D20r:Feats

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(Sniper's Eye [Style])
(Sniper's Eye [Style])
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''Hotshot (4 prowess)'': When you successfully damage an opponent with a ranged missile attack, you gain a +1 circumstance bonus to ranged missile damage until the end of your next turn. Each time you successfully damage an opponent in this way, you may increase the circumstance bonus, to a maximum equal to your Base Attack Bonus. If you do not damage an opponent before the end of your turn, the circumstance bonus resets to +0.  
''Hotshot (4 prowess)'': When you successfully damage an opponent with a ranged missile attack, you gain a +1 circumstance bonus to ranged missile damage until the end of your next turn. Each time you successfully damage an opponent in this way, you may increase the circumstance bonus, to a maximum equal to your Base Attack Bonus. If you do not damage an opponent before the end of your turn, the circumstance bonus resets to +0.  
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*Trick Shot - target without LOS
+
''Covering Fire (4 prowess)'': As a move action, you may designate a 5' radius zone within one range increment of a ranged missile weapon. Enemies moving through this zone provokes an attack of opportunity from you.
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*Rain of Arrows - AoE
+
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*Lightning Bolt - single-target lightning
+
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*Lightning Burst - AoE lightning
+
-
*Thunderstorm - 1/r free lightning attack
+
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*Ricochet - hit 2 targets with 1st arrow
+
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*Volley - hit multiple targets
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''Trick Shot (4 prowess)'': When making a ranged missile attack, you may designate a square within 5' plus 5' per ability granted to you by this feat. If you do so, you may determine your line of sight for ranged missile attacks from the designated square rather than the one you are actually in. Using this ability may allow you to ignore cover, concealment, or similar hazards.
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*Covering Fire - zone of AoO
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 +
''Lightning Bolt (4 prowess)'': As a standard action, you may make a single ranged missile attack against a target within one ranged increment. If you do so, your attack becomes electrically charged mid-flight, converting all of its damage to electrical damage and dealing an additional 1d6 lightning damage per point of your Dexterity modifier.
 +
''Disrupt (5 prowess)'': As an immediate action, after being targeted by a ranged attack (including a targeted spell) but before determining whether or not it hits, you may attempt to disrupt the attack. Make a single ranged missile attack at your full Base Attack Bonus against the attacker: if you hit, they must make a Reflex save (DC 10 + your Hero Value + your Dexterity modifier) or automatically miss their attack on you. The attacker must be within one range increment of your ranged missile weapon to use this ability.
 +
''Guided Arrow (5 prowess)'': As a standard action, you may make a single ranged missile attack against a target within one range increment that you can see or know the position of. For this attack, you ignore any cover or concealment the target may have. Further, you may strike creatures that are ethereal.
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*Disrupt - AoO incoming fire
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''Ricochet (5 prowess)'': Whenever you make an attack with a ranged missile weapon, you may select two targets for your first attack in a round with that weapon. Roll two attack rolls, as if you made two attacks, but any once-per-round or first-target only effects apply to both targets, including effects such as a ''spell-storing weapon'', the Guided Arrow ability granted by this feat, and similar abilities.
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''Lightning Burst (5 prowess)'': As a standard action, you may fire a single ranged missile attack at a location within one range increment of your weapon. Your shot electrically charges mid-flight, and erupts into a coruscating burst of lightning energy on striking, dealing 1d6 electricity damage per point of Dexterity modifier to all creatures within 10' of the point of impact.
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 +
*Rain of Arrows - AoE
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*Thunderstorm - 1/r free lightning attack
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*Volley - hit multiple targets
*Improved Trick Shot - ignore miss chances, extradimensioniality
*Improved Trick Shot - ignore miss chances, extradimensioniality
*Improved Finding the Weak Spot - reduce DR, resists
*Improved Finding the Weak Spot - reduce DR, resists
*Improved Hinder - immobilize/stun
*Improved Hinder - immobilize/stun
*Arrowstorm - attack all visible enemies within 60'
*Arrowstorm - attack all visible enemies within 60'
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*Guided Arrow - ignore cover/conceal/ethereal
 
===Sparknail Tribe [Shifter, Ritual, Tribe]===
===Sparknail Tribe [Shifter, Ritual, Tribe]===

Revision as of 18:12, 18 July 2011

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