D20r:Investing Feats

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(Deflect Arrows [Investing])
(Overview)
 
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Investing Feats are an effort to make feats that are available in the early-game still useful in the late-game by altering how they fundamentally function
Investing Feats are an effort to make feats that are available in the early-game still useful in the late-game by altering how they fundamentally function
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Each class receives an amount of "prowess" each level, in a fashion similar to skill points. This prowess must be invested in an applicable feat before completing the level-up process or it is lost: prowess cannot be stored from level to level. The maximum capacity for a Investing feat is your Base Attack Bonus.
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Each class receives an amount of "prowess" each level, in a fashion similar to skill points. This prowess must be invested in an applicable feat before completing the level-up process or it is lost: prowess cannot be stored from level to level. The maximum capacity for a Investing feat is your Base Attack Bonus + 3.
Unless otherwise specified, Investing Feats are considered fighter bonus feats.
Unless otherwise specified, Investing Feats are considered fighter bonus feats.
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''Benefit:'' When an ally of yours is targeted by a ranged attack, you may move up to 5' into an attacker's line of sight or line of effect as an immediate action, such that your new position would provide cover to that ally within that same line of sight or line of effect. If you do, the attacker must treat you as the target of the attack or effect, making attack rolls and checks against you instead of your ally. Should the attack miss you, your opponent makes a second attack roll at the original target; however, you provide soft cover when determining the results of such attacks.
''Benefit:'' When an ally of yours is targeted by a ranged attack, you may move up to 5' into an attacker's line of sight or line of effect as an immediate action, such that your new position would provide cover to that ally within that same line of sight or line of effect. If you do, the attacker must treat you as the target of the attack or effect, making attack rolls and checks against you instead of your ally. Should the attack miss you, your opponent makes a second attack roll at the original target; however, you provide soft cover when determining the results of such attacks.
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''Normal:'' For each eight points you invest in this feat, increase the range you may move by 5'.
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''Investiture:'' For each five prowess you invest in this feat, increase the range you may move by 5'.
===Deflect Arrows [Investing]===
===Deflect Arrows [Investing]===
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For each five points of prowess invested in this feat, your ranges multiply by another .5. For instance, if you have five martial ranks, your ranges for projectile weapons is multiplied by 2, and your thrown weapons are multiplied by 2.5.
For each five points of prowess invested in this feat, your ranges multiply by another .5. For instance, if you have five martial ranks, your ranges for projectile weapons is multiplied by 2, and your thrown weapons are multiplied by 2.5.
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===Favored Enemy [Investing]===
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''Prerequisites:'' BAB +1
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''Benefit:'' Select a type of creature from among those given on the table below. You gain a +2 bonus on Awareness, Bluff, Sense Motive, and Survival checks when using these skills against creatures of this type. Likewise, you get a +2 bonus on weapon damage rolls against such creatures.
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If a specific creature falls into more than one category of favored enemy, the bonuses do not stack; you simply use whichever bonus is higher.
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''Investing:'' If you have at least five prowess invested in this feat, you also gain a +2 bonus on attack rolls against the chosen creature type.
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If you have at least eight prowess invested in this feat, you also gain a +1 bonus on saving throws against the chosen creature type's spells, spell-like abilities, and supernatural abilities.
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If you have at least ten prowess invested in this feat, you also gain a +1 bonus to spell, spell-like ability, and supernatural ability DCs when used against the chosen creature type.
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If you have at least thirteen prowess invested in this feat, you also gain spell resistance against spells cast by the chosen creature type. This spell resistance is equal to 10 plus your Hit Dice.
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If you have at least eighteen prowess invested in this feat, you also gain an additional +2 on weapon damage rolls against the chosen creature type, as well as a +1 dodge bonus to AC against the chosen creature type. Further, the chosen creature cannot flank you or render you flat-footed. This feat's special line applies to each instance of the weapon damage roll's bonus.
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''Special:'' You may take this feat more than once. If you do so, an instance of this feat that you have had prior increases its bonuses by 1.
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{|border=1px
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!Type (Subtype) !!Type (Subtype)
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|-
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|Aberration || Humanoid (reptilian)
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|-
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|Animal || Magical beast
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|-
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|Construct || Monstrous Humanoid
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|-
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|Dragon || Ooze
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|-
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|Elemental || Outsider (air)
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|-
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|Fey || Outsider (chaotic)
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|-
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|Giant || Outsider (earth)
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|-
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|Humanoid (aquatic) || Outsider (evil)
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|-
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|Humanoid (dwarf) || Outsider (fire)
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|-
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|Humanoid (elf) || Outsider (good)
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|-
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|Humanoid (goblinoid) || Outsider (lawful)
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|-
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|Humanoid (gnoll) || Outsider (native)
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|-
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|Humanoid (gnome) || Outsider (water)
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|-
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|Humanoid (halfling) || Plant
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|-
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|Humanoid (human) || Undead
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|-
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|Humanoid (orc) || Vermin
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|}
==G==
==G==
===Great Fortitude [Investing]===
===Great Fortitude [Investing]===
''Benefit:'' You gain a +2 bonus on fortitude saving throws. This increases by +1 for each four points of prowess invested in this feat.
''Benefit:'' You gain a +2 bonus on fortitude saving throws. This increases by +1 for each four points of prowess invested in this feat.
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===Flick of the Wrist [Investing]===
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''Prerequisites:'' Dexterity 13
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''Benefit:'' If you have not attacked in this round, you may spend a swift action to make a single attack with a light or natural weapon at your full Base Attack Bonus. This attack, and all other attacks you make this round (including attacks of opportunity), suffer a -2 penalty.
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''Investiture:'' For each five points invested in this feat, the penalty on attack rolls decreases by one, to a minimum penalty of 0.
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If you have at least eight points invested in this feat, you may use a one-handed weapon for your additional attack.
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If you have thirteen points invested in this feat, you may make an additional attack with this swift action at the same attack bonus.
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==H==
==H==

Current revision as of 21:13, 28 September 2010

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