D20r:Goblin

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A goblin stands 3 to 3½ feet tall and weighs 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin's skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. Goblins speak Goblin and Common.

  • -2 Strength, +2 Dexterity
  • Small: As a Small creature, a goblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but also uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Goblinoid: Goblins are humanoids with the (Goblinoid) subtype.
  • A goblin's base land speed is 30 feet.
  • Sneaky Tricks: Goblins know how to take advantage of surprise. Whenever a goblin strikes a foe that is flat-footed, he adds 1d4 damage. This is not precision damage, so this additional damage affects even creatures who are immune to sneak attack or critical hits.
  • Weapon Familiarity: Goblins, being warlike creatures, have adapted a variety of unique weapons for their own use. Goblins are considered proficient with any weapon that has the word "goblin" in its name.
  • Sneaky: Goblins receive a +2 racial bonus to Stealth checks.
  • Born In The Saddle: Goblins receive a +4 racial bonus on Handle Animal and Ride checks.
  • Darkvision: usable out to 60'.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Giant, Gnoll, Orc, Terran, Undercommon.
  • Favored Class: Ranger.
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