D20r:Feats

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'''Requirements:''' Wisdom 15+, Ameena
'''Requirements:''' Wisdom 15+, Ameena
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''''Benefit:''' Unlike most Ameena, your antennae are not vestigial and are in fact fully functional. You gain the Scent ability, usable out to 30'.
+
'''Benefit:''' Unlike most Ameena, your antennae are not vestigial and are in fact fully functional. You gain the Scent ability, usable out to 30'.
You gain an additional psionic charge per day.
You gain an additional psionic charge per day.
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http://img.photobucket.com/albums/v216/FaxCelestis/AnimaBeaconTree.png
http://img.photobucket.com/albums/v216/FaxCelestis/AnimaBeaconTree.png
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''''Prerequisites:''' Cha 13+, Mind Over Body
+
'''Prerequisites:''' Cha 13+, Mind Over Body
-
''''Benefit:''' The Anima Beacon feat provides the following benefits with enough prowess Investing.
+
'''Benefit:''' The Anima Beacon feat provides the following benefits with enough prowess Investing.
''Anima Beacon (0 Prowess):'' You gain the ability to project an embodiment of your courage in a square adjacent to you as a swift action--an 'anima'. This anima isn't a creature, has no stats, and is able to communicate telepathically with you. Every turn, during your round, you may move your anima a distance equal to your highest movement speed in any direction, including vertically. When not in contact with solid ground, the anima hovers. Alternatively, instead of moving on your turn, you may direct your anima to remain in contact with a creature: your anima must share a square with the creature to be followed in order to move in this fashion.  
''Anima Beacon (0 Prowess):'' You gain the ability to project an embodiment of your courage in a square adjacent to you as a swift action--an 'anima'. This anima isn't a creature, has no stats, and is able to communicate telepathically with you. Every turn, during your round, you may move your anima a distance equal to your highest movement speed in any direction, including vertically. When not in contact with solid ground, the anima hovers. Alternatively, instead of moving on your turn, you may direct your anima to remain in contact with a creature: your anima must share a square with the creature to be followed in order to move in this fashion.  
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At the end of your next turn, your anima returns to normal. You may choose to remain in your own square or to exchange spaces with your anima. This is not movement or teleportation: rather, you are choosing one square to occupy rather than your split embodiment before. You cannot use this ability if your anima currently shares a square with a creature. This ability is usable once per day, and you are fatigued after its use.
At the end of your next turn, your anima returns to normal. You may choose to remain in your own square or to exchange spaces with your anima. This is not movement or teleportation: rather, you are choosing one square to occupy rather than your split embodiment before. You cannot use this ability if your anima currently shares a square with a creature. This ability is usable once per day, and you are fatigued after its use.
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''''Special:''' Unlike most feats, Anima Beacon's abilities are supernatural rather than extraordinary.
+
'''Special:''' Unlike most feats, Anima Beacon's abilities are supernatural rather than extraordinary.
==B==
==B==
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===Berserk Sandworm [Style]===
===Berserk Sandworm [Style]===
{{GitP|120849}}
{{GitP|120849}}
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''''Prerequisites:''' BAB +1, Power Attack
+
'''Prerequisites:''' BAB +1, Power Attack
-
''''Benefit:''' The Berserk Sandworm feat allows the following options, with enough prowess expenditure:
+
'''Benefit:''' The Berserk Sandworm feat allows the following options, with enough prowess expenditure:
http://img.photobucket.com/albums/v216/FaxCelestis/berserksandworm.png
http://img.photobucket.com/albums/v216/FaxCelestis/berserksandworm.png
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
-
''''Special:''' This feat can be used in place of Improved Grapple to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Improved Grapple to qualify for feats and prestige classes.
===Blacktalon Tribe [Shifter, Ritual, Tribe]===
===Blacktalon Tribe [Shifter, Ritual, Tribe]===
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===Blind-Fight [Investing]===
===Blind-Fight [Investing]===
-
''''Prerequisites:''' None
+
'''Prerequisites:''' None
-
''''Benefit:''' In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit, plus one additional reroll per four points of prowess invested in this feat.
+
'''Benefit:''' In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit, plus one additional reroll per four points of prowess invested in this feat.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
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===Blistering Retribution [Phoe-Kun]===
===Blistering Retribution [Phoe-Kun]===
-
''''Prerequisites:''' Charisma 15, Spellweaving, access to the Fire seed; or Charisma 15, ability to cast at least two spells with the [Fire] descriptor
+
'''Prerequisites:''' Charisma 15, Spellweaving, access to the Fire seed; or Charisma 15, ability to cast at least two spells with the [Fire] descriptor
-
''''Benefit:''' When you are damaged by an attack or spell, you may spend a natural talent charge as an immediate action to cast a spell you have prepared with a casting time of less than 1 standard with the [Fire] descriptor. This spell must target or include the creature that damaged you within its area of effect.
+
'''Benefit:''' When you are damaged by an attack or spell, you may spend a natural talent charge as an immediate action to cast a spell you have prepared with a casting time of less than 1 standard with the [Fire] descriptor. This spell must target or include the creature that damaged you within its area of effect.
You gain one natural talent charge per day.
You gain one natural talent charge per day.
===Blow to the Head [Goblin]===
===Blow to the Head [Goblin]===
-
''''Prerequisites:''' Dexterity 15+, Eye Gouge, Goblin
+
'''Prerequisites:''' Dexterity 15+, Eye Gouge, Goblin
-
''''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + 1/2 your level + your full number of sneaky tricks damage dice) or be confused for 1d3 rounds.
+
'''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + 1/2 your level + your full number of sneaky tricks damage dice) or be confused for 1d3 rounds.
You deal +1d4 Sneaky Tricks damage.
You deal +1d4 Sneaky Tricks damage.
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===Brave Fencer [Style]===
===Brave Fencer [Style]===
{{GitP|120658}}
{{GitP|120658}}
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''''Prerequisites:''' BAB +1, Weapon Finesse
+
'''Prerequisites:''' BAB +1, Weapon Finesse
-
''''Benefit:''' The Brave Fencer feat allows the following options, with enough prowess expenditure:
+
'''Benefit:''' The Brave Fencer feat allows the following options, with enough prowess expenditure:
http://img.photobucket.com/albums/v216/FaxCelestis/bravefencer.png
http://img.photobucket.com/albums/v216/FaxCelestis/bravefencer.png
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===Brutal Precision [Investing]===
===Brutal Precision [Investing]===
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''''Prerequisites:''' Dexterity 13, Point Blank Shot
+
'''Prerequisites:''' Dexterity 13, Point Blank Shot
-
''''Benefit:''' On your action, before making attack rolls for a round, you may choose to subtract a number from all ranged attack rolls and add the same number to all ranged damage rolls. This number may not exceed your base attack bonus, nor may it exceed the maximum Strength bonus allowed by your weapon. The penalty on attacks and bonus on damage apply until your next turn.
+
'''Benefit:''' On your action, before making attack rolls for a round, you may choose to subtract a number from all ranged attack rolls and add the same number to all ranged damage rolls. This number may not exceed your base attack bonus, nor may it exceed the maximum Strength bonus allowed by your weapon. The penalty on attacks and bonus on damage apply until your next turn.
'''Investing:''' If you have at least five points of prowess invested in this feat, you may ignore the maximum Strength bonus allowed by of your weapon.
'''Investing:''' If you have at least five points of prowess invested in this feat, you may ignore the maximum Strength bonus allowed by of your weapon.
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===Burst of Strength [Dromite]===
===Burst of Strength [Dromite]===
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''''Prerequisites:''' Str 15+, Con 15+, Earth-Caste Dromite
+
'''Prerequisites:''' Str 15+, Con 15+, Earth-Caste Dromite
-
''''Benefit:''' You may spend two psionic charges to increase the strength of your Powerful Build ability. For a number of rounds equal to your Constitution modifier, you are treated as one additional size larger for the purposes of your Powerful Build ability. When this ability ends, you are fatigued.
+
'''Benefit:''' You may spend two psionic charges to increase the strength of your Powerful Build ability. For a number of rounds equal to your Constitution modifier, you are treated as one additional size larger for the purposes of your Powerful Build ability. When this ability ends, you are fatigued.
You gain one psionic charge per day.
You gain one psionic charge per day.
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==C==
==C==
===Caitiff [Investing]===
===Caitiff [Investing]===
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''''Prerequisites:''' A class or racial feature of bonus damage dice under specific conditions (such as a ranger's ambush, a rogue's sneak attack, a hunter's strafe, or a goblin's sneaky tricks), inflicting two dice or more of damage
+
'''Prerequisites:''' A class or racial feature of bonus damage dice under specific conditions (such as a ranger's ambush, a rogue's sneak attack, a hunter's strafe, or a goblin's sneaky tricks), inflicting two dice or more of damage
-
''''Benefit:''' Whenever you trigger your bonus damage dice, you deal one extra damage per die.
