From Fax Encyclopedicus

Jump to: navigation, search
Racial Progressions
Skill Sets
footprint.jpg This article has a related thread on the Giant in the Playground forums that may contain more up-to-date information than what is provided here.
One-Handed Exotic Melee Weapon Cost Dmg (S) Dmg (M) Critical Range Increment Weight Type
Librum 50 gp + Special 1d4 1d6 20/Special - 3 lb. Bludgeoning

A librum is an iron- or steel-shod book attached to a long chain. Many people liken a librum to a morningstar, but the similarities stop with their appearance. In actuality, the book on the end of a librum is actually a collection of scrolls (up to 20 of them, in fact), bound together, shod, and then chained.

A librum deals no extra damage on a critical hit; instead, it attempts to activate one of the scrolls within it (selected randomly by rolling 1d20). This attempt acts as a caster level check, using the caster level of the item. A non-magical librum has an effective caster level of 0. A librum treats no spells as being on a class spell list even if the wielder has that spell on its spell list.

A scroll activated by the librum inflicts that scroll's spell on the defender. Should the spell have an area effect, the spell is centered on the defender and affects all creatures within range as normal. Should the spell affect multiple targets, the spell affects the defender first and the next closest creature (friend or foe) next, continuing to the next closest creature until the spell runs out of targets. If a spell affects its target adversely and affects the caster beneficially, the defender is treated as the target and the wielder is treated as the caster for the purposes of its effects.

Scrolls activated by the librum become blank, as usual for used scrolls. If the randomly determined scroll is blank or missing, nothing happens.

Most found librums are empty, though they occasionally have scrolls from their previous wielders in them. Purchased librums are always empty.

Personal tools
Google AdSense