D20r:Feats

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(Gale's Dance [Style])
(Deadshot Sniper [Style])
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
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===Deadshot Sniper [Style]===
 
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'''PROTOTYPE: Prowess costs and progression may be subject to massive revisions!'''
 
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''Prerequisites'': BAB +1, Brutal Precision
 
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''Benefit'': The Deadshot Sniper feat allows the following options, with enough prowess expenditure:
 
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(Represented here as a bullet layout for ease of writing)
 
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* Sniper's Calm
 
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** Untouched Calm
 
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*** Controlled Breath
 
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**** Steady Hand
 
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***** Sensory Slowdown
 
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****** Dead-Eye Target
 
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** Perfect Flick
 
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*** Lightning Reload
 
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**** Enhanced Call
 
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***** Bounce Shot
 
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****** Spin Shot
 
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** Portable Armory
 
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*** Weapons Encyclopedia
 
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**** Blindshooting
 
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***** Hypnotic Calm
 
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****** Out of the Sky
 
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''Chilled Emotion'' (3 Prowess): The Deadshot Sniper can temporarily deaden their emotions, entering a state of merciless calm. Chilled Emotion can be entered as a swift action. The logical inverse of a Barbarian's rage, Chilled Emotion eliminates all instinct in favor of, for one minute, a disturbing calm that grants +2 to all ranged attack rolls, +1 to all ranged damage rolls, and +2 to Will saves. They cannot use any abilities that inhibit concentration, such as a Barbarian's rage, while in Chilled Emotion. Chilled Emotion lasts a number of rounds equal to the character's Intelligence modifier, and can be ended at will. When Chilled Emotion ends, the user experiences a temporary emotional high, and becomes vulnerable to emotional manipulations (-2 to Will saves) for a number of rounds equal to the rounds spent in Chilled Emotion. They cannot return to Chilled Emotion during this surge.
 
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''Untouched Calm'' (2 Prowess): As long as the Sniper is not threatened and is at full health, their ability to control their emotional highs and lows rises a little - they only suffer from emotional highs for half the usual time (minimum one round).
 
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''Controlled Breath'' (4 Prowess): During each turn of Chilled Emotion, the Deadshot Sniper gains Fast Healing at a rate equal to one-third the number of abilities provided by this feat.
 
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''Steady Hand'' (5 Prowess): Some of the Deadshot Sniper's calm persists outside of their Chilled Emotion state, steadying their hand at alll times. They gain a +1 to all ranged attack rolls, except while in an emotional high.
 
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''Sensory Slowdown'' (6 Prowess): The Deadshot Sniper's Chilled Emotions slow their perception of time, allowing them to react faster and move more precisely - +4 to Dexterity while in Chilled Emotions.
 
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''Dead-Eye Target'' (6 Prowess): On the round the Deadshot sniper activates Chilled Emotions, they attain a single second of perfect understanding of all that is around them, Allowing them to take 20 on the first attack roll they make as a free action (automatically hitting and threatening a critical hit). When they do so, however, their Chilled Emotions is immediately timed out, and they enter an emotional high for four rounds; Untouched Calm does not reduce the time this is in effect.
 
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''Perfect Flick'' (5 Prowess): The Deadshot Sniper can literally ''flick'' crossbow bolts at enemies, their fingernails becoming tough enough to not be cut by doing so. They are considered armed with a Light Crossbow of appropriate size to that character - or a Heavy Crossbow if in Chilled Emotions. The crossbow is considered masterwork and gains an enhancement bonus equal to one-fifth the number of abilities this feat grants you. "Reloading" involves balancing a bolt on your thumb, and is still a move action that provokes attacks of opportunity.
 
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''Lightning Reload'' (5 Prowess): The Deadshot Sniper reloads faster than should normally be possible - any load that would normally qualify as a move action is now a swift action, and any load that would normally qualify as a full-round action is now a move action. If reloading is a free action (as with bows), then their full attack lets them fire one additional arrow at full attack bonus.
 
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''Enhanced Call'' (4 Prowess): The Deadshot Sniper can make called shots, but aim a little 'inwards' from the target point. They make the called shot as usual, but if they miss, roll at the same penalty to see if they get a normal hit in.
 
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''Bounce Shot'' (5 Prowess): The Deadshot Sniper can bounce arrows or bolts off of walls, pipes, or the like to try and hit targets that are behind cover. The target still gets concealment, and the attack roll is made at a -4 penalty per bounce, -1 for every five abilities this feat provides.
 
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''Spin Shot'' (5 Prowess): The Deadshot Sniper knows how to fire their shots with a twist, giving them a little more momentum. All their ranged weapons gain the Vicious 1 property (reroll on a 1).
 
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''Portable Armory'' (3 Prowess): The Deadshot Sniper's ranged weapons (and ammo) are always at hand for them. They still must own the weapons, but the weapons always count as on their person, effectively weighing nothing, unless explicitly locked out of their reach... And they gain a +4 circumstance bonus to Disable Device checks related directly to getting rid of any locks between them and their weapons.
 
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''Weapons Encyclopedia'' (4 Prowess): The Deadshot Sniper can tell the properties of a ranged weapon and it's ammo at a glance. Looking at any ranged weapon, they can make a Knowledge check at a bonus equal to the number of abilities granted by this ability, against a DC of 10 + 3 for each point of bonus on the weapon, to recognize its properties - and any immediate surrounding lore if they beat the DC by at least 5.  (For example, if a group uses ''+3 Icy Touch Crossbows'' as their signature weapon, the Deadshot Sniper would remember that on a successful check.) They can also use this to remember details about how a property works (such as remembering whether it's silver or cold iron that is super-effective against demons or devils).
 
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''Blindshooting'' (5 Prowess): The Deadshot Sniper learns how to use senses besides seeing to aim their attacks. Halve all penalties related to blind firing of ranged attacks. Further, they gain Blindsense out to 5' for every three abilities this feat grants.
 
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''Hypnotic Calm'' (6 Prowess): The Deadshot Sniper's Chilled Emotion becomes chillingly cold. They gain a Gaze Attack that forces anyone who looks at them while in Chilled Emotion to make a Will Save (DC 10 + half the abilities granted by this ability) or become fascinated as if by a ''hypnotic pattern'' spell. Victims so hypnotized must make an additional Will Save at the same DC to break out of it due to the Sniper aiming at them.
 
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''Out Of The Sky'' (6 Prowess): A Deadshot Sniper in Chilled Emotion gains the ability to (with a little preparation) attack ''other attacks'', by making a Full Attack and specifying which attacks they are forgoing out of it. Until the start of their next turn, they can use any foregone attack against a ranged attack (at an AC equal to the user's) to shoot the attack halfway between the attacker and their target. Explosives or other on-hit area effects go off halfway between.
 
===Deceptive Natural Magic [Drow]===
===Deceptive Natural Magic [Drow]===

Revision as of 02:09, 22 October 2013

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