D20r:Feats

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==D==
==D==
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===Daylight Adaptation [Drow]===
===Daylight Adaptation [Drow]===
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'''Prerequisites:''' Drow
'''Prerequisites:''' Drow
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===Deceptive Natural Magic [Drow]===
===Deceptive Natural Magic [Drow]===
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'''Prerequisites:''' Drow, Cha 15+, Trained in Disguise
'''Prerequisites:''' Drow, Cha 15+, Trained in Disguise
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'''Benefit:''' You may spend a magical charge to cast disguise self as a spell-like ability.
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'''Benefit:''' You may spend a magical charge to cast ''disguise self'' as a spell-like ability.
You gain one magical charge per day.
You gain one magical charge per day.
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
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'''Normal:''' You may spend magical charges to cast ''dancing lights'', ''darkness'', or ''faerie fire.''
===Defender's Gambit [Style]===
===Defender's Gambit [Style]===
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{{d20rCompetitor|20}}
{{d20rCompetitor|20}}
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''Benefit:'' The Defender's Gambit feat allows the following options, with enough prowess expenditure:  
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'''Benefit:''' The Defender's Gambit feat allows the following options, with enough prowess expenditure:  
''Stability'' (4 prowess): You become exceptionally stable on your feet. You gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). If you already have Stability, instead improve its bonus by 2.
''Stability'' (4 prowess): You become exceptionally stable on your feet. You gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). If you already have Stability, instead improve its bonus by 2.
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===Deflect Arrows [Investing]===
===Deflect Arrows [Investing]===
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''Prerequisites:'' Dexterity 13, Improved Unarmed Strike
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'''Prerequisites:''' Dexterity 13, Improved Unarmed Strike
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''Benefit:'' You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed.
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'''Benefit:''' You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed.
You gain an additional use of this ability per round for each three points of prowess invested in this feat.
You gain an additional use of this ability per round for each three points of prowess invested in this feat.
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===Diehard [Investing]===
===Diehard [Investing]===
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''Prerequisites:'' Endurance
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'''Prerequisites:''' Endurance
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''Benefit:'' When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d% to see if you lose 1 hit point each round.
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'''Benefit:''' When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d% to see if you lose 1 hit point each round.
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When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
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When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act.
When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act.
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In addition, you do not die when you reach -10, as you normally would. You now die when your negative hit points equals the number of points of prowess invested in this feat plus ten, or your Constitution score, whichever is more.
In addition, you do not die when you reach -10, as you normally would. You now die when your negative hit points equals the number of points of prowess invested in this feat plus ten, or your Constitution score, whichever is more.
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''Normal:'' A character without this feat who is reduced to between -1 and -9 hit points is unconscious and dying, and dies upon reaching -10.
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'''Normal:''' A character without this feat who is reduced to between -1 and -9 hit points is unconscious and dying, and dies upon reaching -10.
===Dodge [Investing]===
===Dodge [Investing]===
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''Prerequisites:'' Dexterity 13
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'''Prerequisites:''' Dexterity 13
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''Benefit:'' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
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'''Benefit:''' During your turn, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. You gain an additional point of dodge bonus for each five points of prowess invested in this feat.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. You gain an additional point of dodge bonus for each five points of prowess invested in this feat.
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''Investiture:'' You gain an additional point of dodge bonus and may designate an additional opponent for each four points of prowess invested in this feat.
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'''Investiture:''' You gain an additional point of dodge bonus and may designate an additional opponent for each four points of prowess invested in this feat.
===Dogsnout Master [Shifter, Investing]===
===Dogsnout Master [Shifter, Investing]===
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'''Requirements:''' Wisdom 13+, Dogsnout shifter quality, Shifter Warrior
'''Requirements:''' Wisdom 13+, Dogsnout shifter quality, Shifter Warrior
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===Draconic Energy [Kobold, Lizardfolk]===
===Draconic Energy [Kobold, Lizardfolk]===
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'''Requirements:''' Constitution 15+, Draconic Inheritor
'''Requirements:''' Constitution 15+, Draconic Inheritor
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'''Normal:''' You may only spend your Natural Talent for your racial features.
'''Normal:''' You may only spend your Natural Talent for your racial features.
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===Draconic Inheritor [Kobold, Lizardfolk]===
===Draconic Inheritor [Kobold, Lizardfolk]===
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'''Requirements:''' Constitution 15+
'''Requirements:''' Constitution 15+
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You may spend a charge from your Natural Talent racial feature as a standard action to temporarily gain a weaker version of your chosen dragon's breath weapon. The breath weapon deals 1d6 damage of the appropriate type. This damage increases for each three character levels you possess, to 2d6 at 3rd level, 3d6 at 6th level, 4d6 at 9th level, 5d6 at 12th level, 6d6 at 15th level, and 7d6 at 18th level. The breath weapon allows a Reflex save for half damage, with a DC equal to 10 + 1/2 character level + Constitution modifier.
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You may spend a charge from your Natural Talent racial feature as a standard action to temporarily gain a weaker version of your chosen dragon's breath weapon. The breath weapon deals 1d6 damage of the appropriate type. This damage increases for each three character levels you possess, to 2d6 at 3rd level, 3d6 at 6th level, 4d6 at 9th level, 5d6 at 12th level, 6d6 at 15th level, and 7d6 at 18th level. The breath weapon allows a Reflex save for half damage, with a DC equal to 10 + your Hero Value + your Constitution modifier.
Line-shaped breath weapons have a range of 10' plus 5' per 2 character levels (maximum 60'). Cone-shaped breath weapons have a range of 10' plus 5' per 3 character levels (maximum 40').
Line-shaped breath weapons have a range of 10' plus 5' per 2 character levels (maximum 60'). Cone-shaped breath weapons have a range of 10' plus 5' per 3 character levels (maximum 40').
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===Draconic Lore [Kobold, Lizardfolk]===
===Draconic Lore [Kobold, Lizardfolk]===
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'''Requirements:''' Constitution 15+, Intelligence 15+, Draconic Inheritor
'''Requirements:''' Constitution 15+, Intelligence 15+, Draconic Inheritor
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===Draconic Senses [Kobold, Lizardfolk]===
===Draconic Senses [Kobold, Lizardfolk]===
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'''Requirements:''' Constitution 15+, Wisdom 15+, Draconic Inheritor
'''Requirements:''' Constitution 15+, Wisdom 15+, Draconic Inheritor
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'''Normal:''' You may only spend your Natural Talent for your racial features.
'''Normal:''' You may only spend your Natural Talent for your racial features.
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===Draconic Tail [Kobold, Lizardfolk]===
===Draconic Tail [Kobold, Lizardfolk]===
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'''Requirements: Strength 13+, Constitution 15+, Draconic Inheritor
'''Requirements: Strength 13+, Constitution 15+, Draconic Inheritor
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'''Normal:''' You may only spend your Natural Talent for your racial features.
'''Normal:''' You may only spend your Natural Talent for your racial features.
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===Draconic Toughness [Kobold, Lizardfolk]===
===Draconic Toughness [Kobold, Lizardfolk]===
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'''Requirements:''' Constitution 17+, Draconic Inheritor
'''Requirements:''' Constitution 17+, Draconic Inheritor
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'''Normal:''' You may only spend your Natural Talent for your racial features.
'''Normal:''' You may only spend your Natural Talent for your racial features.
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==E==
==E==

Revision as of 15:16, 28 October 2013

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