D20r:Paladin

From Fax Encyclopedicus

Jump to: navigation, search
Line 204: Line 204:
'''Aura of Courage (Su):''' Starting at ninth level, a paladin may spend a standard action and two resolve to create an aura of courage. This is a 30' radius aura effect, and all allies inside its bounds are affected as if by the paladin's Inspire Courage ability. This ability lasts until the end of the encounter.
'''Aura of Courage (Su):''' Starting at ninth level, a paladin may spend a standard action and two resolve to create an aura of courage. This is a 30' radius aura effect, and all allies inside its bounds are affected as if by the paladin's Inspire Courage ability. This ability lasts until the end of the encounter.
-
'''Concurrent Inspiration (Ex):''' Starting at eleventh level, a paladin may spend one extra resolve when activating Inspire Courage, Inspire Greatness, or Inspire Heroics: if he does so, he may also use Inspire Courage, Inspire Greatness, or Inspire Heroics with the same action. It need not be the same inspiration, nor does it need to be the same target (so a paladin using this ability could spend three total resolve to use Inspire Greatness on one ally and Inspire Courage on another, all with one swift action).
+
'''Touch of Vitality (Su):''' Starting at tenth level, the paladin's Lay on Hands feature improves: each day he can heal a total number of Hit Points of damage equal to his Charisma modifier, multiplied by his class level plus his Hero Value (Charisma modifier x (class level + Hero Value)). As normal, he adds his Hero Value to this total.
-
At seventeenth level, this ability improves to allow a paladin to spend an additional resolve when activating this ability: if he does so, he may purchase and use a third inspiration (so a paladin using this ability could spend three total resolve to use Inspire Greatness on one ally, Inspire Courage on another, and Inspire Heroics on a third, all with one swift action).
+
'''Concurrent Inspiration (Ex):''' Starting at eleventh level, a paladin may spend one extra resolve when activating Inspire Courage, Inspire Greatness, or Inspire Heroics: if he does so, he may also use Inspire Courage, Inspire Greatness, or Inspire Heroics with the same action. It need not be the same inspiration, nor does it need to be the same target (so a paladin using this ability could spend three total resolve to use Inspire Greatness on one ally and Inspire Courage on another, all with one swift action).
-
Staredown: as Glare, but -5 and within 30'
+
At seventeenth level, this ability improves to allow a paladin to spend an additional resolve when activating this ability: if he does so, he may purchase and use a third inspiration (so a paladin using this ability could spend five total resolve to use Inspire Greatness on one ally, Inspire Courage on another, and Inspire Heroics on a third, all with one swift action).
-
Touch of Vitality: Lay on Hands is now (CHA x (Lev + HV)) + HV healing
+
'''Staredown (Ex):''' At eleventh level, the paladin's Glare ability improves: enemies within 30' of the paladin take a -5 penalty to attack and damage rolls against the paladin's allies.
-
Inspire Heroics: swift, 1 resolve, target gains +2 HV until end of enc
+
'''Inspire Heroics (Su):''' Starting at fourteenth level, as a swift action, a paladin may spend two resolve and target an ally within 30'. The targeted ally gains +2 Hero Value until the end of the encounter.
-
Aura of Greatness: std, 2 resolve, inspire greatness as 30' aura
+
'''Aura of Greatness (Su):''' Starting at seventeenth level, a paladin may spend a standard action and two resolve to create an aura of greatness. This is a 30' radius aura effect, and all allies inside its bounds are affected as if by the paladin's Inspire Greatness ability. This ability lasts until the end of the encounter.
-
Aura of Heroics: std, 2 resolve, inspire heroics as 30' aura
+
'''Aura of Heroics (Su):''' Starting at eighteenth level, a paladin may spend a standard action and four resolve to create an aura of heroics. This is a 30' radius aura effect, and all allies inside its bounds are affected as if by the paladin's Inspire Heroics ability. This ability lasts until the end of the encounter.
-
Breath of Life: Lay on hands is now (CHA x Lev x 2) + HV healing
+
'''Breath of Life (Su):''' Starting at ninteenth level, the paladin's Lay on Hands feature improves: each day he can heal a total number of Hit Points of damage equal to his Charisma modifier, multiplied by twice his class level. As normal, he adds his Hero Value to this total.
-
True Devotion: may burn 1 resolve to act as if at full health regardless of actual HP for 1 round. Ignore status conditions as well. Successive activations cost one more resolve per use (2 for 2nd, 3 for 3rd, 4 for 4th, etc) until you spend a turn without activating this ability or die.
+
'''True Devotion (Su):''' At twentieth level, a paladin becomes a being of resolute action. A paladin may use one resolve to act as if at full health regardless of his actual Hit Point total for one round. He also ignores any active negative status conditions as well. Each successive activation costs one more resolve per use (2 for the second round, 3 for the third, 4 for the fourth, etc.) until he spends a turn without activating this ability or dies. A paladin slain through non-Hit-Point means (such as a Death effect) is not shielded by this ability.

Revision as of 05:14, 29 December 2010

Personal tools
Google AdSense