+
'''Benefit:''' Whenever you trigger your bonus damage dice, you deal one extra damage per die.
-
''''Investing:''' For each six points invested in this feat, you deal one additional point of damage per die.
+
'''Investing:''' For each six points invested in this feat, you deal one additional point of damage per die.
-
''''Special:''' Decrease your Hero Value by 1.
+
'''Special:''' Decrease your Hero Value by 1.
===Catfoot Master [Shifter, Investing]===
===Catfoot Master [Shifter, Investing]===
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
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''''Special:''' This feat can be used in place of Lightning Reflexes to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Lightning Reflexes to qualify for feats and prestige classes.
===Cheetahpounce Master [Shifter, Investing]===
===Cheetahpounce Master [Shifter, Investing]===
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
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''''Special:''' This feat can be used in place of Dodge to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Dodge to qualify for feats and prestige classes.
===Clarion Crystal [Dromite]===
===Clarion Crystal [Dromite]===
-
''''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+
+
'''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+
-
''''Benefit:''' You may spend a psionic charge to manifest crystal shard as a psi-like ability with a manifester level equal to your class level.
+
'''Benefit:''' You may spend a psionic charge to manifest crystal shard as a psi-like ability with a manifester level equal to your class level.
You gain one psionic charge per day.
You gain one psionic charge per day.
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===Cleave [Investing]===
===Cleave [Investing]===
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''''Prerequisites:''' Strength 13, Power Attack
+
'''Prerequisites:''' Strength 13, Power Attack
-
''''Benefit:''' If you deal a creature enough damage to make it drop (that is, render it unconscious or dead), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
+
'''Benefit:''' If you deal a creature enough damage to make it drop (that is, render it unconscious or dead), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
For each five points of prowess invested in this feat, you may either take a five-foot step before making your cleave attempt, or take additional cleave attempt at -2. These options may be selected more than once if your martial rank is high enough, and the effect is chosen at each activation.
For each five points of prowess invested in this feat, you may either take a five-foot step before making your cleave attempt, or take additional cleave attempt at -2. These options may be selected more than once if your martial rank is high enough, and the effect is chosen at each activation.
===Cloud Giant Apotheosis [Half-Giant, Bloodline]===
===Cloud Giant Apotheosis [Half-Giant, Bloodline]===
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''''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage, Cloud Giant Legacy
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage, Cloud Giant Legacy
-
''''Benefit:''' You gain the Air subtype. You may spend a reserve charge to cast fly as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You gain the Air subtype. You may spend a reserve charge to cast fly as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Cloud Giant Heritage [Half-Giant, Founding, Bloodline]===
===Cloud Giant Heritage [Half-Giant, Founding, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
+
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
-
''''Benefit:''' You may spend a reserve charge to cast obscuring mist as a spell-like ability with a caster level equal to your character level.
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'''Benefit:''' You may spend a reserve charge to cast obscuring mist as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Cloud Giant Legacy [Half-Giant, Bloodline]===
===Cloud Giant Legacy [Half-Giant, Bloodline]===
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''''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Cloud Giant Heritage
-
''''Benefit:''' You may spend a reserve charge to cast levitate or fog cloud as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a reserve charge to cast levitate or fog cloud as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Combat Expertise [Investing]===
===Combat Expertise [Investing]===
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''''Prerequisites:''' Intelligence 13
+
'''Prerequisites:''' Intelligence 13
-
''''Benefit:''' When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
+
'''Benefit:''' When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
If you have at least five points of prowess invested in this feat, you gain Armor Class at a 2:3 ratio. If you have at least ten points of prowess invested in this feat, you can spend up to 10 points of BAB instead of your normal maximum of 5. If you have at least fifteen points of prowess invested in this feat, you gain Spell Resistance equal to three times the amount of BAB sacrificed. If you have at least 20 points of prowess invested in this feat, you gain Armor Class at a 1:2 ratio.
If you have at least five points of prowess invested in this feat, you gain Armor Class at a 2:3 ratio. If you have at least ten points of prowess invested in this feat, you can spend up to 10 points of BAB instead of your normal maximum of 5. If you have at least fifteen points of prowess invested in this feat, you gain Spell Resistance equal to three times the amount of BAB sacrificed. If you have at least 20 points of prowess invested in this feat, you gain Armor Class at a 1:2 ratio.
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===Combat Reflexes [Investing]===
===Combat Reflexes [Investing]===
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''''Benefit:''' You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. You also gain an additional attack of opportunity per round for each four points of prowess invested in this feat.
+
'''Benefit:''' You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. You also gain an additional attack of opportunity per round for each four points of prowess invested in this feat.
'''Normal:''' A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.
'''Normal:''' A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.
===Commanding Voice [Satyr]===
===Commanding Voice [Satyr]===
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''''Prerequisites:''' Charisma 15+, Satyr
+
'''Prerequisites:''' Charisma 15+, Satyr
-
''''Benefit:''' You may spend a magic charge to cast command as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a magic charge to cast command as a spell-like ability with a caster level equal to your character level.
You gain one magic charge per day.
You gain one magic charge per day.
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===Crystal Amplification [Dromite]===
===Crystal Amplification [Dromite]===
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''''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+, Clarion Crystal
+
'''Prerequisites:''' Glimmer-Caste Dromite, Wis 15+, Clarion Crystal
-
''''Benefit:''' You may spend a psionic charge to manifest swarm of crystals as a psi-like ability with a manifester level equal to half your class level.
+
'''Benefit:''' You may spend a psionic charge to manifest swarm of crystals as a psi-like ability with a manifester level equal to half your class level.
You gain one psionic charge per day.
You gain one psionic charge per day.
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'''Requirements:''' Dexterity 15+
'''Requirements:''' Dexterity 15+
-
''''Benefit:''' You may spend a charge from your Natural Talent racial feature as an immediate action to gain the Evasion ability for one round.
+
'''Benefit:''' You may spend a charge from your Natural Talent racial feature as an immediate action to gain the Evasion ability for one round.
You gain an additional Natural Talent charge per day.
You gain an additional Natural Talent charge per day.
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==D==
==D==
===Daylight Adaptation [Drow]===
===Daylight Adaptation [Drow]===
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''''Prerequisites:''' Drow
+
'''Prerequisites:''' Drow
-
''''Benefit:''' You are not dazzled in areas of bright light, though you may still be blinded by sudden brightness.
+
'''Benefit:''' You are not dazzled in areas of bright light, though you may still be blinded by sudden brightness.
You gain one magical charge per day.
You gain one magical charge per day.
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===Deceptive Natural Magic [Drow]===
===Deceptive Natural Magic [Drow]===
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''''Prerequisites:''' Drow, Cha 15+, Trained in Disguise
+
'''Prerequisites:''' Drow, Cha 15+, Trained in Disguise
-
''''Benefit:''' You may spend a magical charge to cast ''disguise self'' as a spell-like ability.
+
'''Benefit:''' You may spend a magical charge to cast ''disguise self'' as a spell-like ability.
You gain one magical charge per day.
You gain one magical charge per day.
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{{d20rCompetitor|20}}
{{d20rCompetitor|20}}
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''''Benefit:''' The Defender's Gambit feat allows the following options, with enough prowess expenditure:  
+
'''Benefit:''' The Defender's Gambit feat allows the following options, with enough prowess expenditure:  
''Stability'' (4 prowess): You become exceptionally stable on your feet. You gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). If you already have Stability, instead improve its bonus by 2.
''Stability'' (4 prowess): You become exceptionally stable on your feet. You gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). If you already have Stability, instead improve its bonus by 2.
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===Deflect Arrows [Investing]===
===Deflect Arrows [Investing]===
-
''''Prerequisites:''' Dexterity 13, Improved Unarmed Strike
+
'''Prerequisites:''' Dexterity 13, Improved Unarmed Strike
-
''''Benefit:''' You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed.
+
'''Benefit:''' You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed.
You gain an additional use of this ability per round for each three points of prowess invested in this feat.
You gain an additional use of this ability per round for each three points of prowess invested in this feat.
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===Diehard [Investing]===
===Diehard [Investing]===
-
''''Prerequisites:''' Endurance
+
'''Prerequisites:''' Endurance
-
''''Benefit:''' When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d% to see if you lose 1 hit point each round.
+
'''Benefit:''' When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d% to see if you lose 1 hit point each round.
When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
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===Dodge [Investing]===
===Dodge [Investing]===
-
''''Prerequisites:''' Dexterity 13
+
'''Prerequisites:''' Dexterity 13
-
''''Benefit:''' During your turn, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
+
'''Benefit:''' During your turn, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. You gain an additional point of dodge bonus for each five points of prowess invested in this feat.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. You gain an additional point of dodge bonus for each five points of prowess invested in this feat.
