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{|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!Expertise |- |'''1st''' || +1 || +0 || +2 || +1 || Lore, Gleaned Knowledge (Attack, Damage) || 2 |- |'''2nd''' || +2 || +0 || +3 || +1 || Exhibited Knowledge || 2 |- |'''3rd''' || +3 || +1 || +3 || +2 || - || 3 |- |'''4th''' || +4 || +1 || +4 || +2 || Gleaned Knowledge (Pierce DR) || 3 |- |'''5th''' || +5 || +1 || +4 || +3 || Intelligent Defenses (AC), Favored Enemy || 3 |- |'''6th''' || +6/+1 || +2 || +5 || +3 || - || 4 |- |'''7th''' || +7/+2 || +2 || +5 || +3 || Skill Mastery, Gleaned Knowledge (Pierce SR) || 4 |- |'''8th''' || +8/+3 || +2 || +6 || +4 || Arcane Insight (2/day) || 4 |- |'''9th''' || +9/+4 || +3 || +6 || +4 || - || 5 |- |'''10th''' || +10/+5 || +3 || +7 || +5 || Intelligent Defenses (HP, Saves), Favored Enemy, Gleaned Knowledge (Steal Spell) || 5 |- |'''11th''' || +11/+6/+1 || +3 || +7 || +5 || Skill Mastery, Arcane Insight (4/day) || 5 |- |'''12th''' || +12/+7/+2 || +4 || +8 || +6 || - || 6 |- |'''13th''' || +13/+8/+3 || +4 || +8 || +6 || Gleaned Knowledge (Strip Resistances) || 6 |- |'''14th''' || +14/+9/+4 || +4 || +9 || +6 || Arcane Insight (6/day) || 6 |- |'''15th''' || +15/+10/+5 || +5 || +9 || +7 || Skill Mastery, Intelligent Defenses (SR), Favored Enemy || 7 |- |'''16th''' || +16/+11/+6/+1 || +5 || +10 || +7 || Gleaned Knowledge (Steal SLA) || 7 |- |'''17th''' || +17/+12/+7/+2 || +5 || +10 || +8 || Arcane Insight (8/day) || 7 |- |'''18th''' || +18/+13/+8/+3 || +6 || +11 || +8 || - || 8 |- |'''19th''' || +19/+14/+9/+4 || +6 || +11 || +8 || Skill Mastery, Gleaned Knowledge (Shatter Defenses) || 8 |- |'''20th''' || +20/+15/+10/+5 || +6 || +12 || +9 || Arcane Insight (10/day), Intelligent Defenses (Mind Blank), Favored Enemy || 10 |} '''Hit Die:''' d8 '''Prowess:''' A loremaster gains 4 points of prowess per level. '''Skills:''' A loremaster is trained in the Sage skill set and chooses two other sets. '''Lore (Ex):''' A loremaster may make a special lore check with a bonus equal to her loremaster level plus her Intelligence modifier to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places. (If the loremaster is a journeyman in Knowledge (History), she gains a +2 bonus on this check.) A successful lore check will not reveal the powers of a magic item but may give a hint as to its general function. A loremaster may not take 10 or take 20 on this check; this sort of knowledge is essentially random. {|border=1px !DC !!Type of Knowledge |- |10 || Common, known by at least a substantial minority of the local population. |- |20 || Uncommon but available, known by only a few people legends. |- |25 || Obscure, known by few, hard to come by. |- |30 || Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. |} '''Expertise (Ex):''' At the beginning of each encounter, a loremaster gains a small pool of expertise. She gains an amount of expertise based on her level, as demonstrated on the table. She also gains an additional amount of Expertise equal to her Intelligence modifier. Expertise is used to power some loremaster class features. If she has leftover expertise from a previous encounter, it is overwritten by the new pool. '''Gleaned Knowledge (Ex):''' Starting at first level, a loremaster may spend expertise as a swift action to quickly gain a temporary effect against her enemies. Gleaned knowledge requires spending one point of expertise to activate. Unless otherwise noted, effects last for a number of rounds equal to the loremaster's Intelligence modifier. ''Attack:'' At first level and beyond, a loremaster may use this ability to gain an insight bonus on attack rolls equal to her Intelligence modifier. ''Damage:'' At first level and beyond, a loremaster may use this ability to gain an insight bonus on damage rolls equal to her Intelligence modifier. ''Pierce DR:'' At fourth level and beyond, a loremaster may use this ability to lower the damage reduction of a creature she has just struck by an amount equal to her Intelligence modifier. Halve this value if the damage reduction cannot be overcome (DR/-). ''Pierce SR:'' At seventh level and beyond, a loremaster may use this ability to lower the Spell Resistance of a creature she has just struck by an amount equal to her Intelligence modifier. Halve this value if the creature makes a successful Fortitude saving throw (DC 10 + 1/2 the loremaster's class level + her Intelligence modifier). ''Steal Spell:'' At tenth level and beyond, a loremaster may use this ability to steal a spell from a creature she has just struck. The creature struck loses one spell of the highest level they have available to cast or of the loremaster's Intelligence modifier or lower (whichever is lower). The target loses the ability to cast that spell for one minute or until the loremaster casts the spell (whichever is shorter). The loremaster may choose a specific spell: if she does so and the target does not have access to that spell, this ability is used up with no effect. The loremaster retains a spell stolen for one minute or until cast (whichever is shorter), and substitutes her loremaster level for her caster level. ''Strip Resistances:'' At thirteenth level and beyond, a loremaster may use this ability to lower the resistances of a creature she has just struck. The creature struck has any energy resistances it possesses lowered by an amount equal one and a half times the loremaster's Intelligence modifier. Any energy immunities the creature may possess instead become a resistance to the same energy for 30 points. This ability also removes save bonuses against poisons and disease, but does not break immunities to those attacks. ''Steal Spell-Like Ability:'' At sixteenth level and beyond, a loremaster may steal a spell-like ability from a creature she has just struck. This ability functions like the Steal Spell ability, except that it steals a spell-like ability from the target. ''Shatter Resistances:''' At nineteenth level and beyond, a loremaster may use this ability to lower the immunities of a creature she has just struck. Any immunities to non-damage effects (such as sleep, mind-affecting abilities, or fear) are instead decreased to a saving throw bonus equal to +15 minus the loremaster's Intelligence modifier (so that a creature immune to mind-affecting effects targeted by a loremaster with this ability who has an Intelligence of 30 would have its immunity decreased to a +5 bonus on saves against mind-affecting effects). Exhibited Knowledge: knowledge devotion knockoff Intelligent Defenses: add INT to things Favored Enemy: bonus feat Skill Mastery: become master in skills Arcane Insight: SLAs from limited list
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