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==Paladin Progression== {|class="bordered zebra header" !Level !!BAB !!Fort !!Ref !!Will !!Special !!Resolve !!1st !!2nd !!3rd !!4th !!5th !!6th |- |'''1st''' || +0 || +1 || +1 || +2 || Devotions, Inspire Courage +1, Lay on Hands, Orisons || 2 || 2 || — || — || — || — || — |- |'''2nd''' || +1 || +1 || +1 || +3 || Courageous Projection, Divine Resilience, Glare || 3 || 3 || — || — || — || — || — |- |'''3rd''' || +2 || +2 || +2 || +3 || Brief Blessing (Aid), Divine Health || 4 || 4 || 2 || — || — || — || — |- |'''4th''' || +3 || +2 || +2 || +4 || Cleansing Touch, Fearless, Zeal (Draw) || 5 || 5 || 3 || — || — || — || — |- |'''5th''' || +3 || +3 || +3 || +4 || Inspire Courage +2 || 5 || 5 || 4 || — || — || — || — |- |'''6th''' || +4 || +3 || +3 || +5 || Brief Blessing (Reflex Saves) || 6 || 5 || 4 || 2 || — || — || — |- |'''7th''' || +5 || +3 || +3 || +5 || Zeal (Strand) || 7 || 5 || 5 || 3 || — || — || — |- |'''8th''' || +6/+1 || +4 || +4 || +6 || Inspire Greatness || 8 || 5 || 5 || 4 || — || — || — |- |'''9th''' || +6/+1 || +4 || +4 || +6 || Aura of Courage, Brief Blessing (Strength Boost) || 8 || 5 || 5 || 4 || 2 || — || — |- |'''10th''' || +7/+2 || +5 || +5 || +7 || Inspire Courage +3, Touch of Vitality, Zeal (Shield Other) || 9 || 5 || 5 || 5 || 3 || — || — |- |'''11th''' || +8/+3 || +5 || +5 || +7 || Concurrent Inspiration (Two Inspirations), Staredown || 10 || 5 || 5 || 5 || 4 || — || — |- |'''12th''' || +9/+4 || +6 || +6 || +8 || Brief Blessing (Miss Chance) || 11 || 5 || 5 || 5 || 4 || 2 || — |- |'''13th''' || +9/+4 || +6 || +6 || +8 || Zeal (Divine Interdiction) || 11 || 5 || 5 || 5 || 5 || 3 || — |- |'''14th''' || +10/+5 || +6 || +6 || +9 || Inspire Heroics || 12 || 5 || 5 || 5 || 5 || 4 || — |- |'''15th''' || +11/+6/+1 || +7 || +7 || +9 || Brief Blessing (All Saves), Inspire Courage +4 || 13 || 5 || 5 || 5 || 5 || 4 || 2 |- |'''16th''' || +12/+7/+2 || +7 || +7 || +10 || Zeal (Crisis of Faith) || 14 || 5 || 5 || 5 || 5 || 5 || 3 |- |'''17th''' || +12/+7/+2 || +8 || +8 || +10 || Aura of Greatness, Concurrent Inspiration (Three Inspirations) || 14 || 5 || 5 || 5 || 5 || 5 || 4 |- |'''18th''' || +13/+8/+3 || +8 || +8 || +11 || Aura of Heroics, Brief Blessing (Spell Resistance) || 15 || 5 || 5 || 5 || 5 || 5 || 5 |- |'''19th''' || +14/+9/+4 || +8 || +8 || +11 || Breath of Life, Zeal (Inviolability) || 16 || 5 || 5 || 5 || 5 || 5 || 5 |- |'''20th''' || +15/+10/+5 || +9 || +9 || +12 || Inspire Courage +5, True Devotion || 17 || 5 || 5 || 5 || 5 || 5 || 5 |} '''HD:''' d10 '''Skills:''' A paladin is trained in the Priest and Warrior skill sets and is trained in one other set. '''Prowess:''' 4 per level. '''Proficiencies:''' Paladins are proficient with simple weapons plus any two weapon groups of their choosing. Paladins are also proficient with light, medium, and heavy armor, and with light, heavy, and tower shields. Inspire Courage: swift action, 1 resolve, single target, bonus to atk/saves v. fear at listed bonus, double that to damage until end of enc. Lay on Hands: (CHA x Lev) + HV healing '''Orisons (Sp):''' A paladin knows a number of 0th level cleric spells (orisons) equal to their Charisma modifier. These spells are usable as spell-like abilities at will. Resolve: pool per day, powers features, add CON mod. If ally falls in combat at the hands of an enemy, immediately gain 1 resolve '''Spellcasting:''' A paladin casts divine spells, which are drawn from the paladin spell list plus spells within the Healing domain and within his selected devotions. He must prepare spells before casting them. To cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier. Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table. In addition, he receives bonus spells per day if he has a high Charisma score. A paladin's knowledge of spells is limited: he may only prepare spells from the paladin spell list, spells from the Healing domain, and spells from within his selected devotions. A paladin can cast any spell he has prepared spontaneously: He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level. A paladin does not provoke an attack of opportunity when casting a spell as long as he has Resolve greater than or equal to his Hero Value remaining. '''Prepared Spells:''' A paladin prepares a limited number of spells of each level: he may cast these spells spontaneously as long as he has spell slots capable of casting them. Use the table below to determine how many spells a paladin may prepare of each level. He also receives an additional preparation slot at each level (indicated by a "+1" on the table below): he must prepare a spell from the Healing domain in this slot. A paladin does not receive additional preparation slots for having a high Charisma score. {|class="bordered zebra header" !Level !!1st !!2nd !!3rd !!4th !!5th !!6th |- |1 || 2+1 || - || - || - || - || - |- |2 || 2+1 || - || - || - || - || - |- |3 || 3+1 || 1+1 || - || - || - || - |- |4 || 3+1 || 2+1 || - || - || - || - |- |5 || 4+1 || 2+1 || - || - || - || - |- |6 || 4+1 || 2+1 || 1+1 || - || - || - |- |7 || 5+1 || 3+1 || 1+1 || - || - || - |- |8 || 5+1 || 3+1 || 2+1 || - || - || - |- |9 || 6+1 || 3+1 || 2+1 || 1+1 || - || - |- |10 || 6+1 || 4+1 || 2+1 || 1+1 || - || - |- |11 || 6+1 || 4+1 || 3+1 || 2+1 || - || - |- |12 || 6+1 || 4+1 || 3+1 || 2+1 || 1+1 || - |- |13 || 6+1 || 5+1 || 3+1 || 2+1 || 1+1 || - |- |14 || 6+1 || 5+1 || 4+1 || 3+1 || 2+1 || - |- |15 || 6+1 || 5+1 || 4+1 || 3+1 || 2+1 || - |- |16 || 6+1 || 6+1 || 4+1 || 3+1 || 2+1 || 1+1 |- |17 || 6+1 || 6+1 || 5+1 || 4+1 || 3+1 || 1+1 |- |18 || 6+1 || 6+1 || 5+1 || 4+1 || 3+1 || 2+1 |- |19 || 6+1 || 6+1 || 5+1 || 4+1 || 3+1 || 2+1 |- |20 || 6+1 || 6+1 || 6+1 || 5+1 || 4+1 || 2+1 |} '''Devotions:''' A paladin chooses two domains from the following list: Courage, Fear, Glory, Might, Protection, and War. While they do not gain the domain powers of those domains, they do gain access to the spells associated with them. Courageous Projection: Bonus style feat Divine Resilience: CON to saves Glare: enemies within 10' take -3 atk/dam against your allies Brief Blessing: When casting Lay on Hands or [Healing] spell, add one listed effect for CHA rds Divine Health: Immune to disease, add HV to HP Cleansing Touch: Spend Lay on Hands to remove statuses Fearless: Immune to fear Zeal: Spend resolve for targeted effect. Swift actions, DC 10+1/2 class lev+CON. :Draw: 1 resolve, Target must make Will or close with you as next move action :Strand: 1 resolve, Target must make Fort or be immobilized for 1 rd. :Shield Other: 1 resolve, You take half damage of target within 30' until end of enc. :Divine Interdiction: 1 resolve, designate 5' radius within 60': enemies must Will to enter or attack into :Crisis of Faith: 4 resolve, ''dispel magic'' target (CL = class level), penalty to AC/atk/dam == CHA, lose divine spellcasting (if any) for 1 rd. :Inviolability: 10 resolve, target becomes invincible for 1 rd (see Vox Caelestia daily power) Inspire Greatness: swift action, 1 resolve, target gains 2 temp HD until end of enc Aura of Courage: standard, 2 resolve, inspire courage as 30' aura Concurrent Inspiration: spend 1 extra resolve, use 2 inspirations at once (3 at 17th) Staredown: as Glare, but -5 and within 30' Touch of Vitality: Lay on Hands is now (CHA x (Lev + HV)) + HV healing Inspire Heroics: swift, 1 resolve, target gains +2 HV until end of enc Aura of Greatness: std, 2 resolve, inspire greatness as 30' aura Aura of Heroics: std, 2 resolve, inspire heroics as 30' aura Breath of Life: Lay on hands is now (CHA x Lev x 2) + HV healing True Devotion: may burn 1 resolve to act as if at full health regardless of actual HP for 1 round. Ignore status conditions as well. Successive activations cost one more resolve per use (2 for 2nd, 3 for 3rd, 4 for 4th, etc) until you spend a turn without activating this ability or die.
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