per day if you have a high Charisma score. When the table indicates that you get 0 spells per day of a given spell level, you gain only the bonus spells you would be entitled to based on your Charisma score for that spell level.
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Your caster level for these spells is equal to your Hero Value.
Your caster level for these spells is equal to your Hero Value.
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In addition, you may use ''detect magic'' and ''prestidigitation'' as spell-like abilities with a caster level equal to your Hero Value a number of times per day each equal to your Charisma modifier.
''Normal:'' Your spellcasting abilities are determined by your race and class.
''Normal:'' Your spellcasting abilities are determined by your race and class.
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This feat can be taken multiple times: each time, select a spell list you do not currently have access to.
This feat can be taken multiple times: each time, select a spell list you do not currently have access to.
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''Spell Lists:'' '''Explorer:''' 0th - ''know direction, light, mage hand, message''; 1st - ''alarm, comprehend languages, detect secret doors, identify''; 2nd - ''knock, locate object, spider climb''; 3rd - ''arcane sight, shrink item, water breathing''; 4th - ''clairaudience/clairvoyance, tiny hut''; 5th - ''overland flight, passwall''
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Hexer: 0th - ''daze, flare, lullaby, touch of fatigue''; 1st - ''cause fear, ray of enfeeblement, reduce person, sleep''; 2nd - ''blindness/deafness, scare, touch of idiocy''; 3rd - ''deep slumber, rage, ray of exhaustion''; 4th - ''crushing despair, fear''; 5th - ''symbol of pain, waves of fatigue''
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Spellsword: 0th - ''detect poison, guidance, resistance, virtue''; 1st - ''expeditious retreat, mage armor, magic weapon, shield''; 2nd - ''enlarge person, feral might, resist energy''; 3rd - ''greater magic weapon, heroism, protection from energy''; 4th - ''fire shield, magic vestment''; 5th - ''faithful hound, stoneskin''
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Street Magician:  0th - ''dancing lights, flare, light, open/close''; 1st - ''color spray, disguise self, obscuring mist, silent image''; 2nd - ''alter self, invisibility, minor image''; 3rd - ''gaseous form, illusory script, major image''; 4th - ''illusory wall, rainbow pattern''; 5th - ''persistent image, seeming''
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'''Warmage:''' 0th - ''acid splash, disrupt undead, flare, ray of frost''; 1st - ''burning hands, chill touch, magic missile, shocking grasp''; 2nd - ''acid arrow, flaming sphere, scorching ray''; 3rd - ''fireball, flame arrow, lightning bolt''; 4th - ''ice storm, wall of fire''; 5th - ''cone of cold, telekinesis''
==Barbarian Alternate Class Features==
==Barbarian Alternate Class Features==

Revision as of 00:33, 4 November 2011

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