D20r:Gynoid

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(Player Character Gynoids)
 
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== Gynoid Feats ==
== Gynoid Feats ==
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=== Disconnected Internalization ===
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Your creators have produced a spring technique that allows weapons to pop out - and more importantly, back in - easily, allowing you to integrate larger weapons than before.
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''Prerequisites:'' Gynoid
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''Benefits:'' You can integrate two-handed melee or slide-heavy weaponry (such as quarterstaves and polearms) into your body. Unlike most internalized weapons, these ''can'' be disarmed, but can still be drawn or sheathed as a swift action and be hidden like most Internalized Weaponry.
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''Normal:'' You cannot intergrate two-handed melee or slide-heavy weaponry (such as quarterstaves or polearms) into your body.
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=== Enhanced Internalization ===
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Your integrated weapons have their build optimized to your body to a greater extent than before.
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''Prerequisites:'' Gynoid
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''Benefits:'' Any weapon integrated into your body has its damage die increased by one size, per the standard size-increase rules.
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''Normal:'' Your integrated weaponry works the same as any normal weapon of the same type and properties.
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=== Overcharge ===
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The systems that power your body can turn into a burst of highly-controlled energy; however, doing so causes damage to other components.
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''Prerequisites:'' Gynoid.
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''Benefits:'' When you run out of uses of any one ability for a day, you may fully restore your number of uses of that ability. Doing so reduces your AC and all saving throw modifiers by -2 until you take an Extended Rest, which additionally requires that you fully power down (essentially, sleep) for at least half of the duration.
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=== Concepts for other feats ===
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* Eye-Beams (Because they're just classic)
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* Enhanced Grip (good for climbing and grappling)
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* Remote Communications System (connects to one other person or facility, as appropriate)
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* Other enhancement subsystems that loosely equal one spell-like ability, utilitarian in nature?

Current revision as of 09:51, 11 January 2011

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