D20r:Paladin

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''Inviolability:'' At twentieth level, a paladin may spend ten resolve and target one ally within 100'. A creature affected by this ability takes no Hit Point damage, and becomes immune to polymorphing, petrification, energy drain, ability drain, ability damage, charms, compulsions, phantasms, patterns, morale effects, disease, poison, stunning, sleep, paralysis, death effects, teleportation, banishment, sickening, nauseating, immobilization, and disintegration. A creature affected by this ability is surrounded by a coruscating aura of divine energies while it is active.
''Inviolability:'' At twentieth level, a paladin may spend ten resolve and target one ally within 100'. A creature affected by this ability takes no Hit Point damage, and becomes immune to polymorphing, petrification, energy drain, ability drain, ability damage, charms, compulsions, phantasms, patterns, morale effects, disease, poison, stunning, sleep, paralysis, death effects, teleportation, banishment, sickening, nauseating, immobilization, and disintegration. A creature affected by this ability is surrounded by a coruscating aura of divine energies while it is active.
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'''Inspire Greatness (Su):'' Starting at eighth level, as a swift action, a paladin may spend one resolve and target an ally within 30'. The targeted ally gains two temporary Hit Dice until the end of the encounter. These are Avatar Hit Dice, granting a total of 2d8 Hit Points, +1 Base Attack Bonus, +1 to saving throws, +1 Hero Value, and 8 prowess. They do not, however, grant additional feats, stat increases, or other features associated with Hit Dice.
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'''Inspire Greatness (Su):''' Starting at eighth level, as a swift action, a paladin may spend one resolve and target an ally within 30'. The targeted ally gains two temporary Hit Dice until the end of the encounter. These are Avatar Hit Dice, granting a total of 2d8 Hit Points, +1 Base Attack Bonus, +1 to saving throws, +1 Hero Value, and 8 prowess. They do not, however, grant additional feats, stat increases, or other features associated with Hit Dice.
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Aura of Courage: standard, 2 resolve, inspire courage as 30' aura
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'''Aura of Courage (Su):''' Starting at ninth level, a paladin may spend a standard action and two resolve to create an aura of courage. This is a 30' radius aura effect, and all allies inside its bounds are affected as if by the paladin's Inspire Courage ability. This ability lasts until the end of the encounter.
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Concurrent Inspiration: spend 1 extra resolve, use 2 inspirations at once (3 at 17th)
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'''Concurrent Inspiration (Ex):''' Starting at eleventh level, a paladin may spend one extra resolve when activating Inspire Courage, Inspire Greatness, or Inspire Heroics: if he does so, he may also use Inspire Courage, Inspire Greatness, or Inspire Heroics with the same action. It need not be the same inspiration, nor does it need to be the same target (so a paladin using this ability could spend three total resolve to use Inspire Greatness on one ally and Inspire Courage on another, all with one swift action).
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At seventeenth level, this ability improves to allow a paladin to spend an additional resolve when activating this ability: if he does so, he may purchase and use a third inspiration (so a paladin using this ability could spend three total resolve to use Inspire Greatness on one ally, Inspire Courage on another, and Inspire Heroics on a third, all with one swift action).
Staredown: as Glare, but -5 and within 30'
Staredown: as Glare, but -5 and within 30'

Revision as of 04:55, 29 December 2010

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