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{{D20r}} {{GitP|104775}} Saisei are humanoid skeletons that have been brought back from the grave through difficult magics. Saisei appear as a skeletal version of the race they had in life. Small points of light glimmer where their eyes once were, ranging through all kinds of colors. Saisei speak whatever languages they spoke in life. Saisei is a racial template. The changes below are applied to an existing race to create new racial abilities and modifiers. * Alter ability score modifiers as follows: Con --, Wis -2, Cha +2 * '''Inherited size:''' Saisei retain the size of their base race. * '''Skeletal:''' Saisei are Constructs with the (Lifelike) and (Undead) subtypes, in addition to any subtypes they may have possessed before becoming a saisei. Saisei have the following type-based traits: :*No Constitution score. Saisei use their Charisma modifier for Concentration checks, Fortitude saves, and Hit Point calculations. :*Darkvision out to 60 feet and low-light vision. :*+4 racial bonus to resist mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, ability damage, ability drain, fatigue, exhaustion, or energy drain. Saisei also receive a +4 racial bonus to resist effects that require a Fortitude save unless the effect also works on objects or is harmless. :*25% resistance to critical hits and nonlethal damage. :*Vulnerable to effects that specifically target Constructs and Undead (such as ''command undead''). * '''Speed:''' Saisei have the same speed as their base race. * '''Skeletal:''' Saisei lose all racial features of the base race that are not specifically delineated here. * '''Resistant Mind:''' Saisei must attempt to resist all mind-affecting effects, including beneficial morale bonuses that don't typically provide a saving throw. The saving throw DC for an effect that does not typically possess a saving throw is 10 + the originator's Hero Value + the originator's Charisma modifier * '''Natural Weapons:''' Saisei retain any natural attacks that the base race possessed, but decrease their damage value by one die step. * '''Weapon Familiarity:''' Saisei retain any weapon familiarity provided by their base race. * '''Retained Knowledge:''' Saisei retain any racial feature that provides a bonus on an Intelligence- or Wisdom-based skill (such as a gnome's Perceptive and Tinker features). Saisei also retain any bonus feats provided by the base race (such as a human's bonus feat). * '''Natural Talent:''' A saisei has a small pool of reserve energy they may tap into daily. A saisei has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Saisei] descriptor: :* '' :'' :* '' :'' :* '' :'' * '''Automatic and Bonus Languages:''' As base race. * '''Favored Class:''' [[ ]].
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