D20r:Feats

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==I==
==I==
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===Icespur Tribe [Shifter, Ritual, Tribe]===
===Icespur Tribe [Shifter, Ritual, Tribe]===
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'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
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'''Normal:''' You may only spend your shifting charges for your racial features
'''Normal:''' You may only spend your shifting charges for your racial features
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===Illusory Adept [Drow]===
===Illusory Adept [Drow]===
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'''Prerequisites:''' Drow, Cha 17+, caster level 5th, Illusory Inclination
'''Prerequisites:''' Drow, Cha 17+, caster level 5th, Illusory Inclination
-
'''Benefit:''' You may spend a magical charge to cast minor image or mirror image as a spell-like ability.
+
'''Benefit:''' You may spend a magical charge to cast ''minor image'' or ''mirror image'' as a spell-like ability.
You gain one magical charge per day.
You gain one magical charge per day.
-
'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
+
'''Normal:''' You may spend magical charges to cast ''dancing lights, darkness'', or ''faerie fire''.
-
 
+
===Illusory Inclination [Drow]===
===Illusory Inclination [Drow]===
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'''Prerequisites:''' Drow, Cha 15+, caster level 3rd
'''Prerequisites:''' Drow, Cha 15+, caster level 3rd
-
'''Benefit:''' You may spend a magical charge to cast silent image as a spell-like ability.
+
'''Benefit:''' You may spend a magical charge to cast ''silent image'' as a spell-like ability.
You gain one magical charge per day.
You gain one magical charge per day.
-
'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
+
'''Normal:''' You may spend magical charges to cast ''dancing lights, darkness,'' or ''faerie fire''.
-
 
+
===Improved Bull Rush [Investing]===
===Improved Bull Rush [Investing]===
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''Prerequisites:'' Str 13, Power Attack
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'''Prerequisites:''' Str 13, Power Attack
-
''Benefit:'' When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender. Your bonus increases by +1 for each three points of prowess invested in this feat.
+
'''Benefit:''' When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.
-
===Improved Critical [Investing]===
+
'''Investing:''' Your bonus increases by +1 for each three points of prowess invested in this feat.
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''Prerequisites:'' Proficient with weapon, Base Attack Bonus +8
+
-
''Benefit:'' Your threat range with the selected weapon increases by one for each three points of prowess invested in this feat.
+
===Improved Critical [Investing]===
 +
'''Prerequisites:''' Proficient with weapon, Base Attack Bonus +8
-
''Special:'' You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
+
'''Benefit:''' Your threat range with the selected weapon increases by one for each three points of prowess invested in this feat.
-
This effect doesn’t stack with any other effect that expands the threat range of a weapon.
+
'''Special:''' You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
===Improved Disarm [Investing]===
===Improved Disarm [Investing]===
-
''Prerequisites:'' Intelligence 13, Combat Expertise
+
'''Prerequisites:''' Intelligence 13, Combat Expertise
-
''Benefit:'' You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent. Your bonus increases by +1 for each four points of prowess invested in this feat.
+
'''Benefit:''' You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent.
-
''Normal:'' See the normal disarm rules.
+
'''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
 +
 
 +
'''Normal:''' See the normal disarm rules.
===Improved Feint [Investing]===
===Improved Feint [Investing]===
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''Prerequisites:'' Intelligence 13, Combat Expertise
+
'''Prerequisites:''' Intelligence 13, Combat Expertise
-
''Benefit:'' You can make a Bluff check to feint in combat as a move action. If you have at least eight points of prowess invested in this feat, you can make a Bluff check to feint in combat as a swift action. You also receive a +1 competence bonus on the Bluff check for each 3 points of prowess invested in this feat.
+
'''Benefit:''' You can make a Bluff check to feint in combat as a move action. If you have at least eight points of prowess invested in this feat, you can make a Bluff check to feint in combat as a swift action.  
-
''Normal:'' Feinting in combat is a standard action.
+
'''Investing:''' You also receive a +1 competence bonus on the Bluff check for each 3 points of prowess invested in this feat.
 +
 
 +
'''Normal:''' Feinting in combat is a standard action.
===Improved Grapple [Investing]===
===Improved Grapple [Investing]===
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''Prerequisites:'' Dexterity 13, Improved Unarmed Strike
+
'''Prerequisites:''' Dexterity 13, Improved Unarmed Strike
 +
 
