D20r:Onori

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Onori is an inherited racial class progression that can be applied to a living, corporeal, non-Outsider creature. It represents having a lawfully-aligned Outsider in one's ancestry. Like any class, a racial class progression does not need to be taken all the way through.

Prerequisites:

Type: Any corporeal, non-Outsider, non-Construct, non-Undead
Level BAB Fort Ref Will Special Mantles/Strikes
1st +1 +1 +1 +1 Damage Reduction, Outsider -
2nd +2 +1 +1 +1 Shield of Truth +1 level of existing class

HD: d8

Skills: 4+Int, 1 set

Prowess: 4 per level.

Proficiencies: Onori are proficient with all simple and martial weapons. Stricta gain no proficiencies with armor or shields.

Damage Reduction (Ex): Onori gain damage reduction 1/silver at first level. At second level, this improves to damage reduction 3/silver.

Outsider: At 1st level, an onori creature's type changes to Outsider and they gain the Native and Law subtypes.

Mantles/Strikes: At 2nd level, an onori gains new mantles and increases the powers of her existing mantles as if she had also gained a level in whatever mantle-progressing class (such as a Paladin) she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of onori to the level of whatever other mantle-progressing class the character has, then determines mantles known and their power accordingly.

If a character had more than one mantle-progressing class before she became an onori, she must decide to which class she adds each level of onori.

Alternatively, at 2nd level, an onori gains new strikes known and increases her atma pool as if she had also gained a level in whatever striking class (such as a Monk) she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of onori to the level of whatever other striking class the character has, then determines strikes known, their power, and her atma pool accordingly.

If a character had more than one striking class before she became an onori, she must decide to which class she adds each level of onori for the purpose of determining strikes known, their power, and her atma pool.

Shield of Truth (Su): Once per day, an onori can conduct a ceremony at the beginning of the day. This ceremony takes fifteen minutes, and provides her one of the following abilities per day:

  • Resistance: the onori gains a +1 bonus on saving throws.
  • Resiliency: the onori gains bonus Hit Points equal to her character level.
  • Rejuvenation: the onori gains the ability to use cure serious wounds as a spell-like ability once per day (caster level equal to one-half character level). If the onori has the Natural Magic racial feature (but not a similar feature such as Born of Giants or Inborn Psionics), she instead gains one extra charge and the ability to use cure serious wounds as one of those spell-like abilities.
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