D20r:Savant

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'''Hit Die:''' d8
'''Hit Die:''' d8
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'''Proficiencies:''' A loremaster is proficient with simple weapons and with one other weapon group. She is proficient with light armors and light shields.
'''Prowess:''' A loremaster gains 4 points of prowess per level.
'''Prowess:''' A loremaster gains 4 points of prowess per level.
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''Shatter Resistances:'' At nineteenth level and beyond, a loremaster may use this ability to lower the immunities of a creature she has just struck. Any immunities to non-damage effects (such as sleep, mind-affecting abilities, or fear) are instead decreased to a saving throw bonus equal to +15 minus the loremaster's Intelligence modifier (so that a creature immune to mind-affecting effects targeted by a loremaster with this ability who has an Intelligence of 30 would have its immunity decreased to a +5 bonus on saves against mind-affecting effects).
''Shatter Resistances:'' At nineteenth level and beyond, a loremaster may use this ability to lower the immunities of a creature she has just struck. Any immunities to non-damage effects (such as sleep, mind-affecting abilities, or fear) are instead decreased to a saving throw bonus equal to +15 minus the loremaster's Intelligence modifier (so that a creature immune to mind-affecting effects targeted by a loremaster with this ability who has an Intelligence of 30 would have its immunity decreased to a +5 bonus on saves against mind-affecting effects).
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'''Intelligent Defenses (Ex):''' Starting at second level, a loremaster, through her superior insight and knowledge, gains the ability to better defend herself. At second level and beyond, she adds her Intelligence modifier to her Armor class as an insight bonus. At fifth level and beyond, she adds her Intelligence modifier to her Hit Points instead of her Constitution modifier, if it would be advantageous to do so. At tenth level and beyond, she adds her Intelligence modifier to her saving throws as a resistance bonus. At fifteenth level and beyond, she gains spell resistance equal to 10 + 1/2 her class level + her Intelligence modifier. At twentieth level, she is constantly treated as if under a ''mind blank'' spell. As an extraordinary effect, the ''mind blank'' function is not dispellable.
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'''Intelligent Defenses (Ex):''' Starting at second level, a loremaster, through her superior insight and knowledge, gains the ability to better defend herself. At second level and beyond, she adds her Intelligence modifier to her Armor class as an insight bonus as long as she wears light or no armor; she may still use a shield, but is not required to, to gain this bonus. At fifth level and beyond, she adds her Intelligence modifier to her Hit Points instead of her Constitution modifier, if it would be advantageous to do so. At tenth level and beyond, she adds her Intelligence modifier to her saving throws as a resistance bonus. At fifteenth level and beyond, she gains spell resistance equal to 10 + 1/2 her class level + her Intelligence modifier. At twentieth level, she is constantly treated as if under a ''mind blank'' spell. As an extraordinary effect, the ''mind blank'' function is not dispellable.
'''Favored Enemy:''' At fifth level and every five levels thereafter (tenth, fifteenth, and twentieth), the loremaster gains the Favored Enemy feat as a bonus feat.
'''Favored Enemy:''' At fifth level and every five levels thereafter (tenth, fifteenth, and twentieth), the loremaster gains the Favored Enemy feat as a bonus feat.

Revision as of 18:08, 1 October 2010

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