D20r:Natural Weapons

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(Natural Weapon (Claw/Talon) [Investing])
m (Natural Weapon (Tentacle) [Investing])
 
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If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction.
If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
 
=== Natural Weapon (Claw/Talon) [Investing] ===
=== Natural Weapon (Claw/Talon) [Investing] ===
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If you have at least eighteen points invested in this feat, your claw/talon attacks have the ''Bleeding'' property, dealing one-fourth your level or a relevant weapon enhancement bonus, whichever is higher, one round later.
If you have at least eighteen points invested in this feat, your claw/talon attacks have the ''Bleeding'' property, dealing one-fourth your level or a relevant weapon enhancement bonus, whichever is higher, one round later.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
 
=== Natural Weapon (Gore) [Investing] ===
=== Natural Weapon (Gore) [Investing] ===
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If you have at least fourteen points invested in this feat, you can make a gore attack at your full Base Attack Bonus against an opponent whom you have just successfully bull-rushed.
If you have at least fourteen points invested in this feat, you can make a gore attack at your full Base Attack Bonus against an opponent whom you have just successfully bull-rushed.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
 
=== Natural Weapon (Slam) [Investing] ===
=== Natural Weapon (Slam) [Investing] ===
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For every ten points invested in this feat, increase the damage of your slam attacks by one die size.
For every ten points invested in this feat, increase the damage of your slam attacks by one die size.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
 
=== Natural Weapon (Sting) [Investing] ===
=== Natural Weapon (Sting) [Investing] ===
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If you have at least 13 points invested in this feat, any poisons that are added to your attack have their damage raised by one die size.
If you have at least 13 points invested in this feat, any poisons that are added to your attack have their damage raised by one die size.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
 
=== Natural Weapon (Tentacle) [Investing] ===
=== Natural Weapon (Tentacle) [Investing] ===
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If you have at least ten points invested in this feat, you take only a -10 penalty on checks to maintain a hold with one tentacle.
If you have at least ten points invested in this feat, you take only a -10 penalty on checks to maintain a hold with one tentacle.
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If you have at least fifteen points invested in this feat, you can use the tentacle to manipulate items as if it were a hand. It can grasp melee weapons and even fight with them (though it counts as an off-hand).
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If you have at least fifteen points invested in this feat, you can use the tentacle to manipulate items as if it were a hand. It can grasp melee weapons and even fight with them (though it counts as an off-hand).
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
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Current revision as of 23:42, 24 January 2011

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