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
-
''''Special:''' This feat can be used in place of Endurance to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Endurance to qualify for feats and prestige classes.
===Draconic Energy [Kobold, Lizardfolk]===
===Draconic Energy [Kobold, Lizardfolk]===
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'''Requirements:''' Constitution 15+
'''Requirements:''' Constitution 15+
-
''''Benefit:''' When selecting this feat, choose one of the following options. It determines your breath weapon and the effects of related feats.
+
'''Benefit:''' When selecting this feat, choose one of the following options. It determines your breath weapon and the effects of related feats.
{|class="bordered zebra header"
{|class="bordered zebra header"
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==E==
==E==
===Echoing Reverberations [Dromite]===
===Echoing Reverberations [Dromite]===
-
''''Prerequisites:''' Voice-Caste Dromite, Cha 15+, Farvoice
+
'''Prerequisites:''' Voice-Caste Dromite, Cha 15+, Farvoice
-
''''Benefit:''' You may spend a psionic charge to manifest ''control sound'' as a psi-like ability with a manifester level equal to your class level.
+
'''Benefit:''' You may spend a psionic charge to manifest ''control sound'' as a psi-like ability with a manifester level equal to your class level.
You gain one psionic charge per day.
You gain one psionic charge per day.
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===Endurance [Investing]===
===Endurance [Investing]===
-
''''Benefit:''' You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
+
'''Benefit:''' You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Your bonus on checks and saves increases by +1 for each three points of prowess invested in this feat.
Your bonus on checks and saves increases by +1 for each three points of prowess invested in this feat.
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===Enthralling Voice [Satyr]===
===Enthralling Voice [Satyr]===
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''''Prerequisites:''' Charisma 15+, Commanding Voice, Satyr
+
'''Prerequisites:''' Charisma 15+, Commanding Voice, Satyr
-
''''Benefit:''' You may spend a magic charge to cast ''enthrall'' as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a magic charge to cast ''enthrall'' as a spell-like ability with a caster level equal to your character level.
You gain one magic charge per day.
You gain one magic charge per day.
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===Evasive Dodge [Investing]===
===Evasive Dodge [Investing]===
-
''''Prerequisites:''' Dexterity 13, Dodge
+
'''Prerequisites:''' Dexterity 13, Dodge
-
''''Benefit:''' You may substitute a 5' step for an attack of opportunity. This action still consumes your attack of opportunity for the round (or one of them if you have a feat that grants you multiple attacks of opportunity in a round like Combat Reflexes).
+
'''Benefit:''' You may substitute a 5' step for an attack of opportunity. This action still consumes your attack of opportunity for the round (or one of them if you have a feat that grants you multiple attacks of opportunity in a round like Combat Reflexes).
-
''''Investing:''' For every ten points invested in this feat, increase the range of your 5' step by 5', so that if you have 10 points invested in this feat and you utilize its ability, you may immediately move 10' as if you had used two 5' steps in rapid succession.
+
'''Investing:''' For every ten points invested in this feat, increase the range of your 5' step by 5', so that if you have 10 points invested in this feat and you utilize its ability, you may immediately move 10' as if you had used two 5' steps in rapid succession.
'''Normal:''' You may only make a single melee attack as an attack of opportunity.
'''Normal:''' You may only make a single melee attack as an attack of opportunity.
===Eye Gouge [Goblin]===
===Eye Gouge [Goblin]===
-
''''Prerequisites:''' Dexterity 15+, Hamstring, Goblin
+
'''Prerequisites:''' Dexterity 15+, Hamstring, Goblin
-
''''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + your Hero Value + your full number of sneaky tricks damage dice) or be blinded for 1d3 rounds.
+
'''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + your Hero Value + your full number of sneaky tricks damage dice) or be blinded for 1d3 rounds.
You deal +1d4 Sneaky Tricks damage.
You deal +1d4 Sneaky Tricks damage.
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==F==
==F==
===Far Shot [Investing]===
===Far Shot [Investing]===
-
''''Prerequisites:''' Point Blank Shot
+
'''Prerequisites:''' Point Blank Shot
-
''''Benefit:''' When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1.5). When you use a thrown weapon, its range increment is doubled.
+
'''Benefit:''' When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1.5). When you use a thrown weapon, its range increment is doubled.
-
''''Investing:''' For each five points of prowess invested in this feat, your ranges multiply by another .5. For instance, if you have five martial ranks, your ranges for projectile weapons is multiplied by 2, and your thrown weapons are multiplied by 2.5.
+
'''Investing:''' For each five points of prowess invested in this feat, your ranges multiply by another .5. For instance, if you have five martial ranks, your ranges for projectile weapons is multiplied by 2, and your thrown weapons are multiplied by 2.5.
===Farvoice [Dromite]===
===Farvoice [Dromite]===
-
''''Prerequisites:''' Voice-Caste Dromite, Cha 15+
+
'''Prerequisites:''' Voice-Caste Dromite, Cha 15+
-
''''Benefit:''' You may spend a psionic charge to manifest create sound as a psi-like ability with a manifester level equal to your class level.
+
'''Benefit:''' You may spend a psionic charge to manifest create sound as a psi-like ability with a manifester level equal to your class level.
You gain one psionic charge per day.
You gain one psionic charge per day.
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===Favored Enemy [Investing]===
===Favored Enemy [Investing]===
-
''''Prerequisites:''' BAB +1
+
'''Prerequisites:''' BAB +1
-
''''Benefit:''' Select a type of creature from among those given on the table below. You gain a +2 bonus on Awareness, Bluff, Sense Motive, and Survival checks when using these skills against creatures of this type. Likewise, you get a +2 bonus on weapon damage rolls against such creatures.
+
'''Benefit:''' Select a type of creature from among those given on the table below. You gain a +2 bonus on Awareness, Bluff, Sense Motive, and Survival checks when using these skills against creatures of this type. Likewise, you get a +2 bonus on weapon damage rolls against such creatures.
If a specific creature falls into more than one category of favored enemy, the bonuses do not stack; you simply use whichever bonus is higher.
If a specific creature falls into more than one category of favored enemy, the bonuses do not stack; you simply use whichever bonus is higher.
-
''''Investing:''' If you have at least five prowess invested in this feat, you also gain a +2 bonus on attack rolls against the chosen creature type.
+
'''Investing:''' If you have at least five prowess invested in this feat, you also gain a +2 bonus on attack rolls against the chosen creature type.
If you have at least eight prowess invested in this feat, you also gain a +1 bonus on saving throws against the chosen creature type's spells, spell-like abilities, and supernatural abilities.
If you have at least eight prowess invested in this feat, you also gain a +1 bonus on saving throws against the chosen creature type's spells, spell-like abilities, and supernatural abilities.
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If you have at least eighteen prowess invested in this feat, you also gain an additional +2 on weapon damage rolls against the chosen creature type, as well as a +1 dodge bonus to AC against the chosen creature type. Further, the chosen creature cannot flank you or render you flat-footed. This feat's special line applies to each instance of the weapon damage roll's bonus.
If you have at least eighteen prowess invested in this feat, you also gain an additional +2 on weapon damage rolls against the chosen creature type, as well as a +1 dodge bonus to AC against the chosen creature type. Further, the chosen creature cannot flank you or render you flat-footed. This feat's special line applies to each instance of the weapon damage roll's bonus.
-
''''Special:''' You may take this feat more than once. If you do so, an instance of this feat that you have had prior increases its bonuses by 1.
+
'''Special:''' You may take this feat more than once. If you do so, an instance of this feat that you have had prior increases its bonuses by 1.
{|class="bordered zebra header"
{|class="bordered zebra header"
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===Fire-Caste Foresight [Dromite]===
===Fire-Caste Foresight [Dromite]===
-
''''Prerequisites:''' Fire-Caste Dromite, Dex 15+, Cha 15+
+
'''Prerequisites:''' Fire-Caste Dromite, Dex 15+, Cha 15+
-
''''Benefit:''' You may spend a psionic charge to manifest ''precognition, defensive'' or ''precognition, offensive'' as a psi-like ability with a manifester level equal to one-half your class level.
+
'''Benefit:''' You may spend a psionic charge to manifest ''precognition, defensive'' or ''precognition, offensive'' as a psi-like ability with a manifester level equal to one-half your class level.
You gain one psionic charge per day.
You gain one psionic charge per day.
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===Fire Giant Apotheosis [Half-Giant, Bloodline]===
===Fire Giant Apotheosis [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage, Fire Giant Legacy
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage, Fire Giant Legacy
-
''''Benefit:''' You gain the Fire subtype. You may spend a reserve charge to cast ''fireball'' as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You gain the Fire subtype. You may spend a reserve charge to cast ''fireball'' as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Fire Giant Heritage [Half-Giant, Founding, Bloodline]===
===Fire Giant Heritage [Half-Giant, Founding, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
+
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
-
''''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 fire damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the fire damage provided by that feat.
