D20r:Gynoid

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(Player Character Gynoids)
 
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** '''Religion-less''': Will-less Gynoids essentially have no true religion - they will usually go through the motions of their master's religion, but they don't truly have a heart dedicated to it. They may take religion-based classes, class ability options, or the like freely, as long as the abilities are consistent to one religion (most likely their master's) - however, this is not a "true" religion by any typical sense of the term, and some gods might reject a Gynoid, not allowing them to take classes under them.
** '''Religion-less''': Will-less Gynoids essentially have no true religion - they will usually go through the motions of their master's religion, but they don't truly have a heart dedicated to it. They may take religion-based classes, class ability options, or the like freely, as long as the abilities are consistent to one religion (most likely their master's) - however, this is not a "true" religion by any typical sense of the term, and some gods might reject a Gynoid, not allowing them to take classes under them.
* '''Weak-Willed''': Gynoids, strictly speaking, only obey their master (if they have one). However, their relative lack of will is partially reflected in their interactions with others - particularly when magic is involved. They do not gain their Wisdom modifier to Will saves against charms and compulsions, and cannot receive a second save to resist actions that are against their alignment (since their link to their alignment is tenuous).
* '''Weak-Willed''': Gynoids, strictly speaking, only obey their master (if they have one). However, their relative lack of will is partially reflected in their interactions with others - particularly when magic is involved. They do not gain their Wisdom modifier to Will saves against charms and compulsions, and cannot receive a second save to resist actions that are against their alignment (since their link to their alignment is tenuous).
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* '''Slow Recovery''': A Gynoid that is dazed, fascinated, or unconscious must, when they would recover due to the effect timing out, make a will save against the effect. If they fail it, they are affected a second time for the same duration.
* '''Reinforced Body''': Gynoid bodies can have armor built into their structure (sometimes visibly, sometimes not). Any Light or Medium armor can be used to reinforce their body, making all its benefits and costs inherent to their body as if it were always worn. Such armor never fatigues the Gynoid if they rest while wearing it, and such armor does not count for their weight-carrying limits. A Gynoid with built-in armor cannot benefit from armor or robes worn (usually).
* '''Reinforced Body''': Gynoid bodies can have armor built into their structure (sometimes visibly, sometimes not). Any Light or Medium armor can be used to reinforce their body, making all its benefits and costs inherent to their body as if it were always worn. Such armor never fatigues the Gynoid if they rest while wearing it, and such armor does not count for their weight-carrying limits. A Gynoid with built-in armor cannot benefit from armor or robes worn (usually).
* '''Internalized Weaponry''': Gynoids can modify weapons to integrate them into their bodies, allowing them to pull the weapon out of nowhere. They can do this for one weapon per four character levels.
* '''Internalized Weaponry''': Gynoids can modify weapons to integrate them into their bodies, allowing them to pull the weapon out of nowhere. They can do this for one weapon per four character levels.
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== Gynoid Feats ==
== Gynoid Feats ==
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=== Disconnected Internalization ===
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Your creators have produced a spring technique that allows weapons to pop out - and more importantly, back in - easily, allowing you to integrate larger weapons than before.
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''Prerequisites:'' Gynoid
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''Benefits:'' You can integrate two-handed melee or slide-heavy weaponry (such as quarterstaves and polearms) into your body. Unlike most internalized weapons, these ''can'' be disarmed, but can still be drawn or sheathed as a swift action and be hidden like most Internalized Weaponry.
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''Normal:'' You cannot intergrate two-handed melee or slide-heavy weaponry (such as quarterstaves or polearms) into your body.
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=== Enhanced Internalization ===
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Your integrated weapons have their build optimized to your body to a greater extent than before.
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''Prerequisites:'' Gynoid
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''Benefits:'' Any weapon integrated into your body has its damage die increased by one size, per the standard size-increase rules.
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''Normal:'' Your integrated weaponry works the same as any normal weapon of the same type and properties.
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=== Overcharge ===
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The systems that power your body can turn into a burst of highly-controlled energy; however, doing so causes damage to other components.
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''Prerequisites:'' Gynoid.
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''Benefits:'' When you run out of uses of any one ability for a day, you may fully restore your number of uses of that ability. Doing so reduces your AC and all saving throw modifiers by -2 until you take an Extended Rest, which additionally requires that you fully power down (essentially, sleep) for at least half of the duration.
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=== Concepts for other feats ===
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* Eye-Beams (Because they're just classic)
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* Enhanced Grip (good for climbing and grappling)
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* Remote Communications System (connects to one other person or facility, as appropriate)
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* Other enhancement subsystems that loosely equal one spell-like ability, utilitarian in nature?

Current revision as of 09:51, 11 January 2011

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