D20r:Natural Weapons

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(Natural Weapon (Slam) [Investing])
m (Natural Weapon (Tentacle) [Investing])
 
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The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.  
The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.  
-
Creatures are usually proficient with all of their natural weapons; however, if a weapon is marked as a "secondary", they take a -5 penalty to attacks.
+
Creatures are proficient with all of their natural weapons; however, if a weapon is marked as a "secondary", they take a -5 penalty to attacks.
== Natural Weapon Types And Details ==
== Natural Weapon Types And Details ==
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!Weapons !! Proficiency  !! Damage  !! Type  !! Handedness !! Properties  !! Range Increment  
!Weapons !! Proficiency  !! Damage  !! Type  !! Handedness !! Properties  !! Range Increment  
|-
|-
-
|Bite || Natural Weapon || By race  || P || None || Holding || -  
+
|Bite || Natural Weapon || By race  || B/P/S || None || Holding || -  
|-
|-
-
|Claw/Talon || Natural Weapon || By race || S/P || One || Heavy Critical || -  
+
|Claw/Talon || Natural Weapon || By race || S/P || One || High Critical || -  
|-
|-
|Gore  || Natural Weapon || By race || P  || None || Monstrous Charging || -  
|Gore  || Natural Weapon || By race || P  || None || Monstrous Charging || -  
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''Investing'': When biting, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
''Investing'': When biting, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
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If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction.
+
If you have at least seven points of prowess invested in this feat, then you can make an additional bite attempt at your full Base Attack Bonus when you make a full attack.
-
''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.  
+
If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction.
=== Natural Weapon (Claw/Talon) [Investing] ===
=== Natural Weapon (Claw/Talon) [Investing] ===
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''Investing'': When attacking with a claw or talon, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat.
''Investing'': When attacking with a claw or talon, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat.
-
If you have at least eight points invested in this feat, your claw/talon attacks have the ''Finesse'' property.
+
If you have at least six points invested in this feat, your claw/talon attacks have the ''Finesse'' property.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.  
+
If you have at least twelve points invested in this feat, your claw/talon attacks have the ''Vicious 2'' property.
 +
 
 +
If you have at least eighteen points invested in this feat, your claw/talon attacks have the ''Bleeding'' property, dealing one-fourth your level or a relevant weapon enhancement bonus, whichever is higher, one round later.
=== Natural Weapon (Gore) [Investing] ===
=== Natural Weapon (Gore) [Investing] ===
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''Benefit'': You make attack rolls with gore weapons (horns/tusks) normally.
''Benefit'': You make attack rolls with gore weapons (horns/tusks) normally.
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''Investing'': When biting, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
+
''Investing'': When making a gore attack, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
-
If you have at least ten points invested in this feat, your gore weapons are usable at no penalty as part of a full attack.
+
If you have at least seven points invested in this feat, your gore weapons are usable at no penalty as part of a full attack even if they are secondary attacks.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.  
+
If you have at least fourteen points invested in this feat, you can make a gore attack at your full Base Attack Bonus against an opponent whom you have just successfully bull-rushed.
=== Natural Weapon (Slam) [Investing] ===
=== Natural Weapon (Slam) [Investing] ===
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''Benefit'': You make attack rolls with slam attacks normally.
''Benefit'': You make attack rolls with slam attacks normally.
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''Investing'': When slamming, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
+
''Investing'': When making a slam attack, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
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For every five points invested in this feat, increase the damage of your slam attacks by one die size.
+
For every ten points invested in this feat, increase the damage of your slam attacks by one die size.
-
 
+
-
''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
+
=== Natural Weapon (Sting) [Investing] ===
=== Natural Weapon (Sting) [Investing] ===
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''Benefit'': You make attack rolls with sting attacks normally.
''Benefit'': You make attack rolls with sting attacks normally.
-
''Investing'': When stinging, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat.
+
''Investing'': When making a sting attack, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat.
-
If you have at least ten points invested in this feat, any poisons that are added to your attack have their damage raised by one die size.
+
If you have at least eight points invested in this feat, any poisons that are added to your attack have their save DC increased by one.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.  
+
If you have at least 13 points invested in this feat, any poisons that are added to your attack have their damage raised by one die size.
=== Natural Weapon (Tentacle) [Investing] ===
=== Natural Weapon (Tentacle) [Investing] ===
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''Benefit'': You make attack rolls with tentacle attacks normally.
''Benefit'': You make attack rolls with tentacle attacks normally.
-
''Investing'': When using your tentacles, you gain a competence bonus on attack rolls and Grapple checks equal to one-third the prowess you have invested in this feat.
+
''Investing'': When using your tentacles, you gain a competence bonus on Grapple checks equal to one-third the prowess you have invested in this feat.
 +
 
 +
If you have at least five points invested in this feat, your Tentacle can reach 5' further than it usually could.
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For every six points invested in this feat, you gain an additional +1 to damage.
+
If you have at least ten points invested in this feat, you take only a -10 penalty on checks to maintain a hold with one tentacle.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
+
If you have at least fifteen points invested in this feat, you can use the tentacle to manipulate items as if it were a hand. It can grasp melee weapons and even fight with them (though it counts as an off-hand).

Current revision as of 23:42, 24 January 2011

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