+
'''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 fire damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the fire damage provided by that feat.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Fire Giant Legacy [Half-Giant, Bloodline]===
===Fire Giant Legacy [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Fire Giant Heritage
-
''''Benefit:''' You may spend a reserve charge to cast ''burning hands'' or ''produce flame'' as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a reserve charge to cast ''burning hands'' or ''produce flame'' as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Flick of the Wrist [Investing]===
===Flick of the Wrist [Investing]===
-
''''Prerequisites:''' Dexterity 13
+
'''Prerequisites:''' Dexterity 13
-
''''Benefit:''' If you have not attacked in this round, you may spend a swift action to make a single attack with a light or natural weapon at your full Base Attack Bonus. This attack, and all other attacks you make this round (including attacks of opportunity), suffer a -2 penalty.
+
'''Benefit:''' If you have not attacked in this round, you may spend a swift action to make a single attack with a light or natural weapon at your full Base Attack Bonus. This attack, and all other attacks you make this round (including attacks of opportunity), suffer a -2 penalty.
'''Investing:''' For each five points invested in this feat, the penalty on attack rolls decreases by one, to a minimum penalty of 0.
'''Investing:''' For each five points invested in this feat, the penalty on attack rolls decreases by one, to a minimum penalty of 0.
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===From The Brink Of Death [Phoe-Kun]===
===From The Brink Of Death [Phoe-Kun]===
-
''''Prerequisites:''' Charisma 15, 3rd level
+
'''Prerequisites:''' Charisma 15, 3rd level
-
''''Benefit:''' When you are reduced to zero or fewer hit points, you may spend a natural talent charge as an immediate action to immediately heal 1d8 points of damage, plus 1d8 points for each three levels you possess. If, after this healing, your hit points are below zero but not enough to kill you, you may spend another natural talent charge on your following turn as a standard action to regain another 1d8 points of damage, plus 1d8 for each three levels you possess.
+
'''Benefit:''' When you are reduced to zero or fewer hit points, you may spend a natural talent charge as an immediate action to immediately heal 1d8 points of damage, plus 1d8 points for each three levels you possess. If, after this healing, your hit points are below zero but not enough to kill you, you may spend another natural talent charge on your following turn as a standard action to regain another 1d8 points of damage, plus 1d8 for each three levels you possess.
You gain one natural talent charge per day.
You gain one natural talent charge per day.
===Frost Giant Apotheosis [Half-Giant, Bloodline]===
===Frost Giant Apotheosis [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage, Frost Giant Legacy
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage, Frost Giant Legacy
-
''''Benefit:''' You gain the Cold subtype. You may spend a reserve charge to cast ''sleet storm'' as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You gain the Cold subtype. You may spend a reserve charge to cast ''sleet storm'' as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Frost Giant Heritage [Half-Giant, Founding, Bloodline]===
===Frost Giant Heritage [Half-Giant, Founding, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
+
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
-
''''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 cold damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the cold damage provided by that feat.
+
'''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 cold damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the cold damage provided by that feat.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Frost Giant Legacy [Half-Giant, Bloodline]===
===Frost Giant Legacy [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Frost Giant Heritage
-
''''Benefit:''' You may spend a reserve charge to cast ''chill metal'' as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a reserve charge to cast ''chill metal'' as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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==G==
==G==
===Gale's Dance [Style]===
===Gale's Dance [Style]===
-
''''Prerequisites:''' Lightning Reflexes
+
'''Prerequisites:''' Lightning Reflexes
-
''''Benefit:''' The Gale's Dance style feat provides the following abilities with appropriate prowess Investing:
+
'''Benefit:''' The Gale's Dance style feat provides the following abilities with appropriate prowess Investing:
http://img.photobucket.com/albums/v216/FaxCelestis/GalesDance.png
http://img.photobucket.com/albums/v216/FaxCelestis/GalesDance.png
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===Giant Slam [Half-Giant]===
===Giant Slam [Half-Giant]===
-
''''Prerequisites:''' Strength 19+, Half-Giant
+
'''Prerequisites:''' Strength 19+, Half-Giant
-
''''Benefit:''' You gain a slam attack that deals 1d8 points of damage plus your Strength modifier. This is a natural attack. If you have a Founding feat, this slam also has additional effects:
+
'''Benefit:''' You gain a slam attack that deals 1d8 points of damage plus your Strength modifier. This is a natural attack. If you have a Founding feat, this slam also has additional effects:
* Cloud Giant Heritage: The slam attack also initiates a bull rush. A bull rush initiated in this fashion does not provoke an attack of opportunity, and the half-giant does not need to move with his target.
* Cloud Giant Heritage: The slam attack also initiates a bull rush. A bull rush initiated in this fashion does not provoke an attack of opportunity, and the half-giant does not need to move with his target.
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
-
''''Special:''' This feat can be used in place of Improved Sunder to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Improved Sunder to qualify for feats and prestige classes.
===Great Fortitude [Investing]===
===Great Fortitude [Investing]===
-
''''Benefit:''' You gain a +2 bonus on fortitude saving throws.
+
'''Benefit:''' You gain a +2 bonus on fortitude saving throws.
-
''''Investing:''' Increase this bonus by +1 for each four points of prowess invested in this feat.
+
'''Investing:''' Increase this bonus by +1 for each four points of prowess invested in this feat.
===Gut Shot [Goblin]===
===Gut Shot [Goblin]===
-
''''Prerequisites:''' Strength 13+, Goblin
+
'''Prerequisites:''' Strength 13+, Goblin
-
''''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + your Hero Value + your full number of Sneaky Tricks damage dice) or be sickened for a number of rounds equal to your full number of Sneaky Tricks damage dice.
+
'''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + your Hero Value + your full number of Sneaky Tricks damage dice) or be sickened for a number of rounds equal to your full number of Sneaky Tricks damage dice.
You deal +1d4 Sneaky Tricks damage.
You deal +1d4 Sneaky Tricks damage.
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==H==
==H==
===Hampering Strike [Investing]===
===Hampering Strike [Investing]===
-
''''Prerequisites:''' Dexterity 15, Flick of the Wrist; class or racial feature that deals additional damage to a target under certain negative status conditions (such as Sneak Attack) that deals at least one additional die of damage
+
'''Prerequisites:''' Dexterity 15, Flick of the Wrist; class or racial feature that deals additional damage to a target under certain negative status conditions (such as Sneak Attack) that deals at least one additional die of damage
-
''''Benefit:''' If you successfully deal additional damage to an opponent using an ability that can be used to qualify for this feat, they take a -10' penalty to all movement speeds for one round. Oozes, incorporeal creatures, and creatures who move without using limbs are immune to this effect.
+
'''Benefit:''' If you successfully deal additional damage to an opponent using an ability that can be used to qualify for this feat, they take a -10' penalty to all movement speeds for one round. Oozes, incorporeal creatures, and creatures who move without using limbs are immune to this effect.
-
''''Investing:''' If you have at least 13 prowess invested in this feat, you inflict a -20' penalty instead.
+
'''Investing:''' If you have at least 13 prowess invested in this feat, you inflict a -20' penalty instead.
===Hamstring [Goblin]===
===Hamstring [Goblin]===
-
''''Prerequisites:''' Dexterity 15+, Goblin
+
'''Prerequisites:''' Dexterity 15+, Goblin
-
''''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + 1/2 your level + your full number of sneaky tricks damage dice) or suffer a -10' penalty to all their modes of movement until they either receive magical healing or receive a Heal check that surpasses the same DC.
+
'''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + 1/2 your level + your full number of sneaky tricks damage dice) or suffer a -10' penalty to all their modes of movement until they either receive magical healing or receive a Heal check that surpasses the same DC.
You deal +1d4 Sneaky Tricks damage.
You deal +1d4 Sneaky Tricks damage.
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'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
-
''''Special:''' This feat can be used in place of Combat Expertise to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Combat Expertise to qualify for feats and prestige classes.
===Heroic Destiny [Heroic]===
===Heroic Destiny [Heroic]===
-
''''Benefit:''' Once per day, as an immediate action, you may heal a number of d4s of damage equal to your Hero Value.
+
'''Benefit:''' Once per day, as an immediate action, you may heal a number of d4s of damage equal to your Hero Value.
-
''''Special:''' You may use this ability while unconscious or flat-footed, and you may use it in response to an action that would render you dead or dying. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
+
'''Special:''' You may use this ability while unconscious or flat-footed, and you may use it in response to an action that would render you dead or dying. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
===Heroic Focus [Heroic]===
===Heroic Focus [Heroic]===
'''Prerequisite:''' Ability to manifest 1st level powers
'''Prerequisite:''' Ability to manifest 1st level powers
-
''''Benefit:''' Once per day, as a swift action, you may regain psionic focus (if you are not already focused) and immediately regain power points equal to your Hero Value.
