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(Class Features)
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''Psiumbral Special Abilities''
''Psiumbral Special Abilities''
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{|border=1px
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{|class="bordered zebra header"
!Medium Level !!Deflection Bonus !!Int Bonus !!Fly Speed !!Special
!Medium Level !!Deflection Bonus !!Int Bonus !!Fly Speed !!Special
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|1st - 2nd || +0 || +0 || Fly 15' (Poor) || Chill of the Grave, Skinride, Personality, Share Powers, Sighted, Telepathic Link, Incorporeal and Undead Traits
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|1st - 2nd || +0 || +0 || Fly 15' (Poor) || Chill of the Grave, Skinride, Personality, Share Powers, Sighted, Telepathic Link
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|3rd - 4th || +1 || +1 || Fly 20' (Poor) || Deliver Touch Powers
|3rd - 4th || +1 || +1 || Fly 20' (Poor) || Deliver Touch Powers
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''Skinride (Pr):'' A psiumbral occupying its master's square can "ride" her body. Mechanically, this means that the medium carries the psiumbral within their flesh, and the psiumbral moves with the medium. A psiumbral that is skinriding cannot be specifically targeted or affected by powers or abilities.
''Skinride (Pr):'' A psiumbral occupying its master's square can "ride" her body. Mechanically, this means that the medium carries the psiumbral within their flesh, and the psiumbral moves with the medium. A psiumbral that is skinriding cannot be specifically targeted or affected by powers or abilities.
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''Personality (Ex):'' Every psiumbral has a remnant personality. See Psiumbral Personality, below.
 
''Share Powers (Su):'' At the medium's option, she can have any power (but not any psi-like ability) she manifests on himself also affect her psiumbral. The psiumbral must be within 5 feet of her at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psiumbral if it moves farther than 5 feet away, and will not affect the psiumbral again, even if it returns to its owner before the duration expires.
''Share Powers (Su):'' At the medium's option, she can have any power (but not any psi-like ability) she manifests on himself also affect her psiumbral. The psiumbral must be within 5 feet of her at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psiumbral if it moves farther than 5 feet away, and will not affect the psiumbral again, even if it returns to its owner before the duration expires.
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''Psiumbral Past Life (Ex):'' Each psiumbral has a distinct personality and knowledge remaining from its past life, chosen from among those given on the following table. At lower levels, the personality is usually very subdued, but as the psiumbral reawakens to the knowledge of their past life, their personality becomes more pronounced. At higher levels, it is not uncommon for a psiumbral to constantly ply its owner with observations and advice, often severely slanted toward the psiumbral's particular worldview.
''Psiumbral Past Life (Ex):'' Each psiumbral has a distinct personality and knowledge remaining from its past life, chosen from among those given on the following table. At lower levels, the personality is usually very subdued, but as the psiumbral reawakens to the knowledge of their past life, their personality becomes more pronounced. At higher levels, it is not uncommon for a psiumbral to constantly ply its owner with observations and advice, often severely slanted toward the psiumbral's particular worldview.
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The bonus provided by a psiumbral increases by 1 every five levels (to +2 at 5th, +3 at 10th, +4 at 15th, and +5 at 20th).
{|class="bordered zebra header"
{|class="bordered zebra header"
!Personality !!Benefit to Owner
!Personality !!Benefit to Owner
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| || +1 to melee attack rolls and damage
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| Acrobat || +1 to Reflex saves
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|-
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| || +1 to ranged attack rolls and damage
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| Archer || +1 to ranged attack rolls and damage
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| || +1d6 Sneak Attack
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| Knight || +1 to Will saves
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| || +1 to Fortitude saves
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| || +1 to Reflex saves
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| Psion || +1 to checks made to overcome PR
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| Thug || +1 to Fortitude saves
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| || +1 to Will saves
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| Warrior || +1 to melee attack rolls and damage
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'''Spiritspeech (Ps):''' A medium, through their connection to the deceased, have a moderate ability to speak with the fallen regardless of their form. Once per day per point of Charisma modifier, a medium can manifest the ''[[deathvoice]]'' power as a psi-like ability.
