D20r:Gynoid
From Fax Encyclopedicus
(→Player Character Gynoids) |
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== Gynoid Feats == | == Gynoid Feats == | ||
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+ | === Disconnected Internalization === | ||
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+ | Your creators have produced a spring technique that allows weapons to pop out - and more importantly, back in - easily, allowing you to integrate larger weapons than before. | ||
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+ | ''Prerequisites:'' Gynoid | ||
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+ | ''Benefits:'' You can integrate two-handed melee or slide-heavy weaponry (such as quarterstaves and polearms) into your body. Unlike most internalized weapons, these ''can'' be disarmed, but can still be drawn or sheathed as a swift action and be hidden like most Internalized Weaponry. | ||
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+ | ''Normal:'' You cannot intergrate two-handed melee or slide-heavy weaponry (such as quarterstaves or polearms) into your body. | ||
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+ | === Enhanced Internalization === | ||
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+ | Your integrated weapons have their build optimized to your body to a greater extent than before. | ||
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+ | ''Prerequisites:'' Gynoid | ||
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+ | ''Benefits:'' Any weapon integrated into your body has its damage die increased by one size, per the standard size-increase rules. | ||
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+ | ''Normal:'' Your integrated weaponry works the same as any normal weapon of the same type and properties. | ||
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+ | === Overcharge === | ||
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+ | The systems that power your body can turn into a burst of highly-controlled energy; however, doing so causes damage to other components. | ||
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+ | ''Prerequisites:'' Gynoid. | ||
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+ | ''Benefits:'' When you run out of uses of any one ability for a day, you may fully restore your number of uses of that ability. Doing so reduces your AC and all saving throw modifiers by -2 until you take an Extended Rest, which additionally requires that you fully power down (essentially, sleep) for at least half of the duration. | ||
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+ | === Concepts for other feats === | ||
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+ | * Eye-Beams (Because they're just classic) | ||
+ | * Enhanced Grip (good for climbing and grappling) | ||
+ | * Remote Communications System (connects to one other person or facility, as appropriate) | ||
+ | * Other enhancement subsystems that loosely equal one spell-like ability, utilitarian in nature? |