+
'''Benefit:''' Once per day, as a swift action, you may regain psionic focus (if you are not already focused) and immediately regain power points equal to your Hero Value.
-
''''Special:''' You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
+
'''Special:''' You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
===Heroic Strike [Heroic]===
===Heroic Strike [Heroic]===
-
''''Benefit:''' A number of times per day equal to your highest ability modifier, when you make an attack or use a direct hit point damaging spell or spell-like ability, you may declare it to be a "heroic strike". Add your highest ability modifier to your attack roll, or as a bonus to Caster Level checks to overcome a target's Spell Resistance. If you hit, you deal extra damage equal to your Hero Value. If you miss, the ability is still used up for the day. Damaging spells that deal reduced or partial damage on a successful save by the affected targets only deal half your Hero Value in extra damage, rounded down, if they make a successful save.
+
'''Benefit:''' A number of times per day equal to your highest ability modifier, when you make an attack or use a direct hit point damaging spell or spell-like ability, you may declare it to be a "heroic strike". Add your highest ability modifier to your attack roll, or as a bonus to Caster Level checks to overcome a target's Spell Resistance. If you hit, you deal extra damage equal to your Hero Value. If you miss, the ability is still used up for the day. Damaging spells that deal reduced or partial damage on a successful save by the affected targets only deal half your Hero Value in extra damage, rounded down, if they make a successful save.
-
''''Special:''' You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
+
'''Special:''' You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
===Heroic Surge [Heroic]===
===Heroic Surge [Heroic]===
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===Hero of the People [Heroic]===
===Hero of the People [Heroic]===
-
''''Benefit:''' You gain one additional racial charge (for a racial feature such as Natural Magic, Natural Talent, or Inborn Psionics).
+
'''Benefit:''' You gain one additional racial charge (for a racial feature such as Natural Magic, Natural Talent, or Inborn Psionics).
===Hill Giant Apotheosis [Half-Giant, Bloodline]===
===Hill Giant Apotheosis [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage, Hill Giant Legacy
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage, Hill Giant Legacy
-
''''Benefit:''' You may spend a reserve charge as a swift action to gain +5 natural armor for a number of rounds equal to 3 + your Constitution modifier.
+
'''Benefit:''' You may spend a reserve charge as a swift action to gain +5 natural armor for a number of rounds equal to 3 + your Constitution modifier.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Hill Giant Heritage [Half-Giant, Founding, Bloodline]===
===Hill Giant Heritage [Half-Giant, Founding, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
+
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
-
''''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 bludgeoning damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the damage provided by that feat.
+
'''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 bludgeoning damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the damage provided by that feat.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Hill Giant Legacy [Half-Giant, Bloodline]===
===Hill Giant Legacy [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Hill Giant Heritage
-
''''Benefit:''' You may spend a reserve charge as an immediate action to initiate a bull-rush against a foe you have just struck. You do not provoke an attack of opportunity for initiating a bull-rush in this fashion, and you do not need to move with your target.
+
'''Benefit:''' You may spend a reserve charge as an immediate action to initiate a bull-rush against a foe you have just struck. You do not provoke an attack of opportunity for initiating a bull-rush in this fashion, and you do not need to move with your target.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Illusory Adept [Drow]===
===Illusory Adept [Drow]===
-
''''Prerequisites:''' Drow, Cha 17+, caster level 5th, Illusory Inclination
+
'''Prerequisites:''' Drow, Cha 17+, caster level 5th, Illusory Inclination
-
''''Benefit:''' You may spend a magical charge to cast ''minor image'' or ''mirror image'' as a spell-like ability.
+
'''Benefit:''' You may spend a magical charge to cast ''minor image'' or ''mirror image'' as a spell-like ability.
You gain one magical charge per day.
You gain one magical charge per day.
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===Illusory Inclination [Drow]===
===Illusory Inclination [Drow]===
-
''''Prerequisites:''' Drow, Cha 15+, caster level 3rd
+
'''Prerequisites:''' Drow, Cha 15+, caster level 3rd
-
''''Benefit:''' You may spend a magical charge to cast ''silent image'' as a spell-like ability.
+
'''Benefit:''' You may spend a magical charge to cast ''silent image'' as a spell-like ability.
You gain one magical charge per day.
You gain one magical charge per day.
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===Improved Bull Rush [Investing]===
===Improved Bull Rush [Investing]===
-
''''Prerequisites:''' Str 13, Power Attack
+
'''Prerequisites:''' Str 13, Power Attack
-
''''Benefit:''' When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.
+
'''Benefit:''' When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.
-
''''Investing:''' Your bonus increases by +1 for each three points of prowess invested in this feat.
+
'''Investing:''' Your bonus increases by +1 for each three points of prowess invested in this feat.
===Improved Critical [Investing]===
===Improved Critical [Investing]===
-
''''Prerequisites:''' Proficient with weapon, Base Attack Bonus +8
+
'''Prerequisites:''' Proficient with weapon, Base Attack Bonus +8
-
''''Benefit:''' Your threat range with the selected weapon increases by one for each three points of prowess invested in this feat.
+
'''Benefit:''' Your threat range with the selected weapon increases by one for each three points of prowess invested in this feat.
-
''''Special:''' You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
+
'''Special:''' You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
===Improved Disarm [Investing]===
===Improved Disarm [Investing]===
-
''''Prerequisites:''' Intelligence 13, Combat Expertise
+
'''Prerequisites:''' Intelligence 13, Combat Expertise
-
''''Benefit:''' You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent.
+
'''Benefit:''' You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent.
-
''''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
+
'''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
'''Normal:''' See the normal disarm rules.
'''Normal:''' See the normal disarm rules.
===Improved Feint [Investing]===
===Improved Feint [Investing]===
-
''''Prerequisites:''' Intelligence 13, Combat Expertise
+
'''Prerequisites:''' Intelligence 13, Combat Expertise
-
''''Benefit:''' You can make a Bluff check to feint in combat as a move action. If you have at least eight points of prowess invested in this feat, you can make a Bluff check to feint in combat as a swift action.  
+
'''Benefit:''' You can make a Bluff check to feint in combat as a move action. If you have at least eight points of prowess invested in this feat, you can make a Bluff check to feint in combat as a swift action.  
-
''''Investing:''' You also receive a +1 competence bonus on the Bluff check for each 3 points of prowess invested in this feat.
+
'''Investing:''' You also receive a +1 competence bonus on the Bluff check for each 3 points of prowess invested in this feat.
'''Normal:''' Feinting in combat is a standard action.
'''Normal:''' Feinting in combat is a standard action.
===Improved Grapple [Investing]===
===Improved Grapple [Investing]===
-
''''Prerequisites:''' Dexterity 13, Improved Unarmed Strike
+
'''Prerequisites:''' Dexterity 13, Improved Unarmed Strike
-
''''Benefit:''' You do not provoke an attack of opportunity when you attempt to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.  
+
'''Benefit:''' You do not provoke an attack of opportunity when you attempt to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.  
-
''''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
+
'''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
'''Normal:''' Without this feat, you provoke an attack of opportunity when you make a touch attack to start a grapple.
'''Normal:''' Without this feat, you provoke an attack of opportunity when you make a touch attack to start a grapple.
===Improved Initiative [Investing]===
===Improved Initiative [Investing]===
-
''''Benefit:''' You gain a +3 bonus on Initiative checks, +1 for each three points of prowess invested in this feat.
+
'''Benefit:''' You gain a +3 bonus on Initiative checks, +1 for each three points of prowess invested in this feat.
===Improved Overrun [Investing]===
===Improved Overrun [Investing]===
-
''''Prerequisites:''' Strength 13, Power Attack
+
'''Prerequisites:''' Strength 13, Power Attack
-
''''Benefit:''' When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.  
+
'''Benefit:''' When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.  
-
''''Investing:''' Your bonus increases by +1 for each three points of prowess invested in this feat.
+
'''Investing:''' Your bonus increases by +1 for each three points of prowess invested in this feat.
'''Normal:''' Without this feat, the target of an overrun can choose to avoid you or to block you.
'''Normal:''' Without this feat, the target of an overrun can choose to avoid you or to block you.
===Improved Shield Bash [Investing]===
===Improved Shield Bash [Investing]===
-
''''Prerequisites:''' Shield Proficiency
+
'''Prerequisites:''' Shield Proficiency
-
''''Benefit:''' When you perform a shield bash, you may still apply the shield's shield bonus to your AC.  
+
'''Benefit:''' When you perform a shield bash, you may still apply the shield's shield bonus to your AC.  