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'''Spiritspeech (Ps) [Lore, Psionic]:''' A medium, through their connection to the deceased, have a moderate ability to speak with the fallen regardless of their form. Once per day per point of Charisma modifier, a medium can manifest the ''deathvoice'' power as a psi-like ability.
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'''Voices of the Fallen (Su):''' Starting at second level, a medium can tap into the knowledge of those slain before him and use some of their experience. Once per day at second level, and once more for each three class levels thereafter, a medium can add an insight bonus to any one skill check equal to half her class level (round down). Activating this ability is a full-round action that provokes attacks of opportunity. The bonus remains for a number of rounds equal to the medium's Intelligence modifier or until the medium fails a skill check.
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'''Voices of the Fallen (Su) [Lore]:''' Starting at second level, a medium can tap into the knowledge of those slain before him and use some of their experience. Once per day at second level, and once more for each three class levels thereafter, a medium can add an insight bonus to any one skill check equal to half her class level (round down). Activating this ability is a full-round action that provokes attacks of opportunity. The bonus remains for a number of rounds equal to the medium's Intelligence modifier or until the medium fails a skill check.
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'''Frightful Manifestation (Su):''' At third level, a medium's manifestation of powers emanates fell energies from the spirits she draws power from. Creatures within 10' of a medium whenever she manifests a power must succeed on a Will save (DC 10 + power level) or become shaken. A creature who successfully saves against this effect is immune to it for 24 hours. This is a mind-affecting fear ability.
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'''Frightful Manifestation (Su) [Fear]:''' At third level, a medium's manifestation of powers emanates fell energies from the spirits she draws power from. Creatures within 10' of a medium whenever she manifests a power must succeed on a Will save (DC 10 + power level) or become shaken. A creature who successfully saves against this effect is immune to it for 24 hours.
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'''Clutch of the Grave (Su):''' Foes that perish near a medium fuel her powers. Starting at fourth level, whenever a foe drops within 10 feet of a medium, she immediately gains 5 temporary hit points and adds her Charisma modifier to damage rolls (including that of manifested powers). Both effects last until the end of her next turn.
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'''Clutch of the Grave (Su) [Lore]:''' Foes that perish near a medium fuel her powers. Starting at fourth level, whenever a foe dies within 10 feet of a medium, she immediately gains 5 temporary hit points and adds her Charisma modifier to damage rolls (including that of manifested powers). Both effects last until the end of her next turn.
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'''Resistant Mind (Su):''' At fifth level, a medium gains the understanding of how ghosts and other spirits occasionally inhabit the bodies of the living. She gains immunity to possession. This ability does not interfere with her psiumbral's skinride ability.
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'''Resistant Mind (Ex) [Lore, Progressing]:''' At fifth level, a medium gains the understanding of how ghosts and other spirits occasionally inhabit the bodies of the living. She gains immunity to possession. This ability does not interfere with her psiumbral's skinride ability.
At tenth level, this ability improves. A medium begins to be able to emulate the hard-to-hit nature of incorporeal creatures. She applies her Charisma modifier to her Armor Class as a Deflection bonus.
At tenth level, this ability improves. A medium begins to be able to emulate the hard-to-hit nature of incorporeal creatures. She applies her Charisma modifier to her Armor Class as a Deflection bonus.
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At sixteenth level, this ability further improves. A medium at that point is shielded both mind and body, and is able to apply a bonus equal to her Charisma modifier to her saving throws.
At sixteenth level, this ability further improves. A medium at that point is shielded both mind and body, and is able to apply a bonus equal to her Charisma modifier to her saving throws.
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'''Wrath of the Fallen (Su):''' Channeling the will of the deceased, a medium of seventh level or higher is able to increase her ability to strike her opponents. To activate this ability, the medium must spend power points equal to or less than her manifester level. In exchange, her attacks--both of natural attacks and of wielded weapons--gain the ''ghost touch'' property, and she gains a bonus to attack rolls equal to half the power points spent. This ability lasts for one minute, and is a standard action that does not provoke attacks of opportunity to activate.
