D20r:Paladin

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'''Aura of Heroics (Su):''' Starting at eighteenth level, a paladin may spend a standard action and four resolve to create an aura of heroics. This is a 30' radius aura effect, and all allies inside its bounds are affected as if by the paladin's Inspire Heroics ability. This ability lasts until the end of the encounter.
'''Aura of Heroics (Su):''' Starting at eighteenth level, a paladin may spend a standard action and four resolve to create an aura of heroics. This is a 30' radius aura effect, and all allies inside its bounds are affected as if by the paladin's Inspire Heroics ability. This ability lasts until the end of the encounter.
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'''Breath of Life (Su):''' Starting at ninteenth level, the paladin's Lay on Hands feature improves: each day he can heal a total number of Hit Points of damage equal to his Charisma modifier, multiplied by twice his class level. As normal, he adds his Hero Value to this total.
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'''Breath of Life (Su):''' Starting at nineteenth level, the paladin's Lay on Hands feature improves: each day he can heal a total number of Hit Points of damage equal to his Charisma modifier, multiplied by twice his class level. As normal, he adds his Hero Value to this total.
'''True Devotion (Su):''' At twentieth level, a paladin becomes a being of resolute action. A paladin may use one resolve to act as if at full health regardless of his actual Hit Point total for one round. He also ignores any active negative status conditions as well. Each successive activation costs one more resolve per use (2 for the second round, 3 for the third, 4 for the fourth, etc.) until he spends a turn without activating this ability or dies. A paladin slain through non-Hit-Point means (such as a Death effect) is not shielded by this ability.
'''True Devotion (Su):''' At twentieth level, a paladin becomes a being of resolute action. A paladin may use one resolve to act as if at full health regardless of his actual Hit Point total for one round. He also ignores any active negative status conditions as well. Each successive activation costs one more resolve per use (2 for the second round, 3 for the third, 4 for the fourth, etc.) until he spends a turn without activating this ability or dies. A paladin slain through non-Hit-Point means (such as a Death effect) is not shielded by this ability.

Revision as of 17:31, 29 December 2010

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