D20r:Paladin

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'''Resolve:''' A paladin is a being of resilience and determination, and their faith allows them to evince this conviction into protections for the paladin and his allies. Each day, the paladin receives a limited pool of resolve according to the table. He adds his Constitution modifier to this value to determine his full daily resolve. Many paladin features are powered by resolve, so a paladin must sometimes be sparing in his use of it. In a similar vein, if ally falls in combat at the hands of an enemy, the paladin immediately regains one resolve, up to his full normal daily allotment.
'''Resolve:''' A paladin is a being of resilience and determination, and their faith allows them to evince this conviction into protections for the paladin and his allies. Each day, the paladin receives a limited pool of resolve according to the table. He adds his Constitution modifier to this value to determine his full daily resolve. Many paladin features are powered by resolve, so a paladin must sometimes be sparing in his use of it. In a similar vein, if ally falls in combat at the hands of an enemy, the paladin immediately regains one resolve, up to his full normal daily allotment.
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'''Spellcasting:''' A paladin casts divine spells, which are drawn from the paladin spell list plus spells within the Healing domain and within his selected devotions. He must prepare spells before casting them. To cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier.
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'''Spellcasting:''' A paladin casts divine spells, which are drawn from the paladin spell list plus spells within the Healing domain and within his selected devotions. He must prepare spells before casting them. To prepare or cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier.
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Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table. In addition, he receives bonus spells per day if he has a high Charisma score. A paladin's knowledge of spells is limited: he may only prepare spells from the paladin spell list, spells from the Healing domain, and spells from within his selected devotions.
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Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class table. In addition, he receives bonus spells per day if he has a high Charisma score.
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A paladin can cast any spell he has prepared spontaneously: He can cast any spell he has prepared at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.  
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A paladin's knowledge of spells is limited: he may only prepare spells from the paladin spell list, spells from the Healing domain, and spells from within his selected devotions. Each day a paladin may change the spells he knows. When a paladin meditates to regain his daily allotment of spells (see below), he selects and prepares spells using the Prepared Spells feature below.
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He can cast any spell he has prepared at any time, assuming he has not yet used up his spells per day for that spell level. For example, a 3rd level paladin can prepare four 1st level and two 2nd level spells. He can cast 1st level spells four times and 2nd level spells two times in the course of the day. He might end up using the same 1st level spell four times, or one 1st level spell two times and another 1st level spell two times, or any combination that adds up to four uses of any of his 1st level spells. If a paladin knows any metamagic feats, he applies them to his spells when he prepares his spells for the day.
A paladin does not provoke an attack of opportunity when casting a spell as long as he has Resolve greater than or equal to his Hero Value remaining.
A paladin does not provoke an attack of opportunity when casting a spell as long as he has Resolve greater than or equal to his Hero Value remaining.

Revision as of 17:00, 29 December 2010

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