D20r:Natural Weapons

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(Weapon Group Proficiencies)
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=== Natural Weapon (Bite) [Investing] ===
=== Natural Weapon (Bite) [Investing] ===
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''Benefit'': You make attack rolls with bites normally.
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''Investing'': When biting, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
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If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
=== Natural Weapon (Claw/Talon) [Investing] ===
=== Natural Weapon (Claw/Talon) [Investing] ===
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''Benefit'': You make attack rolls with claw or talon attacks normally.
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''Investing'': When attacking with a claw or talon, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat.
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If you have at least eight points invested in this feat, your claw/talon attacks have the ''Finesse'' property.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
=== Natural Weapon (Gore) [Investing] ===
=== Natural Weapon (Gore) [Investing] ===
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''Benefit'': You make attack rolls with gore weapons (horns/tusks) normally.
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''Investing'': When biting, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
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If you have at least ten points invested in this feat, your gore weapons are usable at no penalty as part of a full attack.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
=== Natural Weapon (Slam) [Investing] ===
=== Natural Weapon (Slam) [Investing] ===
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''Benefit'': You make attack rolls with slam attacks normally.
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''Investing'': When slamming, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
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''??? Additional property''
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
=== Natural Weapon (Sting) [Investing] ===
=== Natural Weapon (Sting) [Investing] ===
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''Benefit'': You make attack rolls with sting attacks normally.
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''Investing'': When stinging, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat.
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If you have at least ten points invested in this feat, any poisons that are added to your attack have their damage raised by one die size.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
=== Natural Weapon (Tentacle) [Investing] ===
=== Natural Weapon (Tentacle) [Investing] ===
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''Benefit'': You make attack rolls with tentacle attacks normally.
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''Investing'': When using your tentacles, you gain a competence bonus on attack rolls and Grapple checks equal to one-third the prowess you have invested in this feat.
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For every six points invested in this feat, you gain an additional +1 to damage.
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''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Revision as of 22:32, 16 August 2010

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