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Racial Progressions
Skill Sets
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Lizardfolk look like a crocodile on its back legs: they have long snouts full of vicious teeth, mottled green scales, and long tails. A lizardfolk is usually 6 to 7 feet tall and weights between 200 to 250 pounds. Its tail is used for balance and is 3 to 4 feet long.

Lizardfolk speak Draconic.

  • -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom
  • Medium size: Lizardfolk, being medium, receive no adjustments based on size.
  • Reptilian: Lizardfolk are humanoids with the (Reptilian) subtype.
  • Speed: A lizardfolk's base land speed is 30 feet.
  • Low-Light Vision
  • Natural Weapons: Lizardfolk possess vicious natural attacks. They have two claw attacks that each deal 1d4 damage. They also possess a bite attack that deals 1d6 damage. A lizardfolk's bite attack is its primary natural attack.
  • Balancing Tail: Lizardfolk receive a +4 racial bonus on Athletics checks due to their tail.
  • Natural Armor: Lizardfolk have a +1 natural armor bonus. This bonus improves by 1 every four levels (to +2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th, and +6 at 20th).
  • Hold Breath: Lizardfolk are natural-born swimmers and can hold their breath for twice the normal duration underwater.
  • Natural Talent: A lizardfolk has a small pool of reserve energy they may tap into daily. A lizardfolk has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Lizardfolk] descriptor:
  • Burst of Speed: +10' insight bonus to land speed for a number of rounds equal to his Dexterity modifier.
  • Solar Channeling: +2 racial bonus to Strength or Constitution for a number of rounds equal to his Constitution modifier. This power can only be used while in direct sunlight.
  • Sunlight Claws: the lizardfolk's natural attacks are treated as magical weapons and receive a +1 enhancement bonus. This enhancement bonus increases every five levels (to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level). This bonus lasts for a number of rounds equal to the lizardfolk's Constitution modifier.
  • Automatic Languages: Draconic. Bonus Languages: Aquan, Common, Goblin, Gnoll, Orc.
  • Favored Class: Druid.
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