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(Battlerager (Dreadnaught))
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==Barbarian Alternate Class Features==
==Barbarian Alternate Class Features==
===Battlerager (Dreadnaught)===
===Battlerager (Dreadnaught)===
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A barbarian dreadnaught, also known as a 'battlerager', has the following changes from the base dreadnaught.
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'''Rugged:''' A battlerager does not gain the Rugged feature.
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'''Defender's Gambit:''' A battlerager does not gain the Defender's Gambit feat as a bonus feat at second level.
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'''Vicious Circle:''' A battlerager does not gain the Vicious Circle feature.
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'''Improved Vicious Circle:''' A battlerager does not gain the Improved Vicious Circle feature.
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'''Rage (Ex) [Martial, Progressing]:''' A battlerager can fly into a rage once per encounter as a swift action. In a rage, a battlerager temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a -2 penalty to Armor Class. The increase in Constitution increases the battlerager's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, a battlerager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Athletics, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration. He also cannot cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A battlerager may prematurely end his rage as a swift action. At the end of the rage, the battlerager loses the rage modifiers and restrictions and becomes fatigued for the remainder of the current encounter.
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At 10th level, a battlerager's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.
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At 15th level, a battlerager is no longer fatigued at the end of his rage.
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At 20th level, a battlerager's bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2.
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'''Berserk Sandworm:''' At second level, a battlerager gains the Berserk Sandworm style feat as a bonus feat even if he does not meet the prerequisites.
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'''Uncanny Dodge (Ex) [Martial]:''' Starting at 5th level, a battlerager can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
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'''Mighty Charge (Ex) [Martial]:''' Starting at 5th level, while raging, a battlerager increases the critical threat range of any charge attack he makes by 1.
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At 8th level, a battlerager can make a single turn up to 90 degrees during a charge.
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At 10th level, a battlerager can charge through difficult terrain without issue.
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At 15th level, a battlerager can move up to four times his speed when making a charge attack rather than double.
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===Corsair (Fencer)===
===Corsair (Fencer)===
===Daredevil (Psychic Warrior)===
===Daredevil (Psychic Warrior)===

Revision as of 23:39, 23 February 2011

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