-
''''Investing:''' You gain a +1 bonus on attack rolls made with a shield for each 4 points of prowess invested in this feat.
+
'''Investing:''' You gain a +1 bonus on attack rolls made with a shield for each 4 points of prowess invested in this feat.
'''Normal:''' Without this feat, a character who performs a shield bash loses the shield's shield bonus to AC until his or her next turn.
'''Normal:''' Without this feat, a character who performs a shield bash loses the shield's shield bonus to AC until his or her next turn.
===Improved Sunder [Investing]===
===Improved Sunder [Investing]===
-
''''Prerequisites:''' Strength 13, Power Attack
+
'''Prerequisites:''' Strength 13, Power Attack
-
''''Benefit:''' When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.  
+
'''Benefit:''' When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.  
-
''''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
+
'''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
'''Normal:''' Without this feat, you provoke an attack of opportunity when you strike at an object held or carried by another character.
'''Normal:''' Without this feat, you provoke an attack of opportunity when you strike at an object held or carried by another character.
===Improved Trip [Investing]===
===Improved Trip [Investing]===
-
''''Prerequisites:''' Intelligence 13, Combat Expertise
+
'''Prerequisites:''' Intelligence 13, Combat Expertise
-
''''Benefit:''' You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
+
'''Benefit:''' You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn't used your attack for the trip attempt.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn't used your attack for the trip attempt.
-
''''Investing:''' You gain a bonus on your attack roll to a follow-up attack after a trip attack equal to +1 for every four points of prowess invested in this feat.
+
'''Investing:''' You gain a bonus on your attack roll to a follow-up attack after a trip attack equal to +1 for every four points of prowess invested in this feat.
'''Normal:''' Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
'''Normal:''' Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
===Improved Unarmed Strike [Investing]===
===Improved Unarmed Strike [Investing]===
-
''''Benefit:''' You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
+
'''Benefit:''' You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
-
''''Investing:''' You gain a +1 enhancement bonus on attack and damage rolls for each five points of prowess invested in this feat.
+
'''Investing:''' You gain a +1 enhancement bonus on attack and damage rolls for each five points of prowess invested in this feat.
'''Normal:''' Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
'''Normal:''' Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
===Intrepid Dodge [Heroic]===
===Intrepid Dodge [Heroic]===
-
''''Benefit:''' A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may add your Hero Value to your Armor Class as a destiny bonus. This bonus lasts until the start of your next turn.
+
'''Benefit:''' A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may add your Hero Value to your Armor Class as a destiny bonus. This bonus lasts until the start of your next turn.
A destiny bonus to your armor class applies and stacks with other bonuses as if it were a deflection bonus, but still stacks with a deflection bonus to AC. If you do so, you are not automatically struck on a natural 20.
A destiny bonus to your armor class applies and stacks with other bonuses as if it were a deflection bonus, but still stacks with a deflection bonus to AC. If you do so, you are not automatically struck on a natural 20.
-
''''Special:''' You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
+
'''Special:''' You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
===Intrepid Future [Heroic]===
===Intrepid Future [Heroic]===
-
''''Benefit:''' Increase your Hero Value by 1.
+
'''Benefit:''' Increase your Hero Value by 1.
===Intrepid Glory [Heroic]===
===Intrepid Glory [Heroic]===
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===Lesser Hivemind [Dromite]===
===Lesser Hivemind [Dromite]===
-
''''Prerequisites:''' Ice-Caste Dromite, Wis 15+
+
'''Prerequisites:''' Ice-Caste Dromite, Wis 15+
-
''''Benefit:''' You may spend a psionic charge to manifest read thoughts as a psi-like ability with a manifester level equal to one-half your class level.
+
'''Benefit:''' You may spend a psionic charge to manifest read thoughts as a psi-like ability with a manifester level equal to one-half your class level.
You gain one psionic charge per day.
You gain one psionic charge per day.
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'''Requirements:''' Charisma 15+, Aura of Unluck class feature
'''Requirements:''' Charisma 15+, Aura of Unluck class feature
-
''''Benefit:''' You may spend your charges you get from your Natural Talent racial feature as if they were luck points for your Luckthief class features.
+
'''Benefit:''' You may spend your charges you get from your Natural Talent racial feature as if they were luck points for your Luckthief class features.
You gain an additional Natural Talent charge per day.
You gain an additional Natural Talent charge per day.
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'''Requirements:''' Rage class feature, Rabid Bite, Constitution 15+, Charisma 13+
'''Requirements:''' Rage class feature, Rabid Bite, Constitution 15+, Charisma 13+
-
''''Benefit:''' When raging, you forgo your bonus to Will saves. Instead, you radiate an aura of menace. All opponents within 30' of you when you initiate your rage, when you charge while raging, or when you drop an opponent below 0 hit points while raging must make Will saves (DC 10 + one-half your level of classes that provide or advance rage + your Charisma modifier) or be shaken for the duration of the encounter.
+
'''Benefit:''' When raging, you forgo your bonus to Will saves. Instead, you radiate an aura of menace. All opponents within 30' of you when you initiate your rage, when you charge while raging, or when you drop an opponent below 0 hit points while raging must make Will saves (DC 10 + one-half your level of classes that provide or advance rage + your Charisma modifier) or be shaken for the duration of the encounter.
In addition, you may spend a Natural Talent charge while raging to make a bite attack at your full base attack bonus as a swift action.
In addition, you may spend a Natural Talent charge while raging to make a bite attack at your full base attack bonus as a swift action.
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===Master of Illusion [Drow]===
===Master of Illusion [Drow]===
-
''''Prerequisites:''' Drow, Cha 19+, caster level 5th, Illusory Adept, Illusory Inclination
+
'''Prerequisites:''' Drow, Cha 19+, caster level 5th, Illusory Adept, Illusory Inclination
-
''''Benefit:''' You may spend a magical charge to cast major image or misdirection as a spell-like ability.
+
'''Benefit:''' You may spend a magical charge to cast major image or misdirection as a spell-like ability.
You gain one magical charge per day.
You gain one magical charge per day.
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'''Requirements:''' Wis 13+, Ameena of 1 HD (only)
'''Requirements:''' Wis 13+, Ameena of 1 HD (only)
-
''''Benefit:''' You have a closer connection to psionic powers than most of your race. You gain a reserve of one power point and are considered naturally psionic, similar to the Wild Talent feat. In addition, your favored class becomes Psychic Warrior.
+
'''Benefit:''' You have a closer connection to psionic powers than most of your race. You gain a reserve of one power point and are considered naturally psionic, similar to the Wild Talent feat. In addition, your favored class becomes Psychic Warrior.
You gain an additional psionic charge per day.
You gain an additional psionic charge per day.
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'''Requirements:''' Base Attack Bonus +2
'''Requirements:''' Base Attack Bonus +2
-
''''Benefit:''' You receive an additional +1 bonus to attacks when flanking an opponent. If you are flanking with another gnoll who also has this feat, the attack bonus increases by another +1.
+
'''Benefit:''' You receive an additional +1 bonus to attacks when flanking an opponent. If you are flanking with another gnoll who also has this feat, the attack bonus increases by another +1.
Also, when you bite an opponent, you may spend a Natural Talent charge as an immediate action to initiate a trip attempt. You do not need to make a touch attack and do not provoke attacks of opportunity for this trip attempt. If the attempt fails, your opponent cannot attempt to trip you back.
Also, when you bite an opponent, you may spend a Natural Talent charge as an immediate action to initiate a trip attempt. You do not need to make a touch attack and do not provoke attacks of opportunity for this trip attempt. If the attempt fails, your opponent cannot attempt to trip you back.
Line 1,408: Line 1,408:
===Photosynthesis [Russiti]===
===Photosynthesis [Russiti]===
-
''''Prerequisites:''' Russiti, Con 15+, Rooted
+
'''Prerequisites:''' Russiti, Con 15+, Rooted
-
''''Benefit:''' After activating your Rooted feat, you may spend an additional psionic charge as a full-round action to gain Fast Healing 1. This Fast Healing lasts for as long as you remain in natural sunlight. However, while utilizing this feat, you are effectively in hibernation and are therefore considered to be under the effects of a sleep spell.
+
'''Benefit:''' After activating your Rooted feat, you may spend an additional psionic charge as a full-round action to gain Fast Healing 1. This Fast Healing lasts for as long as you remain in natural sunlight. However, while utilizing this feat, you are effectively in hibernation and are therefore considered to be under the effects of a sleep spell.
You gain one psionic charge per day.
You gain one psionic charge per day.