 +
'''Benefit:''' You do not provoke an attack of opportunity when you attempt to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.
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''Benefit:'' You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. Your bonus increases by +1 for each four points of prowess invested in this feat.
+
'''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
-
''Normal:'' Without this feat, you provoke an attack of opportunity when you make a touch attack to start a grapple.
+
'''Normal:''' Without this feat, you provoke an attack of opportunity when you make a touch attack to start a grapple.
===Improved Initiative [Investing]===
===Improved Initiative [Investing]===
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''Benefit:'' You gain a +3 bonus on Initiative checks, +1 for each three points of prowess invested in this feat.
+
'''Benefit:''' You gain a +3 bonus on Initiative checks, +1 for each three points of prowess invested in this feat.
===Improved Overrun [Investing]===
===Improved Overrun [Investing]===
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''Prerequisites:'' Strength 13, Power Attack
+
'''Prerequisites:''' Strength 13, Power Attack
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''Benefit:'' When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent. Your bonus increases by +1 for each three points of prowess invested in this feat.
+
'''Benefit:''' When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.  
-
''Normal:'' Without this feat, the target of an overrun can choose to avoid you or to block you.
+
'''Investing:''' Your bonus increases by +1 for each three points of prowess invested in this feat.
 +
 
 +
'''Normal:''' Without this feat, the target of an overrun can choose to avoid you or to block you.
===Improved Shield Bash [Investing]===
===Improved Shield Bash [Investing]===
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''Prerequisites:'' Shield Proficiency
+
'''Prerequisites:''' Shield Proficiency
 +
 
 +
'''Benefit:''' When you perform a shield bash, you may still apply the shield’s shield bonus to your AC.
-
''Benefit:'' When you perform a shield bash, you may still apply the shield’s shield bonus to your AC. Further, you gain a +1 bonus on attack rolls made with a shield for each 4 points of prowess invested in this feat.
+
'''Investing:''' You gain a +1 bonus on attack rolls made with a shield for each 4 points of prowess invested in this feat.
-
''Normal:'' Without this feat, a character who performs a shield bash loses the shield’s shield bonus to AC until his or her next turn.
+
'''Normal:''' Without this feat, a character who performs a shield bash loses the shield’s shield bonus to AC until his or her next turn.
===Improved Sunder [Investing]===
===Improved Sunder [Investing]===
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''Prerequisites:'' Strength 13, Power Attack
+
'''Prerequisites:''' Strength 13, Power Attack
-
''Benefit:'' When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character. Your bonus increases by +1 for each four points of prowess invested in this feat.
+
'''Benefit:''' When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.  
-
''Normal:'' Without this feat, you provoke an attack of opportunity when you strike at an object held or carried by another character.
+
'''Investing:''' Your bonus increases by +1 for each four points of prowess invested in this feat.
 +
 
 +
'''Normal:''' Without this feat, you provoke an attack of opportunity when you strike at an object held or carried by another character.
===Improved Trip [Investing]===
===Improved Trip [Investing]===
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''Prerequisites:'' Intelligence 13, Combat Expertise
+
'''Prerequisites:''' Intelligence 13, Combat Expertise
-
''Benefit:'' You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
+
'''Benefit:''' You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
-
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt. You gain a bonus on your attack roll to a follow-up attack after a trip attack equal to +1 for every four points of prowess invested in this feat.
+
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn't used your attack for the trip attempt.
-
''Normal:'' Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
+
'''Investing:''' You gain a bonus on your attack roll to a follow-up attack after a trip attack equal to +1 for every four points of prowess invested in this feat.
 +
 
 +
'''Normal:''' Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
===Improved Unarmed Strike [Investing]===
===Improved Unarmed Strike [Investing]===
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''Benefit:'' You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option. You gain a +1 enhancement bonus on attack and damage rolls for each five points of prowess invested in this feat.
+
'''Benefit:''' You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
 +
 
 +
'''Investing:''' You gain a +1 enhancement bonus on attack and damage rolls for each five points of prowess invested in this feat.
-
''Normal:'' Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
+
'''Normal:''' Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
===Intrepid Dodge [Heroic]===
===Intrepid Dodge [Heroic]===
-
''Benefit:'' A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may add your hero value to your Armor Class as a destiny bonus. This bonus lasts until the start of your next turn.
+
'''Benefit:''' A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may add your hero value to your Armor Class as a destiny bonus. This bonus lasts until the start of your next turn.
A destiny bonus to your armor class applies and stacks with other bonuses as if it were a deflection bonus, but still stacks with a deflection bonus to AC. If you do so, you are not automatically struck on a natural 20.
A destiny bonus to your armor class applies and stacks with other bonuses as if it were a deflection bonus, but still stacks with a deflection bonus to AC. If you do so, you are not automatically struck on a natural 20.
-
''Special:'' You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
+
'''Special:''' You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
===Intrepid Future [Heroic]===
===Intrepid Future [Heroic]===
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''Benefit:'' Increase your hero value by 1.
+
'''Benefit:''' Increase your hero value by 1.
===Intrepid Glory [Heroic]===
===Intrepid Glory [Heroic]===

Revision as of 16:00, 28 October 2013

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