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{{Sandbox}} ==Spellcasting Feat== ===Magical Knack [Investing]=== ''Prerequisites:'' Charisma 13+ ''Benefit:'' You gain moderate, spontaneous spellcasting ability according to the amount of prowess you invest in this feat, according to the following tables: '''Spells Known''' {|class="bordered zebra header" !Prowess !!0th !!1st !!2nd !!3rd !!4th !!5th |- | 1 || - || - || - || - || - || - |- | 2 || - || - || - || - || - || - |- | 3 || - || - || - || - || - || - |- | 4 || 1 || - || - || - || - || - |- | 5 || 1 || - || - || - || - || - |- | 6 || 1 || - || - || - || - || - |- | 7 || 2 || - || - || - || - || - |- | 8 || 2 || 1 || - || - || - || - |- | 9 || 2 || 1 || - || - || - || - |- |10 || 2 || 1 || - || - || - || - |- |11 || 2 || 2 || 1 || - || - || - |- |12 || 2 || 2 || 1 || - || - || - |- |13 || 3 || 2 || 1 || - || - || - |- |14 || 3 || 2 || 2 || 1 || - || - |- |15 || 3 || 2 || 2 || 1 || - || - |- |16 || 3 || 3 || 2 || 1 || - || - |- |17 || 3 || 3 || 2 || 2 || 1 || - |- |18 || 3 || 3 || 2 || 2 || 1 || - |- |19 || 4 || 3 || 3 || 2 || 1 || - |- |20 || 4 || 3 || 3 || 2 || 2 || 1 |- |21 || 4 || 4 || 3 || 2 || 2 || 1 |- |22 || 4 || 4 || 3 || 3 || 2 || 1 |- |23 || 4 || 4 || 3 || 3 || 2 || 2 |} '''Spells Per Day {|class="bordered zebra header" !Prowess !!0th !!1st !!2nd !!3rd !!4th !!5th |- | 1 || - || - || - || - || - || - |- | 2 || - || - || - || - || - || - |- | 3 || - || - || - || - || - || - |- | 4 || 0 || - || - || - || - || - |- | 5 || 0 || - || - || - || - || - |- | 6 || 0 || - || - || - || - || - |- | 7 || 1 || - || - || - || - || - |- | 8 || 1 || 0 || - || - || - || - |- | 9 || 1 || 0 || - || - || - || - |- |10 || 1 || 0 || - || - || - || - |- |11 || 2 || 1 || 0 || - || - || - |- |12 || 2 || 1 || 0 || - || - || - |- |13 || 2 || 1 || 0 || - || - || - |- |14 || 2 || 1 || 1 || 0 || - || - |- |15 || 3 || 2 || 1 || 0 || - || - |- |16 || 3 || 2 || 1 || 0 || - || - |- |17 || 3 || 2 || 1 || 1 || 0 || - |- |18 || 3 || 2 || 2 || 1 || 0 || - |- |19 || 4 || 3 || 2 || 1 || 0 || - |- |20 || 4 || 3 || 2 || 1 || 1 || 0 |- |21 || 4 || 3 || 2 || 2 || 1 || 0 |- |22 || 4 || 3 || 3 || 2 || 1 || 0 |- |23 || 5 || 4 || 3 || 2 || 1 || 1 |} This feat allows you to cast arcane spells, which are drawn from the either the sorcerer or the bard spell list: one list is chosen upon selecting this feat and cannot be changed. You can cast any spell you knows without preparing it ahead of time. If you select the bard's spell list, keep in mind that every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, you must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a spell cast using this feat is 10 + the spell level + your Charisma modifier. Like other spellcasters, you can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on the table. In addition, you receive bonus spells per day if you have a high Charisma score. When the table indicates that you get 0 spells per day of a given spell level, you gain only the bonus spells you would be entitled to based on your Charisma score for that spell level. Your selection of spells is extremely limited: you know only the indicated number of spells on the table. Unlike spells per day, the number of spells you know is not affected by your Charisma score. Your caster level for these spells is equal to your Hero Value. ''Normal:'' Your spellcasting abilities are determined by your race and class. ''Special:'' If you already possess spellcasting ability, this feat does not alter it: instead, it acts as a second set of spellcasting, with separate spells known, caster level, and similar. This feat can be taken multiple times: each time, select a spell list you do not currently have access to. ==Barbarian Alternate Class Features== ===Battlerager (Dreadnaught)=== A barbarian dreadnaught, also known as a 'battlerager', has the following changes from the base dreadnaught. '''Rugged:''' A battlerager does not gain the Rugged feature. '''Defender's Gambit:''' A battlerager does not gain the Defender's Gambit feat as a bonus feat at second level. '''Vicious Circle:''' A battlerager does not gain the Vicious