D20r:Saisei
From Fax Encyclopedicus
(Created page with '{{D20r}} {{GitP|104775}} Saisei are humanoid skeletons that have been brought back from the grave through difficult magics. Saisei appear as a skeletal version of the race they h…') |
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* '''Weapon Familiarity:''' Saisei retain any weapon familiarity provided by their base race. | * '''Weapon Familiarity:''' Saisei retain any weapon familiarity provided by their base race. | ||
* '''Retained Knowledge:''' Saisei retain any racial feature that provides a bonus on an Intelligence- or Wisdom-based skill (such as a gnome's Perceptive and Tinker features). Saisei also retain any bonus feats provided by the base race (such as a human's bonus feat). | * '''Retained Knowledge:''' Saisei retain any racial feature that provides a bonus on an Intelligence- or Wisdom-based skill (such as a gnome's Perceptive and Tinker features). Saisei also retain any bonus feats provided by the base race (such as a human's bonus feat). | ||
+ | * '''Ageless:''' Saisei do not have age categories or a maximum age. A well-kept and careful saisei can essentially live forever. | ||
* '''Natural Talent:''' A saisei has a small pool of reserve energy they may tap into daily. A saisei has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Saisei] descriptor: | * '''Natural Talent:''' A saisei has a small pool of reserve energy they may tap into daily. A saisei has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Saisei] descriptor: | ||
- | :* '' :'' | + | :* ''Moment of Memory:'' As a move action, a saisei may spend a charge to gain one racial trait from their base race that was not retained per the saisei's racial features (such as a minotaur's Powerful Build or a dwarf's Stability) for one round per Hit Die. |
- | + | :* ''Moment of Undeath:'' A saisei may spend a charge to end one of the following conditions upon them: any mind-affecting effect, poison, sleep, paralysis, stun, disease, fatigue, or exhaustion. A saisei that is unable to activate this ability due to an effect being removed (such as a paralyzed saisei) may activate this ability as a special full-round action | |
- | :* '' :'' | + | |
* '''Automatic and Bonus Languages:''' As base race. | * '''Automatic and Bonus Languages:''' As base race. | ||
- | * '''Favored Class:''' [[ ]]. | + | * '''Favored Class:''' [[Medium]]. |