D20r:Feats

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(Sniper's Eye [Style])
(Sniper's Eye [Style])
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===Sniper's Eye [Style]===
===Sniper's Eye [Style]===
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''Prerequisites:'' Point-Blank Shot, Dexerity 15+
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''Benefit:'' The Sniper's Eye feat allows the following options, with enough prowess expenditure:
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http://img.photobucket.com/albums/v216/FaxCelestis/SnipersEyeTree.png
http://img.photobucket.com/albums/v216/FaxCelestis/SnipersEyeTree.png
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*Prime Shot - +dam based on # abilities
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''Prime Shot (0 prowess)'': When using a ranged missile weapon (such as a bow, crossbow, or sling, but not a ranged throwing weapon such as a dart or dagger), you gain a +1 insight bonus to damage rolls for each ability granted to you by this feat, to a maximum amount of bonus damage equal to your Base Attack Bonus.
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''Finding the Weak Spot (4 prowess)'': As a standard action, you may make a single ranged missile attack against a visible enemy within one range increment. If you hit, your target takes a -2 penalty to AC until the end of the encounter. Multiple applications of this ability do not stack, even if they come from different sources.
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''Arc Shot (4 prowess)'': When you make a ranged missile attack against an enemy who has cover provided by opponents or a wall, as long as you may trace an unobstructed path directly over any source of cover for the target, you may treat your target as if it does not have cover. If you use this ability, you may not apply your Strength modifier to your damage roll, even if your weapon would normally allow you to.
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''Pierce (4 prowess)'':  As a standard action, you may make a single ranged missile attack. However, instead of choosing a single target, your arrow creates a line effect (similar to a ''lightning bolt'' spell). This line is 60' long or the length of one range increment of your weapon, whichever is shorter. Make attack rolls against all creatures within the line's area, determining hits and damage as normal. If you gain bonus dice of damage (such as from Sneak Attack or Ambush), you may only apply them to one affected target of your choice.
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''Hinder (4 prowess)'': When you successfully damage an opponent with a ranged missile attack, they decrease all of their movement speeds by 10' for one round.
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''Targeting Arrow (4 prowess)'': As a standard action, you may make a single ranged missile attack against one enemy within one range increment of your weapon. If you successfully hit an opponent, you and your allies gain a bonus to hit and to track the struck target equal to your Wisdom modifier.
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''Hotshot (4 prowess)'': When you successfully damage an opponent with a ranged missile attack, you gain a +1 circumstance bonus to ranged missile damage until the end of your next turn. Each time you successfully damage an opponent in this way, you may increase the circumstance bonus, to a maximum equal to your Base Attack Bonus. If you do not damage an opponent within one round, the circumstance bonus resets to +0.
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*Trick Shot - target without LOS
*Trick Shot - target without LOS
*Rain of Arrows - AoE
*Rain of Arrows - AoE
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*Thunderstorm - 1/r free lightning attack
*Thunderstorm - 1/r free lightning attack
*Ricochet - hit 2 targets with 1st arrow
*Ricochet - hit 2 targets with 1st arrow
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*Hinder - speed/init damage
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*Volley - hit multiple targets
*Volley - hit multiple targets
*Covering Fire - zone of AoO
*Covering Fire - zone of AoO
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*Targeting Arrow - you/allies gain bonuses to-hit/track target
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*Pierce - arrow is line effect
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*Finding the Weak Spot - if hit, target takes AC penalty
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*Arc Shot - target without LoS (limited)
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*Disrupt - AoO incoming fire
*Disrupt - AoO incoming fire
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*Hotshot - repetitive hits increase dam bonus
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*Improved Trick Shot - ignore miss chances, extradimensioniality
*Improved Trick Shot - ignore miss chances, extradimensioniality
*Improved Finding the Weak Spot - reduce DR, resists
*Improved Finding the Weak Spot - reduce DR, resists

Revision as of 04:40, 18 July 2011

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