D20r:Savant

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'''Hit Die:''' d8
'''Hit Die:''' d8
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Lore: like bardic knowledge
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'''Lore (Ex):''' A loremaster may make a special lore check with a bonus equal to her loremaster level plus her Intelligence modifier to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places. (If the loremaster is a journeyman in Knowledge (History), she gains a +2 bonus on this check.)
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A successful lore check will not reveal the powers of a magic item but may give a hint as to its general function. A loremaster may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
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{|border=1px
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!DC !!Type of Knowledge
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|-
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|10 || Common, known by at least a substantial minority of the local population.
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|-
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|20 || Uncommon but available, known by only a few people legends.
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|-
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|25 || Obscure, known by few, hard to come by.
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|-
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|30 || Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.
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|}
Gleaned Knowledge: spend Expertise for effect. Attack: bonus on atk rolls; damage: bonus on dmg rolls; pierce DR: you and allies pierce DR; pierce SR: enemy's SR drops by INT; steal spell: steal a spell of INT level or less, can cast within 1min using your class level as CL; strip resistances: lower resistances by 2*INT, immunities become resist 30; steal SLA: steal an SLA of INT level or less, can cast within 1 min using your class level as CL; shatter defenses: immunities to non-damage effects become +5 bonus on saves against that type
Gleaned Knowledge: spend Expertise for effect. Attack: bonus on atk rolls; damage: bonus on dmg rolls; pierce DR: you and allies pierce DR; pierce SR: enemy's SR drops by INT; steal spell: steal a spell of INT level or less, can cast within 1min using your class level as CL; strip resistances: lower resistances by 2*INT, immunities become resist 30; steal SLA: steal an SLA of INT level or less, can cast within 1 min using your class level as CL; shatter defenses: immunities to non-damage effects become +5 bonus on saves against that type

Revision as of 17:32, 1 October 2010

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