D20r:Paladin
From Fax Encyclopedicus
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Every three levels thereafter, the paladin gains additional options to substitute in place of the ''aid'' spell-like ability, as notated here: At sixth level, he may instead grant a divine bonus to the target's Reflex saves equal to one-third his class level. At ninth level, he may instead grant a divine bonus to the target's Strength score equal to his Constitution modifier. At twelfth level, he may instead grant the target 20% miss chance. At fifteenth level, he may instead grant a divine bonus to all of the target's saving throws equal to one-third his class level. At eighteenth level, he may instead grant the target spell resistance equal to his class level plus his Hero Value. | Every three levels thereafter, the paladin gains additional options to substitute in place of the ''aid'' spell-like ability, as notated here: At sixth level, he may instead grant a divine bonus to the target's Reflex saves equal to one-third his class level. At ninth level, he may instead grant a divine bonus to the target's Strength score equal to his Constitution modifier. At twelfth level, he may instead grant the target 20% miss chance. At fifteenth level, he may instead grant a divine bonus to all of the target's saving throws equal to one-third his class level. At eighteenth level, he may instead grant the target spell resistance equal to his class level plus his Hero Value. | ||
- | All of these effects have a maximum duration equal to either the paladin's Charisma modifier or the amount healed, whichever is lower. | + | All of these effects have a maximum duration in rounds equal to either the paladin's Charisma modifier or the amount healed, whichever is lower. |
'''Divine Health (Su):''' At third level, a paladin gains immunity to all diseases, including supernatural and magical diseases. He also adds his Hero Value to his maximum Hit Points. | '''Divine Health (Su):''' At third level, a paladin gains immunity to all diseases, including supernatural and magical diseases. He also adds his Hero Value to his maximum Hit Points. |