D20r:Paladin

From Fax Encyclopedicus

Jump to: navigation, search
Line 186: Line 186:
'''Fearless (Ex):''' Starting at fourth level, a paladin is able to draw into their well of resolve to shake off that which terrifies lesser men. As long as the paladin has at least one point of resolve remaining, he is immune to Fear effects.
'''Fearless (Ex):''' Starting at fourth level, a paladin is able to draw into their well of resolve to shake off that which terrifies lesser men. As long as the paladin has at least one point of resolve remaining, he is immune to Fear effects.
-
Zeal: Spend resolve for targeted effect. Swift actions, DC 10+1/2 class lev+CON.
+
'''Zeal (Su):''' Starting at fourth level, a paladin gains the ability to invoke his determination and use it to hamper his foes. Using Zeal is a swift action and uses a saving throw (where appropriate) of 10 + Hero Value + Constitution modifier.
-
:Draw: 1 resolve, Target must make Will or close with you as next move action
+
 
-
:Strand: 1 resolve, Target must make Fort or be immobilized for 1 rd.
+
''Draw:'' At fourth level, a paladin may spend one resolve to force an opponent within 60' to make a Will save or attempt to close with him as its next move action. A creature affected by this ability is aware of its actions and will not unnecessarily endanger itself by stepping around terrain hazards or threatened areas as best it can. A creature who cannot close with the paladin (such as one that is paralyzed, has no movement speeds, or is immobilized) automatically succeeds on its saving throw.
-
:Shield Other: 1 resolve, You take half damage of target within 30' until end of enc.
+
 
-
:Divine Interdiction: 1 resolve, designate 5' radius within 60': enemies must Will to enter or attack into
+
''Strand:'' At seventh level, a paladin may spend one resolve to force an opponent within 60' to make a Fortitude save or be immobilized for one round.
-
:Crisis of Faith: 4 resolve, ''dispel magic'' target (CL = class level), penalty to AC/atk/dam == CHA, lose divine spellcasting (if any) for 1 rd.
+
 
-
:Inviolability: 10 resolve, target becomes invincible for 1 rd (see Vox Caelestia daily power)
+
''Shield Other:'' At tenth level, a paladin may spend one resolve and select one ally within 60'. As long as that ally remains within 60' of the paladin, the paladin takes half the damage the ally would have taken until the end of the encounter. If the ally steps out of range, the effect is suppressed until they return to within 60' of the paladin.
 +
 
 +
''Divine Interdiction:'' At thirteenth level, a paladin nay spend one resolve and designate a 5' radius zone within 60': enemies must make a successful Will save to enter or attack into that zone. A creature that begins (wholly or partially) within the zone automatically passes the save, and a creature that passes the save is immune to that particular zone's effects.
 +
 
 +
''Crisis of Faith:'' At sixteenth level, a paladin may spend 4 resolve to cast ''dispel magic'' (targeted version) as a spell-like ability on one target, substituting his class level for his caster level. The targeted creature also suffers a penalty to Armor Class, attack rolls, and damage rolls equal to the paladin's Charisma modifier for a number of rounds equal to the paladin's Constitution modifier. If the target has the ability to cast divine spells, they lose the ability to cast them for one round.  
 +
 
 +
''Inviolability:'' At twentieth level, a paladin may spend ten resolve and target one ally within 100'. A creature affected by this ability takes no Hit Point damage, and becomes immune to polymorphing, petrification, energy drain, ability drain, ability damage, charms, compulsions, phantasms, patterns, morale effects, disease, poison, stunning, sleep, paralysis, death effects, teleportation, banishment, sickening, nauseating, immobilization, and disintegration. A creature affected by this ability is surrounded by a coruscating aura of divine energies while it is active.
Inspire Greatness: swift action, 1 resolve, target gains 2 temp HD until end of enc
Inspire Greatness: swift action, 1 resolve, target gains 2 temp HD until end of enc

Revision as of 04:35, 29 December 2010

Personal tools
Google AdSense