D20r:Natural Weapons
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If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction. | If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction. | ||
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=== Natural Weapon (Claw/Talon) [Investing] === | === Natural Weapon (Claw/Talon) [Investing] === | ||
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If you have at least eighteen points invested in this feat, your claw/talon attacks have the ''Bleeding'' property, dealing one-fourth your level or a relevant weapon enhancement bonus, whichever is higher, one round later. | If you have at least eighteen points invested in this feat, your claw/talon attacks have the ''Bleeding'' property, dealing one-fourth your level or a relevant weapon enhancement bonus, whichever is higher, one round later. | ||
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=== Natural Weapon (Gore) [Investing] === | === Natural Weapon (Gore) [Investing] === | ||
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If you have at least fourteen points invested in this feat, you can make a gore attack at your full Base Attack Bonus against an opponent whom you have just successfully bull-rushed. | If you have at least fourteen points invested in this feat, you can make a gore attack at your full Base Attack Bonus against an opponent whom you have just successfully bull-rushed. | ||
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=== Natural Weapon (Slam) [Investing] === | === Natural Weapon (Slam) [Investing] === | ||
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For every ten points invested in this feat, increase the damage of your slam attacks by one die size. | For every ten points invested in this feat, increase the damage of your slam attacks by one die size. | ||
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=== Natural Weapon (Sting) [Investing] === | === Natural Weapon (Sting) [Investing] === | ||
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If you have at least 13 points invested in this feat, any poisons that are added to your attack have their damage raised by one die size. | If you have at least 13 points invested in this feat, any poisons that are added to your attack have their damage raised by one die size. | ||
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=== Natural Weapon (Tentacle) [Investing] === | === Natural Weapon (Tentacle) [Investing] === | ||
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If you have at least ten points invested in this feat, you take only a -10 penalty on checks to maintain a hold with one tentacle. | If you have at least ten points invested in this feat, you take only a -10 penalty on checks to maintain a hold with one tentacle. | ||
- | If you have at least fifteen points invested in this feat, you can use the tentacle to manipulate items as if it were a hand. It can grasp melee weapons and even fight with them (though it counts as an off-hand) | + | If you have at least fifteen points invested in this feat, you can use the tentacle to manipulate items as if it were a hand. It can grasp melee weapons and even fight with them (though it counts as an off-hand). |
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