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'''Wrath of the Fallen (Ps) [Psionic]:''' Channeling the will of the deceased, a medium of seventh level or higher is able to increase her ability to strike her opponents. To activate this ability, the medium must spend power points equal to her manifester level. In exchange, her attacks--both of natural attacks and of wielded weapons--gain the ''ghost touch'' property, and she gains a bonus to attack rolls equal to half the power points spent. This ability lasts for one minute, and is a standard action that does not provoke attacks of opportunity to activate.
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'''Visages:''' A medium of seventh level or higher gains the ability to invoke a primal essence of death, inflicting the terrors of a particular demise on her opponents. This manifests itself as a gaze attack. A medium knows one visage at seventh level, and learns one additional visage at thirteenth and nineteenth levels. Each visage has its own unique gaze attack that is activated by expending ones psionic focus and a number power points as part of a standard action. Once activated, a visage stays active for a number of rounds equal to the power points spent to activate it.  
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'''Visage [Gaze, Psionic]:''' A medium of seventh level or higher gains the ability to invoke a primal essence of death, inflicting the terrors of a particular demise on her opponents. This manifests itself as a gaze attack. A medium knows one visage at seventh level, and learns one additional visage at thirteenth and nineteenth levels. Each visage has its own unique gaze attack that is activated by expending one's psionic focus and a number power points as part of a standard action. Once activated, a visage stays active for a number of rounds equal to the power points spent to activate it. A visage has both the Gaze and Psionic descriptors as well as any additional descriptors as described below.
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A visage's effect is treated as any other gaze attack is. A visage's DC is 10 + half the number of power points spent to activate it (round down) + the medium's Charisma modifier. The effects of a visage affect an opponent for a number of rounds equal to the medium's Intelligence modifier.
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A visage's effect is treated as any other gaze attack is. A visage's DC is 10 + the medium's Hero Value + the medium's Charisma modifier and its range is 30'. The effects of a visage affect an opponent for a single round, and any foe that successfully saves against the effect is immune to that particular visage for 24 hours.
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''Despair:'' A medium wearing a visage of despair gains the ability to demoralize her opponents. Foes who fail a Will save take a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
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''Despair [Fear]:'' A medium wearing a visage of despair gains the ability to demoralize her opponents. Foes who fail a Will save take a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
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''Fate:'' A medium wearing a visage of fate gains the ability to terrify her opponents. Foes who fail a Will save become frightened.
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''Fate [Fear]:'' A medium wearing a visage of fate gains the ability to terrify her opponents. Foes who fail a Will save become frightened.
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''Madness:'' A medium wearing a visage of madness gains the ability to confuse her opponents. Foes who fail a Will save become confused.
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''Madness [Enchantment]:'' A medium wearing a visage of madness gains the ability to confuse her opponents. Foes who fail a Will save become confused.
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''Martyrdom:'' A medium wearing a visage of martyrdom gains the ability to retributively deal damage to her opponents. Foes who fail a Will save become unable to damage their opponents without damaging themselves. For each two points of damage dealt to another, they are likewise dealt one point of damage in return of the same type.
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''Martyrdom [Force]:'' A medium wearing a visage of martyrdom gains the ability to retributively deal damage to her opponents. Foes who fail a Will save become unable to damage their opponents without damaging themselves. For each two points of damage dealt to another, they are likewise dealt one point of damage in return of the same type.
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''Mystery:'' A medium wearing a visage of mystery gains the ability to alter the perceptions of her foes. Opponents who fail a Will save are affected as if by the ''false sensory input'' power.
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''Mystery [Enchantment]:'' A medium wearing a visage of mystery gains the ability to alter the perceptions of her foes. Opponents who fail a Will save are affected as if by the ''false sensory input'' power.
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''Plague:'' A medium wearing a visage of plague gains the ability to cause disease with but a glance. Foes who fail a Fortitude save become afflicted with a disease, as per the ''contagion'' spell.
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''Plague [Curse]:'' A medium wearing a visage of plague gains the ability to cause disease with but a glance. Foes who fail a Fortitude save become afflicted with a disease, as per the ''contagion'' spell.
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''Violence:'' A medium wearing a visage of violence gains the ability to transfer wounds with her stare. Foes who fail a Fortitude save are affected as if by the ''death urge'' power.
