D20r:Hunter

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m (Hunter moved to D20r: Hunter)
m (Changed weapon Profs)
 
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'''Class Skills''' (4 + Int): Autohypnosis, Climb, Concentration, Craft, Heal, Hide, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Knowledge (Psionics), Listen, Move Silently, Profession, Spot, Survival, Swim
'''Class Skills''' (4 + Int): Autohypnosis, Climb, Concentration, Craft, Heal, Hide, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Knowledge (Psionics), Listen, Move Silently, Profession, Spot, Survival, Swim
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'''Proficiencies:''' A hunter is proficient with all simple weapons, with all bows, and with light armor (but not shields).
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'''Proficiencies:''' A hunter is proficient with simple weapons, bows, and one other weapon group. A Hunter is also proficient light armor (but not shields).
'''Power Points Per Day:''' A hunter's ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table. In addition, he receives bonus power points per day if he has a high Wisdom score. His race may also provide bonus power points per day, as may certain feats and items.
'''Power Points Per Day:''' A hunter's ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table. In addition, he receives bonus power points per day if he has a high Wisdom score. His race may also provide bonus power points per day, as may certain feats and items.

Current revision as of 21:32, 26 September 2010

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