D20r:Paladin

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'''Proficiencies:''' Paladins are proficient with simple weapons plus any two weapon groups of their choosing. Paladins are also proficient with light, medium, and heavy armor, and with light, heavy, and tower shields.
'''Proficiencies:''' Paladins are proficient with simple weapons plus any two weapon groups of their choosing. Paladins are also proficient with light, medium, and heavy armor, and with light, heavy, and tower shields.
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'''Inspire Courage (Su):''' A paladin can inspire divinely influenced courage into his allies. As a swift action, he may spend 1 resolve and select an ally within 60': the target gains a divine bonus on attack rolls and on saves against Fear effects. The target also receives double that amount as a divine bonus on damage rolls. Both these effects last until the end of the encounter.  
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'''Inspire Courage (Su):''' A paladin can inspire divinely influenced courage in his allies. As a swift action, he may spend 1 resolve and select an ally within 60': the target gains a divine bonus on attack rolls and on saves against Fear effects. The target also receives double that amount as a divine bonus on damage rolls. Both these effects last until the end of the encounter.  
The bonus starts at +1 at first level and increases every five paladin levels (to +2 at 5th, +3 at 10th, +4 at 15th, and +5 at 20th).  
The bonus starts at +1 at first level and increases every five paladin levels (to +2 at 5th, +3 at 10th, +4 at 15th, and +5 at 20th).  
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'''Orisons (Sp):''' A paladin knows a number of 0th level cleric spells (orisons) equal to their Charisma modifier. These spells are usable as spell-like abilities at will.
'''Orisons (Sp):''' A paladin knows a number of 0th level cleric spells (orisons) equal to their Charisma modifier. These spells are usable as spell-like abilities at will.
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'''Resolve:''' A paladin is a being of resilience and determination, and their faith allows them to evince this conviction into protections for the paladin and his allies. Each day, the paladin receives a limited pool of resolve according to the table. He adds his Constitution modifier to this value to determine his full daily resolve. Many paladin features are powered by resolve, so a paladin must sometimes be sparing in his use of it. In a similar vein, if ally falls in combat at the hands of an enemy, the paladin immediately regains one resolve, up to his full normal daily allotment.
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'''Resolve:''' A paladin is a being of resilience and determination, and their faith allows them to evince this conviction into protections for the paladin and his allies. Each day, the paladin receives a limited pool of resolve according to the table. He adds his Constitution modifier to this value to determine his full daily resolve. Many paladin features are powered by resolve, so a paladin must sometimes be sparing in his use of it. In a similar vein, if an ally falls in combat at the hands of an enemy, the paladin immediately regains one resolve, up to his full normal daily allotment.
'''Spellcasting:''' A paladin casts divine spells, which are drawn from the paladin spell list plus spells within the Healing domain and within his selected devotions. He must prepare spells before casting them. To prepare or cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier.
'''Spellcasting:''' A paladin casts divine spells, which are drawn from the paladin spell list plus spells within the Healing domain and within his selected devotions. He must prepare spells before casting them. To prepare or cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier.

Revision as of 17:26, 29 December 2010

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