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''Violence [Curse]:'' A medium wearing a visage of violence gains the ability to transfer wounds with her stare. Foes who fail a Fortitude save are affected as if by the ''death urge'' power.
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'''Assume Likeness (Su):''' A medium of 8th level and higher can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. The character’s abilities do not change, but she appears to be the creature that she assumes the likeness of, allowing him the ability to effectively disguise himself and bluff those who might wonder at her true nature. Each physical interaction with a creature requires a successful Bluff check (opposed by the creature’s Sense Motive check) to convince the creature of the medium's new appearance. The medium must not do anything to give away her true nature in order for the bluff to be successful.
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'''Assume Likeness (Su) [Polymorph]:''' A medium of 8th level and higher can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. The character's abilities do not change, but she appears to be the creature that she assumes the likeness of, allowing him the ability to effectively disguise himself and bluff those who might wonder at her true nature. Each physical interaction with a creature requires a successful Bluff check (opposed by the creature's Sense Motive check) to convince the creature of the medium's new appearance. The medium must not do anything to give away her true nature in order for the bluff to be successful.
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When using her assume likeness ability, a medium has an additional +10 circumstance bonus on Disguise checks. If she can read an opponent's mind, she gets a further +4 circumstance bonus on Bluff and Disguise checks.
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When using her Assume Likeness ability, a medium has an additional +10 circumstance bonus on Disguise checks. If she can read an opponent's mind, she gets a further +4 circumstance bonus on Bluff and Disguise checks.
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'''Fearsome Manifestiation (Su):''' At 11th level, a medium's frightful manifestation ability improves. Its radius expands to 20', and the DC for the ability becomes 10 + power level + Charisma modifier.
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'''Fearsome Manifestiation (Su) [Fear]:''' At 11th level, a medium's frightful manifestation ability improves. Its radius expands to 20', and the DC for the ability becomes 10 + power level + Charisma modifier.
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'''Spiritual Emulation (Su):''' At 20th level, a medium can call upon the experiences of the slain and departed to grant him some of their abilities. As a full round action that does not provoke attacks of opportunity, she may spend power points equal to or less than her medium level, as well as expending her psionic focus. Upon doing this, she may temporarily gain one specific class feature from another class, of a maximum level up to one-half the power points spent on this ability. For instance, a medium that spent fourteen power points on this ability could gain a class feature from any other base class of up to seventh level. This is only for that one class ability, not the whole class feature progression. Continuing the example, the medium could select the sneak attack ability of a 7th level rogue, the wild shape ability of a 7th level druid, or the bonus feat gained by a 6th level fighter. In all instances where the class feature acquired mentions levels of the granting class, the medium can treat her medium levels as levels in that class for determining the strength of effects. This temporary ability lasts for a number of rounds equal to the medium's Intelligence modifier. While a medium is using this ability, she cannot regain psychic focus.
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'''Spiritual Emulation (Ps) [Lore]:''' At 20th level, a medium can call upon the experiences of the slain and departed to grant him some of their abilities. As a full round action that does not provoke attacks of opportunity, she may spend power points equal to or less than her medium level, as well as expending her psionic focus. Upon doing this, she may temporarily gain one specific class feature from another class, of a maximum level up to one-half the power points spent on this ability. For instance, a medium that spent fourteen power points on this ability could gain a class feature from any other base class of up to seventh level. This is only for that one class ability, not the whole class feature progression. Continuing the example, the medium could select the Sneak Attack +4d6 ability of a 7th level rogue, the Inspire Courage +2 ability of a 5th level paladin, or the Legion's Motivation ability of a 7th level warlord. In all instances where the class feature acquired mentions levels of the granting class, the medium can treat her medium levels as levels in that class for determining the strength of effects. Features gained in this way that have daily limits are restricted to a single use, and an ability gained and used in this way cannot be regained via this ability for 24 hours. This temporary ability lasts for a number of rounds equal to the medium's Intelligence modifier. While a medium is using this ability, she cannot regain psychic focus.
==Class Progression==
==Class Progression==

Revision as of 22:30, 27 December 2013

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