Line 1,451: Line 1,451:
'''Requirements:''' Constitution 15+
'''Requirements:''' Constitution 15+
-
''''Benefit:''' You may spend a Natural Talent charge as a move action to cause your bite attacks to carry a disease for a number of rounds equal to your Constitution modifier. This disease is filth fever (an injury disease) and has a Fortitude save DC equal to 10 plus one-half your levels in classes that provide rage plus your Constitution modifier. The disease incubates for 1d3 days and inflicts 1d3 Dexterity and 1d3 Constitution damage.
+
'''Benefit:''' You may spend a Natural Talent charge as a move action to cause your bite attacks to carry a disease for a number of rounds equal to your Constitution modifier. This disease is filth fever (an injury disease) and has a Fortitude save DC equal to 10 plus one-half your levels in classes that provide rage plus your Constitution modifier. The disease incubates for 1d3 days and inflicts 1d3 Dexterity and 1d3 Constitution damage.
You gain an additional Natural Talent charge per day.
You gain an additional Natural Talent charge per day.
Line 1,500: Line 1,500:
===Rooted [Russiti]===
===Rooted [Russiti]===
-
''''Prerequisites:''' Russiti, Con 15+
+
'''Prerequisites:''' Russiti, Con 15+
-
''''Benefit:''' You may spend one psionic charge and spend a full-round action to root yourself to the ground. When doing so, your speed reduces to 5', but you gain a +8 racial bonus against being bull-rushed or tripped. You lose the benefits of this feat if you lose contact with the ground and must spend another charge to reactivate the ability.
+
'''Benefit:''' You may spend one psionic charge and spend a full-round action to root yourself to the ground. When doing so, your speed reduces to 5', but you gain a +8 racial bonus against being bull-rushed or tripped. You lose the benefits of this feat if you lose contact with the ground and must spend another charge to reactivate the ability.
You gain one psionic charge per day.
You gain one psionic charge per day.
Line 1,526: Line 1,526:
'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
-
''''Special:''' This feat can be used in place of Great Fortitude to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Great Fortitude to qualify for feats and prestige classes.
===Sharp Vision [Ameena]===
===Sharp Vision [Ameena]===
'''Requirements:''' Wis 13+, Ameena
'''Requirements:''' Wis 13+, Ameena
-
''''Benefit:''' Your compound eyes are stronger than most other Ameena's eyes. You gain an additional +2 racial bonus to Spot checks (to a total of +4) and gain low-light vision.
+
'''Benefit:''' Your compound eyes are stronger than most other Ameena's eyes. You gain an additional +2 racial bonus to Spot checks (to a total of +4) and gain low-light vision.
You may spend a psionic charge to manifest the synesthete power with a manifester level equal to half your Hit Dice (rounded down, minimum 1).
You may spend a psionic charge to manifest the synesthete power with a manifester level equal to half your Hit Dice (rounded down, minimum 1).
Line 1,674: Line 1,674:
'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
-
''''Special:''' This feat can be used in place of Toughness to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Toughness to qualify for feats and prestige classes.
===Spring Attack [Investing]===
===Spring Attack [Investing]===
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===Stone Giant Apotheosis [Half-Giant, Bloodline]===
===Stone Giant Apotheosis [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage, Stone Giant Legacy
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage, Stone Giant Legacy
-
''''Benefit:''' You gain the Earth subtype. You may spend a reserve charge to cast meld into stone as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You gain the Earth subtype. You may spend a reserve charge to cast meld into stone as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Stone Giant Heritage [Half-Giant, Founding, Bloodline]===
===Stone Giant Heritage [Half-Giant, Founding, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
+
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
-
''''Benefit:''' You may spend a reserve charge as a swift action to gain DR 1/- for a number of rounds equal to 3 + your Constitution modifier. This damage reduction improves by 1 for each 4 hit dice you possess.
+
'''Benefit:''' You may spend a reserve charge as a swift action to gain DR 1/- for a number of rounds equal to 3 + your Constitution modifier. This damage reduction improves by 1 for each 4 hit dice you possess.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Stone Giant Legacy [Half-Giant, Bloodline]===
===Stone Giant Legacy [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Stone Giant Heritage
-
''''Benefit:''' You may spend a reserve charge to cast soften earth and stone as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a reserve charge to cast soften earth and stone as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Storm Giant Apotheosis [Half-Giant, Bloodline]===
===Storm Giant Apotheosis [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage, Storm Giant Legacy
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage, Storm Giant Legacy
-
''''Benefit:''' You gain the Electricity subtype. You may spend a reserve charge to cast lightning bolt as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You gain the Electricity subtype. You may spend a reserve charge to cast lightning bolt as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Storm Giant Heritage [Half-Giant, Founding, Bloodline]===
===Storm Giant Heritage [Half-Giant, Founding, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
+
'''Prerequisites:''' Constitution 15+, Half-Giant with no other Founding feats
-
''''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 electrical damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the cold damage provided by that feat.
+
'''Benefit:''' You may spend a reserve charge as a swift action to cause all your attacks to deal an additional 1d6 electrical damage for a number of rounds equal to 3 + your Constitution modifier. If you have the Giant Slam feat, this damage stacks with the cold damage provided by that feat.
You gain one reserve charge per day.
You gain one reserve charge per day.
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===Storm Giant Legacy [Half-Giant, Bloodline]===
===Storm Giant Legacy [Half-Giant, Bloodline]===
-
''''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage
+
'''Prerequisites:''' Constitution 15+, Half-Giant, Storm Giant Heritage
-
''''Benefit:''' You may spend a reserve charge to cast shocking grasp as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a reserve charge to cast shocking grasp as a spell-like ability with a caster level equal to your character level.
You gain one reserve charge per day.
You gain one reserve charge per day.
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'''Requirements:''' Str 15+, Ameena of 5th HD or greater
'''Requirements:''' Str 15+, Ameena of 5th HD or greater
-
''''Benefit:''' You may use your flight up to a maximum of six hours per day, and may do so while carrying a medium load. However, while carrying a medium load, your flight speed reduces to 15', and your maneuverability drops to poor.
+
'''Benefit:''' You may use your flight up to a maximum of six hours per day, and may do so while carrying a medium load. However, while carrying a medium load, your flight speed reduces to 15', and your maneuverability drops to poor.
You gain an additional psionic charge per day.
You gain an additional psionic charge per day.
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===Sucker Punch [Goblin]===
===Sucker Punch [Goblin]===
-
''''Prerequisites:''' Strength 15+, Vicious Tricks, Goblin
+
'''Prerequisites:''' Strength 15+, Vicious Tricks, Goblin
-
''''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + 1/2 your level + your full number of sneaky tricks damage dice) or be dazed for 1 round.
+
'''Benefit:''' When attacking a target who is affected by your Sneaky Tricks damage, you may sacrifice one die of your Sneaky Tricks damage to force that creature to make a Fortitude save (DC equals 10 + 1/2 your level + your full number of sneaky tricks damage dice) or be dazed for 1 round.
You deal +1d4 Sneaky Tricks damage.
You deal +1d4 Sneaky Tricks damage.
Line 1,803: Line 1,803:
===Suggestive Demeanor [Satyr]===
===Suggestive Demeanor [Satyr]===
-
''''Prerequisites:''' Charisma 17+, Commanding Voice, Enthralling Voice, Satyr
+
'''Prerequisites:''' Charisma 17+, Commanding Voice, Enthralling Voice, Satyr
-
''''Benefit:''' You may spend a magic charge to cast charm monster or suggestion as a spell-like ability with a caster level equal to your character level.
+
'''Benefit:''' You may spend a magic charge to cast charm monster or suggestion as a spell-like ability with a caster level equal to your character level.
You gain one magic charge per day.
You gain one magic charge per day.
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'''Requirements:''' Constitution 15+
'''Requirements:''' Constitution 15+
-
''''Benefit:''' You may spend a charges from your Natural Talent racial feature as an immediate action to gain temporary hit points equal to your character level for a number of rounds equal to your Charisma modifier.
+
'''Benefit:''' You may spend a charges from your Natural Talent racial feature as an immediate action to gain temporary hit points equal to your character level for a number of rounds equal to your Charisma modifier.
You gain an additional Natural Talent charge per day.
You gain an additional Natural Talent charge per day.
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===Vicious Tricks [Goblin]===
===Vicious Tricks [Goblin]===
-
''''Prerequisites:''' Strength 15+, Goblin
+
'''Prerequisites:''' Strength 15+, Goblin
-
''''Benefit:''' Your Sneaky Tricks ability deals damage in d6s instead of d4s.
+
'''Benefit:''' Your Sneaky Tricks ability deals damage in d6s instead of d4s.
You deal +1d6 Sneaky Tricks damage.
You deal +1d6 Sneaky Tricks damage.
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===Weapon Group (Axes) [Investing]===
===Weapon Group (Axes) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: battleaxe, dwarven waraxe, greataxe, handaxe, kama, orc double axe, and dwarven urgrosh.
