D20r:Feats

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(Sniper's Eye [Style])
(Sniper's Eye [Style])
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''Finding the Weak Spot (4 prowess)'': As a standard action, you may make a single ranged missile attack against a visible enemy within one range increment. If you hit, your target takes a -2 penalty to AC until the end of the encounter. Multiple applications of this ability do not stack, even if they come from different sources.
''Finding the Weak Spot (4 prowess)'': As a standard action, you may make a single ranged missile attack against a visible enemy within one range increment. If you hit, your target takes a -2 penalty to AC until the end of the encounter. Multiple applications of this ability do not stack, even if they come from different sources.
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''Arc Shot (4 prowess)'': When you make a ranged missile attack against an enemy who has cover provided by opponents or a wall, as long as you may trace an unobstructed path directly over any source of cover for the target, you may treat your target as if it does not have cover. If you use this ability, you may not apply your Strength modifier to your damage roll, even if your weapon would normally allow you to.
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''Arc Shot (4 prowess)'': When you make a ranged missile attack against an enemy who has cover provided by opponents or a wall, as long as you may trace an unobstructed path directly over any source of cover for the target, you may treat your target as if it does not have cover. If you use this ability, you may not apply your Strength modifier to your damage roll, even if your weapon would normally allow you to. The maximum distance your traced path may cover is equal to your weapon's maximum range, and is affected by range increments as normal.
''Pierce (4 prowess)'':  As a standard action, you may make a single ranged missile attack. However, instead of choosing a single target, your arrow creates a line effect (similar to a ''lightning bolt'' spell). This line is 60' long or the length of one range increment of your weapon, whichever is shorter. Make attack rolls against all creatures within the line's area, determining hits and damage as normal. If you gain bonus dice of damage (such as from Sneak Attack or Ambush), you may only apply them to one affected target of your choice.
''Pierce (4 prowess)'':  As a standard action, you may make a single ranged missile attack. However, instead of choosing a single target, your arrow creates a line effect (similar to a ''lightning bolt'' spell). This line is 60' long or the length of one range increment of your weapon, whichever is shorter. Make attack rolls against all creatures within the line's area, determining hits and damage as normal. If you gain bonus dice of damage (such as from Sneak Attack or Ambush), you may only apply them to one affected target of your choice.
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''Guided Arrow (5 prowess)'': As a standard action, you may make a single ranged missile attack against a target within one range increment that you can see or know the position of. For this attack, you ignore any cover or concealment the target may have. Further, you may strike creatures that are ethereal.
''Guided Arrow (5 prowess)'': As a standard action, you may make a single ranged missile attack against a target within one range increment that you can see or know the position of. For this attack, you ignore any cover or concealment the target may have. Further, you may strike creatures that are ethereal.
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''Ricochet (5 prowess)'': Whenever you make an attack with a ranged missile weapon, you may select two targets for your first attack in a round with that weapon. Roll two attack rolls, as if you made two attacks, but any once-per-round or first-target only effects apply to both targets, including effects such as a ''spell-storing weapon'', the Guided Arrow ability granted by this feat, and similar abilities.
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''Ricochet (5 prowess)'': Whenever you make an attack with a ranged missile weapon against a creature, you may select two targets for your first attack in a round with that weapon. Roll two attack rolls, as if you made two attacks, but any once-per-round or first-target only effects apply to both targets, including effects such as a ''spell-storing weapon'', the Guided Arrow ability granted by this feat, and similar abilities.
''Lightning Burst (5 prowess)'': As a standard action, you may fire a single ranged missile attack at a location within one range increment of your weapon. Your shot electrically charges mid-flight, and erupts into a coruscating burst of lightning energy on striking, dealing 1d6 electricity damage per point of Dexterity modifier to all creatures within 10' of the point of impact.
''Lightning Burst (5 prowess)'': As a standard action, you may fire a single ranged missile attack at a location within one range increment of your weapon. Your shot electrically charges mid-flight, and erupts into a coruscating burst of lightning energy on striking, dealing 1d6 electricity damage per point of Dexterity modifier to all creatures within 10' of the point of impact.
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*Rain of Arrows - AoE
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''Improved Trick Shot (5 prowess)'': This ability functions as Trick Shot, except that you may choose a point within 25' plus 5' per ability granted to you by this feat.
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*Thunderstorm - 1/r free lightning attack
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*Volley - hit multiple targets
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''Rain of Arrows (5 prowess)'': As a standard action, you may fire several projectiles to blanket an area. This ability functions as ''fireball'', except the radius is 10' and the damage is the same type as your weapon. Substitute your Base Attack Bonus for your caster level. This ability can be used once per point of Dexterity modifier per day.
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*Improved Trick Shot - ignore miss chances, extradimensioniality
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*Improved Finding the Weak Spot - reduce DR, resists
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''Improved Finding the Weak Spot (6 prowess)'': When using your Finding the Weak Spot ability, your attack also reduces the target's DR and any elemental resists they may have by 2 until the end of the encounter. Multiple applications of this ability do not stack, even if they come from different sources.
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*Improved Hinder - immobilize/stun
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*Arrowstorm - attack all visible enemies within 60'
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''Volley (6 prowess)'': In any round in which you make at least one ranged missile attack, you may make a free ranged missile attack at your full Base Attack Bonus as a free action.
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''Improved Hinder (6 prowess)'': When using your Hinder ability, they must also make a Reflex save (DC 10 + your Hero Value + your Dexterity modifier) or be immobilized for one round.
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''Arrowstorm (6 prowess)'': As a full-round action, you may make a single ranged missile attack at your full Base Attack Bonus against all visible opponents within 60'. You may apply applicable sources of bonus damage to each target.
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''Thunderstorm (6 prowess)'': In any round in which you make at least one ranged missile attack, you may strike an opponent with a bolt of lightning from the sky. This ability functions like the Lightning Bolt ability granted by this feat, except that it is a free action and you need not fire a missile.
===Sparknail Tribe [Shifter, Ritual, Tribe]===
===Sparknail Tribe [Shifter, Ritual, Tribe]===

Revision as of 16:54, 19 July 2011

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