D20r:Feats

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==G==
==G==
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===Gale's Dance [Style]===
===Gale's Dance [Style]===
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''Prerequisites:'' Lightning Reflexes
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'''Prerequisites:''' Lightning Reflexes
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''Benefit:'' The Gale's Dance style feat provides the following abilities with appropriate prowess investiture:
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'''Benefit:''' The Gale's Dance style feat provides the following abilities with appropriate prowess investiture:
http://img.photobucket.com/albums/v216/FaxCelestis/GalesDance.png
http://img.photobucket.com/albums/v216/FaxCelestis/GalesDance.png
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===Giant Slam [Half-Giant]===
===Giant Slam [Half-Giant]===
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'''Prerequisites:''' Strength 19+, Half-Giant
'''Prerequisites:''' Strength 19+, Half-Giant
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===Goretusk Master [Shifter, Investing]===
===Goretusk Master [Shifter, Investing]===
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'''Requirements:''' Strength 13+, Goretusk shifter quality, Shifter Warrior
'''Requirements:''' Strength 13+, Goretusk shifter quality, Shifter Warrior
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'''Special:''' This feat can be used in place of Improved Sunder to qualify for feats and prestige classes.
'''Special:''' This feat can be used in place of Improved Sunder to qualify for feats and prestige classes.
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===Great Fortitude [Investing]===
===Great Fortitude [Investing]===
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''Benefit:'' You gain a +2 bonus on fortitude saving throws. This increases by +1 for each four points of prowess invested in this feat.
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'''Benefit:''' You gain a +2 bonus on fortitude saving throws.
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'''Investing:''' Increase this bonus by +1 for each four points of prowess invested in this feat.
===Gut Shot [Goblin]===
===Gut Shot [Goblin]===
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'''Prerequisites:''' Strength 13+, Goblin
'''Prerequisites:''' Strength 13+, Goblin
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'''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + 1/2 your level + your full number of sneaky tricks damage dice) or be sickened for a number of rounds equal to your full number of sneaky tricks damage dice.
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'''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + your Hero Value + your full number of Sneaky Tricks damage dice) or be sickened for a number of rounds equal to your full number of Sneaky Tricks damage dice.
You deal +1d4 Sneaky Tricks damage.
You deal +1d4 Sneaky Tricks damage.

Revision as of 15:30, 28 October 2013

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