D20r:Natural Weapons
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=== Natural Weapon (Bite) [Investing] === | === Natural Weapon (Bite) [Investing] === | ||
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+ | ''Benefit'': You make attack rolls with bites normally. | ||
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+ | ''Investing'': When biting, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat. | ||
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+ | If you have at least twelve points of prowess invested in this feat, then you can make a trip attack as a free action upon successfully dealing damage with a bite. Your opponent cannot react by tripping you in reaction. | ||
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+ | ''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
=== Natural Weapon (Claw/Talon) [Investing] === | === Natural Weapon (Claw/Talon) [Investing] === | ||
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+ | ''Benefit'': You make attack rolls with claw or talon attacks normally. | ||
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+ | ''Investing'': When attacking with a claw or talon, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat. | ||
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+ | If you have at least eight points invested in this feat, your claw/talon attacks have the ''Finesse'' property. | ||
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+ | ''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
=== Natural Weapon (Gore) [Investing] === | === Natural Weapon (Gore) [Investing] === | ||
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+ | ''Benefit'': You make attack rolls with gore weapons (horns/tusks) normally. | ||
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+ | ''Investing'': When biting, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat. | ||
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+ | If you have at least ten points invested in this feat, your gore weapons are usable at no penalty as part of a full attack. | ||
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+ | ''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
=== Natural Weapon (Slam) [Investing] === | === Natural Weapon (Slam) [Investing] === | ||
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+ | ''Benefit'': You make attack rolls with slam attacks normally. | ||
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+ | ''Investing'': When slamming, you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat. | ||
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+ | ''??? Additional property'' | ||
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+ | ''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
=== Natural Weapon (Sting) [Investing] === | === Natural Weapon (Sting) [Investing] === | ||
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+ | ''Benefit'': You make attack rolls with sting attacks normally. | ||
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+ | ''Investing'': When stinging, you gain a competence bonus on attack and damage rolls equal to one-third the prowess you have invested in this feat. | ||
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+ | If you have at least ten points invested in this feat, any poisons that are added to your attack have their damage raised by one die size. | ||
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+ | ''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
=== Natural Weapon (Tentacle) [Investing] === | === Natural Weapon (Tentacle) [Investing] === | ||
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+ | ''Benefit'': You make attack rolls with tentacle attacks normally. | ||
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+ | ''Investing'': When using your tentacles, you gain a competence bonus on attack rolls and Grapple checks equal to one-third the prowess you have invested in this feat. | ||
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+ | For every six points invested in this feat, you gain an additional +1 to damage. | ||
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+ | ''Normal'': When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. |