+
'''Benefit:''' You make attack rolls with the following weapons normally: battleaxe, dwarven waraxe, greataxe, handaxe, kama, orc double axe, and dwarven urgrosh.
-
''''Investing:''' When wielding an axe (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
+
'''Investing:''' When wielding an axe (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.
If you have at least eight points of prowess invested in this feat, axes you wield also have the Bleeding property.
If you have at least eight points of prowess invested in this feat, axes you wield also have the Bleeding property.
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===Weapon Group (Bows) [Investing]===
===Weapon Group (Bows) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: composite longbow, composite shortbow, longbow, and shortbow.
+
'''Benefit:''' You make attack rolls with the following weapons normally: composite longbow, composite shortbow, longbow, and shortbow.
-
''''Investing:''' When wielding a bow (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to half the prowess you have invested in this feat.
+
'''Investing:''' When wielding a bow (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to half the prowess you have invested in this feat.
If you have at least ten points of prowess invested in this feat, bows you wield also have the Forceful property.
If you have at least ten points of prowess invested in this feat, bows you wield also have the Forceful property.
Line 1,897: Line 1,897:
===Weapon Group (Claws) [Investing]===
===Weapon Group (Claws) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: blade talons, bladed cestus, greater talons, punching dagger, and trench knife.
+
'''Benefit:''' You make attack rolls with the following weapons normally: blade talons, bladed cestus, greater talons, punching dagger, and trench knife.
-
''''Investing:''' When wielding a claw (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
+
'''Investing:''' When wielding a claw (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
If you have at least five points of prowess invested in this feat, claws you wield also have the Bleeding property.
If you have at least five points of prowess invested in this feat, claws you wield also have the Bleeding property.
Line 1,912: Line 1,912:
===Weapon Group (Crossbows) [Investing]===
===Weapon Group (Crossbows) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: hand crossbow, heavy crossbow, repeating heavy crossbow, light crossbow, and repeating light crossbow.
+
'''Benefit:''' You make attack rolls with the following weapons normally: hand crossbow, heavy crossbow, repeating heavy crossbow, light crossbow, and repeating light crossbow.
-
''''Investing:''' When wielding a crossbow (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat and a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
+
'''Investing:''' When wielding a crossbow (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat and a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
If you have at least fifteen points of prowess invested in this feat, crossbows you wield also have the Forceful property.
If you have at least fifteen points of prowess invested in this feat, crossbows you wield also have the Forceful property.
Line 1,921: Line 1,921:
===Weapon Group (Flails) [Investing]===
===Weapon Group (Flails) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: flail, heavy flail, kusari-gama, librum, nunchaku, spiked chain, three-section staff, and whip.
+
'''Benefit:''' You make attack rolls with the following weapons normally: flail, heavy flail, kusari-gama, librum, nunchaku, spiked chain, three-section staff, and whip.
-
''''Investing:''' When wielding a flail (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
+
'''Investing:''' When wielding a flail (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
If you have at least eight points of prowess invested in this feat, flails you wield also have the Disarming property.
If you have at least eight points of prowess invested in this feat, flails you wield also have the Disarming property.
Line 1,936: Line 1,936:
===Weapon Group (Hammers) [Investing]===
===Weapon Group (Hammers) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: gnome hooked hammer, greatclub, heavy mace, heavy pick, light mace, morningstar, sap, warhammer, light hammer, and light pick.
+
'''Benefit:''' You make attack rolls with the following weapons normally: gnome hooked hammer, greatclub, heavy mace, heavy pick, light mace, morningstar, sap, warhammer, light hammer, and light pick.
-
''''Investing:''' When wielding a hammer (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
+
'''Investing:''' When wielding a hammer (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
If you have at least five points of prowess invested in this feat, hammers you wield also have the Impacting property.
If you have at least five points of prowess invested in this feat, hammers you wield also have the Impacting property.
Line 1,951: Line 1,951:
===Weapon Group (Knives) [Investing]===
===Weapon Group (Knives) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: dagger, main gauche dagger, dart, hand crossbow bayonet, heavy crossbow bayonet, kukri, light crossbow bayonet, punching dagger, sai, trench knife, and wakizashi.
+
'''Benefit:''' You make attack rolls with the following weapons normally: dagger, main gauche dagger, dart, hand crossbow bayonet, heavy crossbow bayonet, kukri, light crossbow bayonet, punching dagger, sai, trench knife, and wakizashi.
-
''''Investing:''' When wielding a knife (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
+
'''Investing:''' When wielding a knife (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
If you have at least five points of prowess invested in this feat, knives you wield also have the Finesse property.
If you have at least five points of prowess invested in this feat, knives you wield also have the Finesse property.
Line 1,968: Line 1,968:
===Weapon Group (Polearms) [Investing]===
===Weapon Group (Polearms) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: glaive, godendag, guisarme, halberd, lance, ranseur, and scythe.
+
'''Benefit:''' You make attack rolls with the following weapons normally: glaive, godendag, guisarme, halberd, lance, ranseur, and scythe.
-
''''Investing:''' When wielding a polearm (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat.
+
'''Investing:''' When wielding a polearm (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat.
If you have at least eight points of prowess invested in this feat, polearms you wield also have the Bracing property.
If you have at least eight points of prowess invested in this feat, polearms you wield also have the Bracing property.
Line 1,981: Line 1,981:
===Weapon Group (Simple) [Investing]===
===Weapon Group (Simple) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: blowgun, clawed gauntlet, club, dagger, gauntlet, light hammer, light pick, quarterstaff, short spear, sickle, sling, and spiked gauntlet.
+
'''Benefit:''' You make attack rolls with the following weapons normally: blowgun, clawed gauntlet, club, dagger, gauntlet, light hammer, light pick, quarterstaff, short spear, sickle, sling, and spiked gauntlet.
-
''''Investing:''' When wielding a simple weapon (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-quarter the prowess you have invested in this feat.
+
'''Investing:''' When wielding a simple weapon (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-quarter the prowess you have invested in this feat.
If you have at least thirteen points of prowess invested in this feat, simple weapons you wield also have the Defending property.
If you have at least thirteen points of prowess invested in this feat, simple weapons you wield also have the Defending property.
Line 1,990: Line 1,990:
===Weapon Group (Spears) [Investing]===
===Weapon Group (Spears) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: dwarven urgrosh, longspear, short spear, spear, and trident.
+
'''Benefit:''' You make attack rolls with the following weapons normally: dwarven urgrosh, longspear, short spear, spear, and trident.
-
''''Investing:''' When wielding a spear (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
+
'''Investing:''' When wielding a spear (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
If you have at least five points of prowess invested in this feat, spears you wield also have the Bracing property.
If you have at least five points of prowess invested in this feat, spears you wield also have the Bracing property.
Line 2,003: Line 2,003:
===Weapon Group (Swords) [Investing]===
===Weapon Group (Swords) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: bastard sword, falchion, greatsword, katana, khopesh, longsword, rapier, scimitar, shortsword, and two-bladed sword.
+
'''Benefit:''' You make attack rolls with the following weapons normally: bastard sword, falchion, greatsword, katana, khopesh, longsword, rapier, scimitar, shortsword, and two-bladed sword.
-
''''Investing:''' When wielding a sword (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-quarter the prowess you have invested in this feat.
+
'''Investing:''' When wielding a sword (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-quarter the prowess you have invested in this feat.
If you have at least five points of prowess invested in this feat, swords (specifically, a weapon that this feat grants proficiency in) you wield also have the Mounted property.
If you have at least five points of prowess invested in this feat, swords (specifically, a weapon that this feat grants proficiency in) you wield also have the Mounted property.
Line 2,022: Line 2,022:
===Weapon Group (Throwing) [Investing]===
===Weapon Group (Throwing) [Investing]===
-
''''Benefit:''' You make attack rolls with the following weapons normally: bladed boomerang, bolas, boomerang, dart, javelin, net, shuriken, and war fan.
+
'''Benefit:''' You make attack rolls with the following weapons normally: bladed boomerang, bolas, boomerang, dart, javelin, net, shuriken, and war fan.
-
''''Investing:''' When wielding a throwing weapon (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat.
+
'''Investing:''' When wielding a throwing weapon (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat.
If you have at least eight points of prowess invested in this feat, throwing weapons you wield also have the Returning property.
If you have at least eight points of prowess invested in this feat, throwing weapons you wield also have the Returning property.
Line 2,059: Line 2,059:
'''Normal:''' You may only spend your shifting charges for your racial features.
'''Normal:''' You may only spend your shifting charges for your racial features.
-
''''Special:''' This feat can be used in place of Improved Trip to qualify for feats and prestige classes.
+
'''Special:''' This feat can be used in place of Improved Trip to qualify for feats and prestige classes.
==X==
==X==
==Y==
==Y==
==Z==
==Z==

Revision as of 16:14, 28 October 2013

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