D20r:Modification Subfeats
From Fax Encyclopedicus
(Created page with 'Modification Subfeats are a variant of Trait subfeats, representing that the person's body has been modified somehow or other. The most archetypical Modification is cybernetic en…') |
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- | Modification Subfeats are a variant of Trait subfeats, representing that the person's body has been modified somehow or other. The most archetypical Modification is cybernetic enhancements. | + | '''THIS IDEA HAS BEEN ABANDONED; FEEL FREE TO EXPAND UPON THIS IDEA TO UN-ABANDOM IT.'' |
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+ | Modification Subfeats are a variant of [[d20r:Subfeats#Traits|Trait subfeats]], representing that the person's body has been modified somehow or other. The most archetypical Modification is cybernetic enhancements. | ||
When taking a Modification Subfeat, the player must decide 'how'' the character received the modification; while this is partially fluff in nature, it also defines what the Modification's disadvantage is. Characters cannot choose the "Robotic Enhancement" origin for this purpose unless they have a racial or class ability that explicitly allows for it. | When taking a Modification Subfeat, the player must decide 'how'' the character received the modification; while this is partially fluff in nature, it also defines what the Modification's disadvantage is. Characters cannot choose the "Robotic Enhancement" origin for this purpose unless they have a racial or class ability that explicitly allows for it. | ||
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* ''Conjuration'' - The weapon is summoned, shaped to fit onto/into the hand/arm - perhaps holes have been bored through the hand, so that the weapon has a mounting point. The modifications for the weapon to fit into weaken the arm significantly, causing the character to have a permanent -1 penalty to Athletics penalties (except jumping). | * ''Conjuration'' - The weapon is summoned, shaped to fit onto/into the hand/arm - perhaps holes have been bored through the hand, so that the weapon has a mounting point. The modifications for the weapon to fit into weaken the arm significantly, causing the character to have a permanent -1 penalty to Athletics penalties (except jumping). | ||
* ''Evocation'' - The weapon is not summoned, but created from force. The weapon is activated by spontaneously casting off of a 1st-level or higher spell slot. | * ''Evocation'' - The weapon is not summoned, but created from force. The weapon is activated by spontaneously casting off of a 1st-level or higher spell slot. | ||
+ | * ''Cybernetic'' - The weapon has been added to your arm mechanically, tying it to your nervous system. Sunder attempts against the item deal nonlethal damage to you, equal to how much a direct hit would have dealt in damage. | ||
* ''Robotic Enhancement'' - The weapon is integrated into your robotic arm almost perfectly - there will be at least some visible mechanics (such as hinged doors for the weapon to pop out of), but the use is otherwise unpenalized. | * ''Robotic Enhancement'' - The weapon is integrated into your robotic arm almost perfectly - there will be at least some visible mechanics (such as hinged doors for the weapon to pop out of), but the use is otherwise unpenalized. |