Circle feature. '''Improved Vicious Circle:''' A battlerager does not gain the Improved Vicious Circle feature. '''Rage (Ex) [Martial, Progressing]:''' A battlerager can fly into a rage once per encounter as a swift action. In a rage, a battlerager temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a -2 penalty to Armor Class. The increase in Constitution increases the battlerager's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, a battlerager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Athletics, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration. He also cannot cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A battlerager may prematurely end his rage as a swift action. At the end of the rage, the battlerager loses the rage modifiers and restrictions and becomes fatigued for the remainder of the current encounter. At 10th level, a battlerager's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2. At 15th level, a battlerager is no longer fatigued at the end of his rage. At 20th level, a battlerager's bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2. '''Berserk Sandworm:''' At second level, a battlerager gains the Berserk Sandworm style feat as a bonus feat even if he does not meet the prerequisites. '''Uncanny Dodge (Ex) [Martial]:''' Starting at 5th level, a battlerager can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. '''Mighty Charge (Ex) [Martial]:''' Starting at 5th level, while raging, a battlerager increases the critical threat range of any charge attack he makes by 1. At 8th level, a battlerager can make a single turn up to 90 degrees during a charge. At 10th level, a battlerager can charge through difficult terrain without issue. At 15th level, a battlerager can move up to four times his speed when making a charge attack rather than double. ===Corsair (Fencer)=== ===Daredevil (Psychic Warrior)=== ===First (Hunter)=== ===Guerrilla (Ranger)=== ===Hedge Wizard (Wizard)=== ===Huntsman (Trapper)=== ===Nature's Avatar (Druid)=== ===Alpha (Symbol)=== ===Spiritspeaker (Medium)=== ===Thug (Rogue)=== ===Totem Warrior (Soulknife)=== ===Tribal Shaman (Cleric)=== ===Warchief (Warlord)=== ===Warrior Skald (Paladin)=== ==Bardic Substitution Levels== ===Gleaner (Bardic Savant)=== {|class="bordered zebra header" !Level !!BAB !!Fort !!Ref !!Will !!Special !!Expertise |- |'''1st''' || +0 || +0 || +2 || +2 || Familiarity, Gleaned Knowledge (Attack, Damage) || 2 |- |'''4th''' || +3 || +1 || +4 || +4 || Gleaned Knowledge (Momentary Insight) || 3 |- |'''8th''' || +6/+1 || +2 || +6 || +6 || Arcane Insight (2/day) || 4 |} '''Hit Die:''' d8 '''Proficiencies:''' A gleaner is proficient with whatever weapons and armor the savant class would provide. '''Prowess:''' A gleaner, like a savant, gains 4 points of prowess per level. '''Skills:''' A gleaner is trained in whatever skills the savant class would provide. '''Familiarity (Ex) [Lore]:''' A gleaner may substitute her Charisma score for her Intelligence score for a number of class features equal to her bard rating. She may alter which features are affected by this ability once every 24 hours. '''Lore:''' A gleaner does not gain the savant's Lore ability. '''Gleaned Knowledge (Ex) [Lore, Progressing]:''' A gleaner gains the Gleaned Knowledge feature like a standard savant, but alters the fourth level ability: rather than gaining the ability to reduce an opponent's damage reduction, she may instead spend one expertise as an immediate action to add her Charisma modifier to her next saving throw as an insight bonus. '''Arcane Insight (Sp) [Arcane, Lore]:''' At eighth level, a gleaner gains the ability to cast a very limited selection of arcane spells, just like a savant. However, her spell selection is different from that of a savant. :Savant level 8th: ''comprehend languages, detect thoughts, charm person'' :Savant level 11th: ''arcane sight, clairaudience/clairvoyance, tongues'' :Savant level 14th: ''sending, suggestion'' :Savant level 17th: ''legend lore, secure shelter'' :Savant level 20th: ''charm monster, greater arcane sight''
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