D20r:Runologist

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(Created page with 'Runologists recognize the inherent power of the written word - how primal characters, connected in the right way, can carry strength as deep as any other path to magical power. B…')
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Runologists recognize the inherent power of the written word - how primal characters, connected in the right way, can carry strength as deep as any other path to magical power. By studying the primal runic language, they develop the ability to cast spells merely by writing words down. Unfortunately, their ability to memorize suffers from carrying this power - forcing them to spend time preparing their spells each morning.
Runologists recognize the inherent power of the written word - how primal characters, connected in the right way, can carry strength as deep as any other path to magical power. By studying the primal runic language, they develop the ability to cast spells merely by writing words down. Unfortunately, their ability to memorize suffers from carrying this power - forcing them to spend time preparing their spells each morning.
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From a play standpoint, Runologist is a derivative of the D&D 3.5 Wizard class. It is primarily meant as an NPC class, but it may have its uses for PCs as well - in particular, because it is the only class with access to full Arcane ''and'' Divine spells. Runologists, with their wide breadth of knowledge, often work as magical detectives, being able to identify spells - and remnants of spells - better than anyone else.
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From a play standpoint, Runologist is a derivative of the D&D 3.5 Wizard class. It is primarily meant as an NPC class, but it may have its uses for PCs as well - in particular, because it is the only class with access to full Arcane ''and'' Divine spells. Runologists, with their wide breadth of knowledge, often work as magical detectives, being able to identify spells - and remnants of spells - better than anyone else. It is also a solid class for item crafting specialists, since preparing a spell isn't a problem during item construction for that spell.
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In [[Amorcul Academy]], Runology is considered a police-oriented major or minor due to it's talent for spell identification - Runologists often have Lawyer, Forensic Criminologist, or other judicial-related minors (though Runologist/Warlords make for top-notch general police). On the other side of the spectrum, a Runologist/Rogue makes for an ''excellent'' phantom thief type. Adventuring-primary Runologists are rare but not unheard of - often taking a combat-focused major, and considering their spellcasting abilities an incidental advantage.
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In [[Amorcul Academy]], Runology is considered a police-oriented major or minor due to it's talent for spell identification - Runologists often have Lawyer, Forensic Criminologist, or other judicial-related minors (though Runologist/Warlords make for top-notch general police). On the other side of the spectrum, a Runologist/Rogue makes for an ''excellent'' phantom thief type. Runologists are also common in construction work - both on the item and the building scale. Adventuring-primary Runologists are rare but not unheard of - often taking a combat-focused major, and considering their spellcasting abilities an incidental advantage.
== Basics ==
== Basics ==
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|'''4th''' || +2 || +1 || +1 || +4 || - || 4 || 3 || 2 || - || - || - || - || - || - || - || -
|'''4th''' || +2 || +1 || +1 || +4 || - || 4 || 3 || 2 || - || - || - || - || - || - || - || -
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|'''5th''' || +2 || +1 || +1 || +4 || Runic Secret || 4 || 3 || 2 || 1 || - || - || - || - || - || - || -
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|'''5th''' || +2 || +1 || +1 || +4 || Runic Secret, Stashless Prep || 4 || 3 || 2 || 1 || - || - || - || - || - || - || -
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|'''6th''' || +3 || +2 || +2 || +5 || - || 4 || 3 || 3 || 2 || - || - || - || - || - || - || -
|'''6th''' || +3 || +2 || +2 || +5 || - || 4 || 3 || 3 || 2 || - || - || - || - || - || - || -
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Runic spells are, in complete form, a single word equal in length to the spell's level, plus one, squared characters. (0-level spells are thus single runes.) Preparing the word for casting often uses shortcuts, combining as many as twenty runes into one unreadable mess that nonetheless channels the magical meanings correctly. Thus, they don't take a log of space - a one-hundred page spellbook has one thousand "lines", a complete spell and relevant notes typically taking a number of lines equal to its spell level - three 0-level spells on one line.
Runic spells are, in complete form, a single word equal in length to the spell's level, plus one, squared characters. (0-level spells are thus single runes.) Preparing the word for casting often uses shortcuts, combining as many as twenty runes into one unreadable mess that nonetheless channels the magical meanings correctly. Thus, they don't take a log of space - a one-hundred page spellbook has one thousand "lines", a complete spell and relevant notes typically taking a number of lines equal to its spell level - three 0-level spells on one line.
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A Runologist's first spellbook - usually the only one they'll have at 1st level - is half-filled with their notes on the Runic language, useless for casting. The remaining 500 lines devote 100 lines to every single 0-level spell in the campaign (even if this somehow turns out to be more than would ''fit'' normally), and one line each for one first-level spell per point of Intelligence modifier, plus three.
'''Translate Scrolls:''' At 2nd level, Runologists improve their talent with the Runic language, becoming better able to translate arcane and divine writings to and from it. They gain ''Scribe Scroll'' as a bonus feat, and can translate scrolls of Wizard/Sorcerer or Cleric spells into Runic so that they can write the spell into their spellbooks.
'''Translate Scrolls:''' At 2nd level, Runologists improve their talent with the Runic language, becoming better able to translate arcane and divine writings to and from it. They gain ''Scribe Scroll'' as a bonus feat, and can translate scrolls of Wizard/Sorcerer or Cleric spells into Runic so that they can write the spell into their spellbooks.
'''Runic Secret:''' At every 5th level, a Runologist gains a bonus feat, letting them take a metamagic, item creation, or (GM's ruling) obviously spellcasting-related feat. These feats are ''in addition'' to their general feats.
'''Runic Secret:''' At every 5th level, a Runologist gains a bonus feat, letting them take a metamagic, item creation, or (GM's ruling) obviously spellcasting-related feat. These feats are ''in addition'' to their general feats.
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'''Stashless Prep:''' At 5th level, a Runologist develops their techniques for producing powered writings to the point where they can do so even if they lack the general supplies - they can now use ordinary paper (or even parchment!) and ink.
=== Wait, where's specialization? ===
=== Wait, where's specialization? ===
Runologists do not specialize. Those who want the advantages of specialization should take [[d20r:Wizard | the Wizard class]], which is inherently specialized in d20r.
Runologists do not specialize. Those who want the advantages of specialization should take [[d20r:Wizard | the Wizard class]], which is inherently specialized in d20r.

Current revision as of 00:01, 7 October 2010

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